362 lines
17 KiB
HTML
362 lines
17 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::HeightField</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.6">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::HeightField</A></H2></H2><HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CShape,MShape.html,CHeightField,MHeightField.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.215.1">HeightField</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.215.2">HeightField</A></B>(const <!1><A HREF="HeightField.html#DOC.2.215.2">HeightField</A>& mesh, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.215.3">META_Shape</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="HeightField.html">HeightField</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.215.4">allocate</A></B>(unsigned int numColumns, unsigned int numRows)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.215.5">allocateGrid</A></B>(unsigned int numColumns, unsigned int numRows)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int <B><A HREF="#DOC.2.215.6">getNumColumns</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int <B><A HREF="#DOC.2.215.7">getNumRows</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.215.8">setOrigin</A></B>(const <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A>& origin)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A>& <B><A HREF="#DOC.2.215.9">getOrigin</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.215.10">setXInterval</A></B>(float dx)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.215.11">getXInterval</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.215.12">setYInterval</A></B>(float dy)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.215.13">getYInterval</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.215.14">setSkirtHeight</A></B>(float skirtHeight)
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<DD><I>Set the height of the skirt to render around the edge of HeightField.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.215.15">getSkirtHeight</A></B>() const
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<DD><I>Get the height of the skirt to render around the edge of HeightField</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.215.16">setBorderWidth</A></B>(unsigned int borderWidth)
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<DD><I>Set the width in number of cells in from the edge that the height field should be rendered from.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.215.17">getBorderWidth</A></B>() const
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<DD><I>Get the width in number of cells in from the edge that the height field should be rendered from</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.215.18">setRotation</A></B>(const <!1><A HREF="Quat.html">Quat</A>& quat)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.215.19">getRotation</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="osg.html#DOC.2.134">Matrix</A> <B><A HREF="#DOC.2.215.20">getRotationMatrix</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.215.21">zeroRotation</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.215.22">setHeight</A></B>(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>, float value)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.215.23">getHeight</A></B>(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.215.24">getHeight</A></B>(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>HeightList& <B><A HREF="#DOC.2.215.25">getHeightList</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const HeightList& <B><A HREF="#DOC.2.215.26">getHeightList</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.215.27">getVertex</A></B>(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.215.28">getNormal</A></B>(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>) const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.215.30">_columns</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.215.31">_rows</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.215.32">_origin</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.215.33">_dx</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.215.34">_dy</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.215.35">_skirtHeight</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.215.36">_borderWidth</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.215.37">_rotation</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>HeightList <B><A HREF="#DOC.2.215.38">_heights</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.215.29">~HeightField</A></B>()
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Shape.html">Shape</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="ShapeVisitor.html">ShapeVisitor</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="ConstShapeVisitor.html">ConstShapeVisitor</A>&) const
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Classes</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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</DL></P>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> dv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>getDataVariance</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>_dataVariance</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(const <!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable OpenThreads::Mutex <B>_refMutex</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<DL>
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<A NAME="HeightField"></A>
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<A NAME="DOC.2.215.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> HeightField()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="HeightField"></A>
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<A NAME="DOC.2.215.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> HeightField(const <!1><A HREF="HeightField.html#DOC.2.215.2">HeightField</A>& mesh, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="META_Shape"></A>
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<A NAME="DOC.2.215.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Shape(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="HeightField.html">HeightField</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="allocate"></A>
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<A NAME="DOC.2.215.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void allocate(unsigned int numColumns, unsigned int numRows)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="allocateGrid"></A>
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<A NAME="DOC.2.215.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void allocateGrid(unsigned int numColumns, unsigned int numRows)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getNumColumns"></A>
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<A NAME="DOC.2.215.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int getNumColumns() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getNumRows"></A>
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<A NAME="DOC.2.215.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int getNumRows() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setOrigin"></A>
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<A NAME="DOC.2.215.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setOrigin(const <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A>& origin)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getOrigin"></A>
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<A NAME="DOC.2.215.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A>& getOrigin() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setXInterval"></A>
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<A NAME="DOC.2.215.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setXInterval(float dx)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getXInterval"></A>
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<A NAME="DOC.2.215.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getXInterval() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setYInterval"></A>
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<A NAME="DOC.2.215.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setYInterval(float dy)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getYInterval"></A>
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<A NAME="DOC.2.215.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getYInterval() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setSkirtHeight"></A>
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<A NAME="DOC.2.215.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSkirtHeight(float skirtHeight)</B></TT>
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<DD>Set the height of the skirt to render around the edge of HeightField.
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The skirt is used as a means of disguising edge boundaries between adjacent HeightField, particular
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of ones with different resolutions.
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<DL><DT><DD></DL><P>
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<A NAME="getSkirtHeight"></A>
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<A NAME="DOC.2.215.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getSkirtHeight() const </B></TT>
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<DD>Get the height of the skirt to render around the edge of HeightField
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<DL><DT><DD></DL><P>
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<A NAME="setBorderWidth"></A>
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<A NAME="DOC.2.215.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setBorderWidth(unsigned int borderWidth)</B></TT>
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<DD>Set the width in number of cells in from the edge that the height field should be rendered from.
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This exists to allow gradient and curvature continutity to be maintained between adjacent HeightField, where
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the border cells will overlap adjacent HeightField.
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<DL><DT><DD></DL><P>
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<A NAME="getBorderWidth"></A>
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<A NAME="DOC.2.215.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getBorderWidth() const </B></TT>
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<DD>Get the width in number of cells in from the edge that the height field should be rendered from
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<DL><DT><DD></DL><P>
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<A NAME="setRotation"></A>
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<A NAME="DOC.2.215.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRotation(const <!1><A HREF="Quat.html">Quat</A>& quat)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getRotation"></A>
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<A NAME="DOC.2.215.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A>& getRotation() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getRotationMatrix"></A>
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<A NAME="DOC.2.215.20"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="osg.html#DOC.2.134">Matrix</A> getRotationMatrix() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="zeroRotation"></A>
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<A NAME="DOC.2.215.21"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool zeroRotation() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setHeight"></A>
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<A NAME="DOC.2.215.22"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setHeight(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>, float value)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getHeight"></A>
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<A NAME="DOC.2.215.23"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& getHeight(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getHeight"></A>
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<A NAME="DOC.2.215.24"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getHeight(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getHeightList"></A>
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<A NAME="DOC.2.215.25"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>HeightList& getHeightList()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getHeightList"></A>
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<A NAME="DOC.2.215.26"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const HeightList& getHeightList() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getVertex"></A>
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<A NAME="DOC.2.215.27"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="osg.html#DOC.2.262">Vec3</A> getVertex(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getNormal"></A>
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<A NAME="DOC.2.215.28"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.262">Vec3</A> getNormal(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~HeightField"></A>
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<A NAME="DOC.2.215.29"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~HeightField()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_columns"></A>
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<A NAME="DOC.2.215.30"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _columns</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_rows"></A>
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<A NAME="DOC.2.215.31"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _rows</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_origin"></A>
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<A NAME="DOC.2.215.32"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> _origin</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_dx"></A>
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<A NAME="DOC.2.215.33"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _dx</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_dy"></A>
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<A NAME="DOC.2.215.34"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _dy</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_skirtHeight"></A>
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<A NAME="DOC.2.215.35"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _skirtHeight</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_borderWidth"></A>
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<A NAME="DOC.2.215.36"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _borderWidth</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_rotation"></A>
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<A NAME="DOC.2.215.37"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Quat.html">Quat</A> _rotation</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_heights"></A>
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<A NAME="DOC.2.215.38"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>HeightList _heights</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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