320 lines
15 KiB
HTML
320 lines
15 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::AnimationPathCallback</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.6">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::AnimationPathCallback</A></H2></H2><HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNodeCallback,MNodeCallback.html,CAnimationPathCallback,MAnimationPathCallback.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="AnimationPath.html">AnimationPath</A>> <B><A HREF="#DOC.2.3.21">_animationPath</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3d.html">osg::Vec3d</A> <B><A HREF="#DOC.2.3.22">_pivotPoint</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.3.23">_useInverseMatrix</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.3.24">_timeOffset</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.3.25">_timeMultiplier</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.3.26">_firstTime</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.3.27">_latestTime</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.3.28">_pause</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.3.29">_pauseTime</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.1">AnimationPathCallback</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.2">AnimationPathCallback</A></B>(const <!1><A HREF="AnimationPathCallback.html#DOC.2.3.2">AnimationPathCallback</A>& apc, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.3">META_Object</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="AnimationPathCallback.html">AnimationPathCallback</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.4">AnimationPathCallback</A></B>(<!1><A HREF="AnimationPath.html">AnimationPath</A>* ap, double timeOffset=0.0f, double timeMultiplier=1.0f)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.5">setAnimationPath</A></B>(<!1><A HREF="AnimationPath.html">AnimationPath</A>* path)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="AnimationPath.html">AnimationPath</A>* <B><A HREF="#DOC.2.3.6">getAnimationPath</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="AnimationPath.html">AnimationPath</A>* <B><A HREF="#DOC.2.3.7">getAnimationPath</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.8">setPivotPoint</A></B>(const <!1><A HREF="Vec3d.html">Vec3d</A>& pivot)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3d.html">Vec3d</A>& <B><A HREF="#DOC.2.3.9">getPivotPoint</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.10">setUseInverseMatrix</A></B>(bool useInverseMatrix)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.3.11">getUseInverseMatrix</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.12">setTimeOffset</A></B>(double <!1><A HREF="Geometry.html#DOC.2.108.13.11">offset</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.3.13">getTimeOffset</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.14">setTimeMultiplier</A></B>(double multiplier)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.3.15">getTimeMultiplier</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.16">reset</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.17">setPause</A></B>(bool <!1><A HREF="ImageStream.html#DOC.2.122.11">pause</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.3.18">getAnimationTime</A></B>() const
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<DD><I>get the animation time that is used to specify the position along the AnimationPath.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.19">operator()</A></B>(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
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<DD><I>implements the callback</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.20">update</A></B>(<!1><A HREF="Node.html">osg::Node</A>& node)
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.30">~AnimationPathCallback</A></B>()
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="NodeCallback.html">NodeCallback</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_nestedCallback</B>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="TessellationHints.html#DOC.2.218.3">META_Object</A>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="NodeCallback.html">NodeCallback</A>) <B>()</B>(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>traverse</B>(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setNestedCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getNestedCallback</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>addNestedCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>removeNestedCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Classes</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>*) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> dv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>getDataVariance</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>_dataVariance</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(const <!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable OpenThreads::Mutex <B>_refMutex</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<DL>
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<A NAME="AnimationPathCallback"></A>
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<A NAME="DOC.2.3.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AnimationPathCallback()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="AnimationPathCallback"></A>
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<A NAME="DOC.2.3.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AnimationPathCallback(const <!1><A HREF="AnimationPathCallback.html#DOC.2.3.2">AnimationPathCallback</A>& apc, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="META_Object"></A>
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<A NAME="DOC.2.3.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="AnimationPathCallback.html">AnimationPathCallback</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="AnimationPathCallback"></A>
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<A NAME="DOC.2.3.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AnimationPathCallback(<!1><A HREF="AnimationPath.html">AnimationPath</A>* ap, double timeOffset=0.0f, double timeMultiplier=1.0f)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setAnimationPath"></A>
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<A NAME="DOC.2.3.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAnimationPath(<!1><A HREF="AnimationPath.html">AnimationPath</A>* path)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getAnimationPath"></A>
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<A NAME="DOC.2.3.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="AnimationPath.html">AnimationPath</A>* getAnimationPath()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getAnimationPath"></A>
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<A NAME="DOC.2.3.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="AnimationPath.html">AnimationPath</A>* getAnimationPath() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setPivotPoint"></A>
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<A NAME="DOC.2.3.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPivotPoint(const <!1><A HREF="Vec3d.html">Vec3d</A>& pivot)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getPivotPoint"></A>
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<A NAME="DOC.2.3.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3d.html">Vec3d</A>& getPivotPoint() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setUseInverseMatrix"></A>
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<A NAME="DOC.2.3.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setUseInverseMatrix(bool useInverseMatrix)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getUseInverseMatrix"></A>
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<A NAME="DOC.2.3.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getUseInverseMatrix() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setTimeOffset"></A>
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<A NAME="DOC.2.3.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTimeOffset(double <!1><A HREF="Geometry.html#DOC.2.108.13.11">offset</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getTimeOffset"></A>
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<A NAME="DOC.2.3.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double getTimeOffset() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setTimeMultiplier"></A>
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<A NAME="DOC.2.3.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTimeMultiplier(double multiplier)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getTimeMultiplier"></A>
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<A NAME="DOC.2.3.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double getTimeMultiplier() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="reset"></A>
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<A NAME="DOC.2.3.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void reset()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setPause"></A>
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<A NAME="DOC.2.3.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPause(bool <!1><A HREF="ImageStream.html#DOC.2.122.11">pause</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getAnimationTime"></A>
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<A NAME="DOC.2.3.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double getAnimationTime() const </B></TT>
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<DD>get the animation time that is used to specify the position along the AnimationPath.
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Animation time is computed from the formula ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier.
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<DL><DT><DD></DL><P>
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<A NAME="operator()"></A>
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<A NAME="DOC.2.3.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void operator()(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
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<DD>implements the callback
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<DL><DT><DD></DL><P>
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<A NAME="update"></A>
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<A NAME="DOC.2.3.20"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void update(<!1><A HREF="Node.html">osg::Node</A>& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_animationPath"></A>
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<A NAME="DOC.2.3.21"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="AnimationPath.html">AnimationPath</A>> _animationPath</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_pivotPoint"></A>
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<A NAME="DOC.2.3.22"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3d.html">osg::Vec3d</A> _pivotPoint</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_useInverseMatrix"></A>
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<A NAME="DOC.2.3.23"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _useInverseMatrix</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_timeOffset"></A>
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<A NAME="DOC.2.3.24"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _timeOffset</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_timeMultiplier"></A>
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<A NAME="DOC.2.3.25"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _timeMultiplier</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_firstTime"></A>
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<A NAME="DOC.2.3.26"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _firstTime</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_latestTime"></A>
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<A NAME="DOC.2.3.27"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _latestTime</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_pause"></A>
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<A NAME="DOC.2.3.28"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _pause</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_pauseTime"></A>
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<A NAME="DOC.2.3.29"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _pauseTime</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~AnimationPathCallback"></A>
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<A NAME="DOC.2.3.30"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~AnimationPathCallback()</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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