Files
OpenSceneGraph/src/osgWrappers/serializers/osgParticle/ParticleProcessor.cpp
2010-01-28 08:53:48 +00:00

24 lines
1015 B
C++

#include <osgParticle/ParticleProcessor>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgParticleParticleProcessor,
/*new osgParticle::ParticleProcessor*/NULL,
osgParticle::ParticleProcessor,
"osg::Object osg::Node osgParticle::ParticleProcessor" )
{
BEGIN_ENUM_SERIALIZER( ReferenceFrame, RELATIVE_RF );
ADD_ENUM_VALUE( RELATIVE_RF );
ADD_ENUM_VALUE( ABSOLUTE_RF );
END_ENUM_SERIALIZER(); // _rf
ADD_BOOL_SERIALIZER( Enabled, true ); // _enabled
ADD_OBJECT_SERIALIZER( ParticleSystem, osgParticle::ParticleSystem, NULL ); // _ps
ADD_BOOL_SERIALIZER( Endless, true ); // _endless
ADD_DOUBLE_SERIALIZER( LifeTime, 0.0 ); // _lifeTime
ADD_DOUBLE_SERIALIZER( StartTime, 0.0 ); // _startTime
ADD_DOUBLE_SERIALIZER( CurrentTime, 0.0 ); // _currentTime
ADD_DOUBLE_SERIALIZER( ResetTime, 0.0 ); // _resetTime
}