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OpenSceneGraph/doc/doc++/osg/TriangleFunctor.html
Robert Osfield ed10594139 Updated docs
2004-08-06 06:53:36 +00:00

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<TITLE>template<class T> class osg::TriangleFunctor</TITLE>
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<H2>template&lt;class <!1><A HREF="TexGen.html#DOC.2.237.11.2">T</A>&gt; class <A HREF="#DOC.DOCU">osg::TriangleFunctor</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="MT,M,MDrawable::PrimitiveFunctor,M,CTriangleFunctor,MTriangleFunctor.html">
<param name=before value="M,M,M">
<param name=after value="Ml_,MD_,M">
<param name=indent value="0,0,1">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.256.1">TriangleFunctor</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.256.2">~TriangleFunctor</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.256.3">setTreatVertexDataAsTemporary</A></B>(bool treatVertexDataAsTemporary)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.256.4">getTreatVertexDataAsTemporary</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.256.5">setVertexArray</A></B>(unsigned int count, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* vertices)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.256.6">setVertexArray</A></B>(unsigned int, const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>* )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.256.7">drawArrays</A></B>(GLenum mode, GLint <!1><A HREF="ImpostorSpriteManager.html#DOC.2.125.3">first</A>, GLsizei count)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.256.8">drawElements</A></B>(GLenum mode, GLsizei count, const GLubyte* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.256.9">drawElements</A></B>(GLenum mode, GLsizei count, const GLushort* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.256.10">drawElements</A></B>(GLenum mode, GLsizei count, const GLuint* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.256.11">begin</A></B>(GLenum mode)
<DD><I>begin(),vertex() & end() are convinience methods for adapting non vertex array primitives to vertex array based primitives.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.256.12">vertex</A></B>(const <!1><A HREF="osg.html#DOC.2.259">Vec2</A>&amp; vert)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.256.13">vertex</A></B>(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; vert)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.256.14">vertex</A></B>(const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>&amp; vert)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.256.15">vertex</A></B>(float <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.256.16">vertex</A></B>(float <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>, float <!1><A HREF="Vec4f.html#DOC.2.274.16">z</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.256.17">vertex</A></B>(float <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>, float <!1><A HREF="Vec4f.html#DOC.2.274.16">z</A>, float <!1><A HREF="Vec4f.html#DOC.2.274.17">w</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.256.18">end</A></B>()
</DL></P>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.256.19">_vertexArraySize</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* <B><A HREF="#DOC.2.256.20">_vertexArrayPtr</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLenum <B><A HREF="#DOC.2.256.21">_modeCache</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::vector&lt;<!1><A HREF="osg.html#DOC.2.262">Vec3</A>&gt; <B><A HREF="#DOC.2.256.22">_vertexCache</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.256.23">_treatVertexDataAsTemporary</A></B>
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<H2>Documentation</H2>
<DL>
<A NAME="TriangleFunctor"></A>
<A NAME="DOC.2.256.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TriangleFunctor()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~TriangleFunctor"></A>
<A NAME="DOC.2.256.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TriangleFunctor()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTreatVertexDataAsTemporary"></A>
<A NAME="DOC.2.256.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTreatVertexDataAsTemporary(bool treatVertexDataAsTemporary)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTreatVertexDataAsTemporary"></A>
<A NAME="DOC.2.256.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getTreatVertexDataAsTemporary() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setVertexArray"></A>
<A NAME="DOC.2.256.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setVertexArray(unsigned int count, const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* vertices)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setVertexArray"></A>
<A NAME="DOC.2.256.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setVertexArray(unsigned int, const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>* )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="drawArrays"></A>
<A NAME="DOC.2.256.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawArrays(GLenum mode, GLint <!1><A HREF="ImpostorSpriteManager.html#DOC.2.125.3">first</A>, GLsizei count)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="drawElements"></A>
<A NAME="DOC.2.256.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="drawElements"></A>
<A NAME="DOC.2.256.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLushort* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="drawElements"></A>
<A NAME="DOC.2.256.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawElements(GLenum mode, GLsizei count, const GLuint* <!1><A HREF="Geometry.html#DOC.2.108.13.8">indices</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="begin"></A>
<A NAME="DOC.2.256.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void begin(GLenum mode)</B></TT>
<DD>begin(),vertex() & end() are convinience methods for adapting
non vertex array primitives to vertex array based primitives.
this is done to simplify the implementation of primtive functor
subclasses - users only need override drawArray and drawElements.
<DL><DT><DD></DL><P>
<A NAME="vertex"></A>
<A NAME="DOC.2.256.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(const <!1><A HREF="osg.html#DOC.2.259">Vec2</A>&amp; vert)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="vertex"></A>
<A NAME="DOC.2.256.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>&amp; vert)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="vertex"></A>
<A NAME="DOC.2.256.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(const <!1><A HREF="osg.html#DOC.2.270">Vec4</A>&amp; vert)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="vertex"></A>
<A NAME="DOC.2.256.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(float <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="vertex"></A>
<A NAME="DOC.2.256.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(float <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>, float <!1><A HREF="Vec4f.html#DOC.2.274.16">z</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="vertex"></A>
<A NAME="DOC.2.256.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void vertex(float <!1><A HREF="Viewport.html#DOC.2.278.8">x</A>, float <!1><A HREF="Viewport.html#DOC.2.278.9">y</A>, float <!1><A HREF="Vec4f.html#DOC.2.274.16">z</A>, float <!1><A HREF="Vec4f.html#DOC.2.274.17">w</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="end"></A>
<A NAME="DOC.2.256.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void end()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_vertexArraySize"></A>
<A NAME="DOC.2.256.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _vertexArraySize</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_vertexArrayPtr"></A>
<A NAME="DOC.2.256.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="osg.html#DOC.2.262">Vec3</A>* _vertexArrayPtr</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_modeCache"></A>
<A NAME="DOC.2.256.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLenum _modeCache</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_vertexCache"></A>
<A NAME="DOC.2.256.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::vector&lt;<!1><A HREF="osg.html#DOC.2.262">Vec3</A>&gt; _vertexCache</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_treatVertexDataAsTemporary"></A>
<A NAME="DOC.2.256.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _treatVertexDataAsTemporary</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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