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dce80220e8d503508293b77cae91ce3a33ce6881
OpenSceneGraph
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src
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osgPlugins
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bsp
History
Robert Osfield
d17d7159a1
Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0.
2009-10-28 20:31:57 +00:00
..
BITSET.cpp
Fixed warnings
2009-01-28 12:28:04 +00:00
BITSET.h
From Carlos García and Paul Baker, Port of Paul Baker's Quake3 BSP loader to OSG by Carlos García.
2006-05-15 09:46:54 +00:00
CMakeLists.txt
From Jason Daly, "'ve been busy working on the Source engine plugins. There are several contributions in this submission:
2008-12-20 13:35:49 +00:00
Q3BSPLoad.cpp
From Jason Daly, "This is a plugin (two, actually) that will allow OSG to load .bsp map files from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file itself, and the other ("vtf") reads the texture files.
2008-11-24 11:39:02 +00:00
Q3BSPLoad.h
From Jason Daly, "This is a plugin (two, actually) that will allow OSG to load .bsp map files from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file itself, and the other ("vtf") reads the texture files.
2008-11-24 11:39:02 +00:00
Q3BSPReader.cpp
Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0.
2009-10-28 20:31:57 +00:00
Q3BSPReader.h
From Jason Daly, "This is a plugin (two, actually) that will allow OSG to load .bsp map files from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file itself, and the other ("vtf") reads the texture files.
2008-11-24 11:39:02 +00:00
ReaderWriterBSP.cpp
Fix of warning reported on CDash
2009-01-09 15:11:15 +00:00
ReaderWriterBSP.h
From Jason Daly, "This is a plugin (two, actually) that will allow OSG to load .bsp map files from Valve's Source Engine games (Half-Life 2, etc.). One plugin (called "vbsp" to distinguish it from the Quake 3 bsp loader) reads the .bsp file itself, and the other ("vtf") reads the texture files.
2008-11-24 11:39:02 +00:00
VBSP_README.txt
From Jason Daly, "'ve been busy working on the Source engine plugins. There are several contributions in this submission:
2008-12-20 13:35:49 +00:00
VBSPData.cpp
Warning fixes for VS, and removal of associated warning disables
2009-01-23 15:12:26 +00:00
VBSPData.h
From Jason Daly, "'ve been busy working on the Source engine plugins. There are several contributions in this submission:
2008-12-20 13:35:49 +00:00
VBSPEntity.cpp
From Jason Daly, "These are some fixes to the mdl and bsp plugins to handle transparency and lighting better, plus a few other tweaks."
2009-07-16 11:21:02 +00:00
VBSPEntity.h
From Jason Daly, "These are some fixes to the mdl and bsp plugins to handle transparency and lighting better, plus a few other tweaks."
2009-07-16 11:21:02 +00:00
VBSPGeometry.cpp
From Jason Daly, "This set of changes reworks the BSP plugin to use TexEnvCombine instead of a GLSL program for doing the texture blending on displaced terrain geometry. After working with it a while, I found this method to be more scene graph friendly (at least until Wojtek gets his VirtualProgram scheme working ;-) )
2009-07-24 15:09:37 +00:00
VBSPGeometry.h
From Jason Daly, "This set of changes reworks the BSP plugin to use TexEnvCombine instead of a GLSL program for doing the texture blending on displaced terrain geometry. After working with it a while, I found this method to be more scene graph friendly (at least until Wojtek gets his VirtualProgram scheme working ;-) )
2009-07-24 15:09:37 +00:00
VBSPReader.cpp
From Colin McDonald, "The bsp & mdl plugins have calls to atof() without including the
2009-08-20 14:59:29 +00:00
VBSPReader.h
From Jason Daly, "'ve been busy working on the Source engine plugins. There are several contributions in this submission:
2008-12-20 13:35:49 +00:00