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OpenSceneGraph/doc/doc++/osg/PrimitiveFunctor.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>class osg::Drawable::PrimitiveFunctor</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osg::Drawable::PrimitiveFunctor</A></H2></H2><HR>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.93.57.1">~PrimitiveFunctor</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.2">setVertexArray</A></B>(unsigned int count, const <!1><A HREF="osg.html#DOC.2.259">Vec2</A>* vertices)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.3">setVertexArray</A></B>(unsigned int count, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* vertices)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.4">setVertexArray</A></B>(unsigned int count, const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>* vertices)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.5">drawArrays</A></B>(GLenum mode, GLint <!1><A HREF="ImpostorSpriteManager.html#DOC.2.125.3">first</A>, GLsizei count)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.6">drawElements</A></B>(GLenum mode, GLsizei count, const GLubyte* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.7">drawElements</A></B>(GLenum mode, GLsizei count, const GLushort* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.8">drawElements</A></B>(GLenum mode, GLsizei count, const GLuint* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.9">begin</A></B>(GLenum mode)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.10">vertex</A></B>(const <!1><A HREF="osg.html#DOC.2.259">Vec2</A>&amp; vert)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.11">vertex</A></B>(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; vert)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.12">vertex</A></B>(const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>&amp; vert)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.13">vertex</A></B>(float <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.14">vertex</A></B>(float <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>, float <!1><A HREF="Vec4f.html#DOC.2.274.16">z</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.15">vertex</A></B>(float <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>, float <!1><A HREF="Vec4f.html#DOC.2.274.16">z</A>, float <!1><A HREF="Vec4f.html#DOC.2.274.17">w</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.93.57.16">end</A></B>()
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<H2>Documentation</H2>
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<A NAME="~PrimitiveFunctor"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~PrimitiveFunctor()</B></TT>
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<A NAME="setVertexArray"></A>
<A NAME="DOC.2.93.57.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setVertexArray(unsigned int count, const <!1><A HREF="osg.html#DOC.2.259">Vec2</A>* vertices)</B></TT>
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<A NAME="setVertexArray"></A>
<A NAME="DOC.2.93.57.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setVertexArray(unsigned int count, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* vertices)</B></TT>
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<A NAME="setVertexArray"></A>
<A NAME="DOC.2.93.57.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setVertexArray(unsigned int count, const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>* vertices)</B></TT>
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<A NAME="drawArrays"></A>
<A NAME="DOC.2.93.57.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawArrays(GLenum mode, GLint <!1><A HREF="ImpostorSpriteManager.html#DOC.2.125.3">first</A>, GLsizei count)</B></TT>
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<A NAME="drawElements"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)</B></TT>
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<A NAME="drawElements"></A>
<A NAME="DOC.2.93.57.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLushort* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)</B></TT>
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<A NAME="drawElements"></A>
<A NAME="DOC.2.93.57.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLuint* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)</B></TT>
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<A NAME="begin"></A>
<A NAME="DOC.2.93.57.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void begin(GLenum mode)</B></TT>
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<A NAME="vertex"></A>
<A NAME="DOC.2.93.57.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(const <!1><A HREF="osg.html#DOC.2.259">Vec2</A>&amp; vert)</B></TT>
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<A NAME="vertex"></A>
<A NAME="DOC.2.93.57.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; vert)</B></TT>
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<A NAME="vertex"></A>
<A NAME="DOC.2.93.57.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>&amp; vert)</B></TT>
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<A NAME="vertex"></A>
<A NAME="DOC.2.93.57.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(float <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>)</B></TT>
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<A NAME="vertex"></A>
<A NAME="DOC.2.93.57.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(float <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>, float <!1><A HREF="Vec4f.html#DOC.2.274.16">z</A>)</B></TT>
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<A NAME="vertex"></A>
<A NAME="DOC.2.93.57.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(float <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>, float <!1><A HREF="Vec4f.html#DOC.2.274.16">z</A>, float <!1><A HREF="Vec4f.html#DOC.2.274.17">w</A>)</B></TT>
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<A NAME="end"></A>
<A NAME="DOC.2.93.57.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void end()</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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