24 lines
1015 B
C++
24 lines
1015 B
C++
#include <osgParticle/ParticleProcessor>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( osgParticleParticleProcessor,
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/*new osgParticle::ParticleProcessor*/NULL,
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osgParticle::ParticleProcessor,
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"osg::Object osg::Node osgParticle::ParticleProcessor" )
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{
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BEGIN_ENUM_SERIALIZER( ReferenceFrame, RELATIVE_RF );
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ADD_ENUM_VALUE( RELATIVE_RF );
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ADD_ENUM_VALUE( ABSOLUTE_RF );
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END_ENUM_SERIALIZER(); // _rf
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ADD_BOOL_SERIALIZER( Enabled, true ); // _enabled
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ADD_OBJECT_SERIALIZER( ParticleSystem, osgParticle::ParticleSystem, NULL ); // _ps
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ADD_BOOL_SERIALIZER( Endless, true ); // _endless
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ADD_DOUBLE_SERIALIZER( LifeTime, 0.0 ); // _lifeTime
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ADD_DOUBLE_SERIALIZER( StartTime, 0.0 ); // _startTime
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ADD_DOUBLE_SERIALIZER( CurrentTime, 0.0 ); // _currentTime
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ADD_DOUBLE_SERIALIZER( ResetTime, 0.0 ); // _resetTime
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}
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