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OpenSceneGraph/doc/doc++/osg/HeightField.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class SG_EXPORT osg::HeightField</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::HeightField</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CShape,MShape.html,CHeightField,MHeightField.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
</APPLET>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.215.1">HeightField</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.215.2">HeightField</A></B>(const <!1><A HREF="HeightField.html#DOC.2.215.2">HeightField</A>&amp; mesh, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.215.3">META_Shape</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="HeightField.html">HeightField</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.215.4">allocate</A></B>(unsigned int numColumns, unsigned int numRows)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.215.5">allocateGrid</A></B>(unsigned int numColumns, unsigned int numRows)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int <B><A HREF="#DOC.2.215.6">getNumColumns</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int <B><A HREF="#DOC.2.215.7">getNumRows</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.215.8">setOrigin</A></B>(const <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A>&amp; origin)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A>&amp; <B><A HREF="#DOC.2.215.9">getOrigin</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.215.10">setXInterval</A></B>(float dx)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.215.11">getXInterval</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.215.12">setYInterval</A></B>(float dy)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.215.13">getYInterval</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.215.14">setSkirtHeight</A></B>(float skirtHeight)
<DD><I>Set the height of the skirt to render around the edge of HeightField.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.215.15">getSkirtHeight</A></B>() const
<DD><I>Get the height of the skirt to render around the edge of HeightField</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.215.16">setBorderWidth</A></B>(unsigned int borderWidth)
<DD><I>Set the width in number of cells in from the edge that the height field should be rendered from.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.215.17">getBorderWidth</A></B>() const
<DD><I>Get the width in number of cells in from the edge that the height field should be rendered from</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.215.18">setRotation</A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; quat)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.215.19">getRotation</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="osg.html#DOC.2.134">Matrix</A> <B><A HREF="#DOC.2.215.20">getRotationMatrix</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.215.21">zeroRotation</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.215.22">setHeight</A></B>(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>, float value)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.215.23">getHeight</A></B>(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.215.24">getHeight</A></B>(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>HeightList&amp; <B><A HREF="#DOC.2.215.25">getHeightList</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const HeightList&amp; <B><A HREF="#DOC.2.215.26">getHeightList</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.215.27">getVertex</A></B>(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.215.28">getNormal</A></B>(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>) const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.215.30">_columns</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.215.31">_rows</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.215.32">_origin</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.215.33">_dx</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.215.34">_dy</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.215.35">_skirtHeight</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.215.36">_borderWidth</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.215.37">_rotation</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>HeightList <B><A HREF="#DOC.2.215.38">_heights</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.215.29">~HeightField</A></B>()
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Shape.html">Shape</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="ShapeVisitor.html">ShapeVisitor</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="ConstShapeVisitor.html">ConstShapeVisitor</A>&amp;) const
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> dv)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>getDataVariance</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.167.8">DataVariance</A> <B>_dataVariance</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(const <!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
<DT>
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable OpenThreads::Mutex <B>_refMutex</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<DL>
<A NAME="HeightField"></A>
<A NAME="DOC.2.215.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> HeightField()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="HeightField"></A>
<A NAME="DOC.2.215.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> HeightField(const <!1><A HREF="HeightField.html#DOC.2.215.2">HeightField</A>&amp; mesh, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_Shape"></A>
<A NAME="DOC.2.215.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Shape(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="HeightField.html">HeightField</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="allocate"></A>
<A NAME="DOC.2.215.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void allocate(unsigned int numColumns, unsigned int numRows)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="allocateGrid"></A>
<A NAME="DOC.2.215.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void allocateGrid(unsigned int numColumns, unsigned int numRows)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNumColumns"></A>
<A NAME="DOC.2.215.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int getNumColumns() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNumRows"></A>
<A NAME="DOC.2.215.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int getNumRows() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setOrigin"></A>
<A NAME="DOC.2.215.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setOrigin(const <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A>&amp; origin)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getOrigin"></A>
<A NAME="DOC.2.215.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A>&amp; getOrigin() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setXInterval"></A>
<A NAME="DOC.2.215.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setXInterval(float dx)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getXInterval"></A>
<A NAME="DOC.2.215.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getXInterval() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setYInterval"></A>
<A NAME="DOC.2.215.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setYInterval(float dy)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getYInterval"></A>
<A NAME="DOC.2.215.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getYInterval() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSkirtHeight"></A>
<A NAME="DOC.2.215.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSkirtHeight(float skirtHeight)</B></TT>
<DD>Set the height of the skirt to render around the edge of HeightField.
The skirt is used as a means of disguising edge boundaries between adjacent HeightField, particular
of ones with different resolutions.
<DL><DT><DD></DL><P>
<A NAME="getSkirtHeight"></A>
<A NAME="DOC.2.215.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getSkirtHeight() const </B></TT>
<DD>Get the height of the skirt to render around the edge of HeightField
<DL><DT><DD></DL><P>
<A NAME="setBorderWidth"></A>
<A NAME="DOC.2.215.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setBorderWidth(unsigned int borderWidth)</B></TT>
<DD>Set the width in number of cells in from the edge that the height field should be rendered from.
This exists to allow gradient and curvature continutity to be maintained between adjacent HeightField, where
the border cells will overlap adjacent HeightField.
<DL><DT><DD></DL><P>
<A NAME="getBorderWidth"></A>
<A NAME="DOC.2.215.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getBorderWidth() const </B></TT>
<DD>Get the width in number of cells in from the edge that the height field should be rendered from
<DL><DT><DD></DL><P>
<A NAME="setRotation"></A>
<A NAME="DOC.2.215.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRotation(const <!1><A HREF="Quat.html">Quat</A>&amp; quat)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRotation"></A>
<A NAME="DOC.2.215.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A>&amp; getRotation() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRotationMatrix"></A>
<A NAME="DOC.2.215.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="osg.html#DOC.2.134">Matrix</A> getRotationMatrix() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="zeroRotation"></A>
<A NAME="DOC.2.215.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool zeroRotation() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setHeight"></A>
<A NAME="DOC.2.215.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setHeight(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>, float value)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getHeight"></A>
<A NAME="DOC.2.215.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; getHeight(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getHeight"></A>
<A NAME="DOC.2.215.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getHeight(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getHeightList"></A>
<A NAME="DOC.2.215.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>HeightList&amp; getHeightList()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getHeightList"></A>
<A NAME="DOC.2.215.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const HeightList&amp; getHeightList() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getVertex"></A>
<A NAME="DOC.2.215.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="osg.html#DOC.2.262">Vec3</A> getVertex(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNormal"></A>
<A NAME="DOC.2.215.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.262">Vec3</A> getNormal(unsigned int c, unsigned int <!1><A HREF="UByte4.html#DOC.2.258.12">r</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~HeightField"></A>
<A NAME="DOC.2.215.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~HeightField()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_columns"></A>
<A NAME="DOC.2.215.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _columns</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_rows"></A>
<A NAME="DOC.2.215.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _rows</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_origin"></A>
<A NAME="DOC.2.215.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> _origin</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_dx"></A>
<A NAME="DOC.2.215.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _dx</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_dy"></A>
<A NAME="DOC.2.215.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _dy</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_skirtHeight"></A>
<A NAME="DOC.2.215.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _skirtHeight</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_borderWidth"></A>
<A NAME="DOC.2.215.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _borderWidth</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_rotation"></A>
<A NAME="DOC.2.215.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Quat.html">Quat</A> _rotation</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_heights"></A>
<A NAME="DOC.2.215.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>HeightList _heights</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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