Files
OpenSceneGraph/src/osgFX/MultiTextureControl.cpp

174 lines
6.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/TexEnv>
#include <osg/TexEnvCombine>
#include <osgFX/MultiTextureControl>
using namespace osg;
using namespace osgFX;
MultiTextureControl::MultiTextureControl():
_useTexEnvCombine(true),
_useTextureWeightsUniform(true)
{
_textureWeights = new TextureWeights;
}
MultiTextureControl::MultiTextureControl(const MultiTextureControl& copy, const osg::CopyOp& copyop):
Group(copy,copyop),
_textureWeights(osg::clone(copy._textureWeights.get(), osg::CopyOp::DEEP_COPY_ALL)),
_useTexEnvCombine(copy._useTexEnvCombine),
_useTextureWeightsUniform(copy._useTextureWeightsUniform)
{
updateStateSet();
}
void MultiTextureControl::setTextureWeight(unsigned int unit, float weight)
{
if (unit >= _textureWeights->size())
{
_textureWeights->resize(unit+1,0.0f);
}
(*_textureWeights)[unit] = weight;
updateStateSet();
}
void MultiTextureControl::updateStateSet()
{
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
if (_useTexEnvCombine)
{
unsigned int numTextureUnitsOn = 0;
unsigned int unit;
for(unit=0;unit<_textureWeights->size();++unit)
{
if ((*_textureWeights)[unit]>0.0f) ++numTextureUnitsOn;
}
if (numTextureUnitsOn<=1)
{
for(unit=0;unit<_textureWeights->size();++unit)
{
if ((*_textureWeights)[unit]>0.0f)
{
osg::TexEnv* texenv = new osg::TexEnv(osg::TexEnv::MODULATE);
stateset->setTextureAttribute(unit, texenv);
stateset->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::ON);
}
else
{
stateset->setTextureMode(unit, GL_TEXTURE_2D, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);
}
}
}
else if (_textureWeights->size()==2)
{
{
osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
texenv->setSource0_RGB(osg::TexEnvCombine::TEXTURE0+0);
texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE0+1);
texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
texenv->setSource2_RGB(osg::TexEnvCombine::CONSTANT);
texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
float r = (*_textureWeights)[0]/((*_textureWeights)[0]+(*_textureWeights)[1]);
texenv->setConstantColor(osg::Vec4(r,r,r,r));
stateset->setTextureAttribute(0, texenv);
}
{
osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
texenv->setCombine_RGB(osg::TexEnvCombine::MODULATE);
texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
texenv->setSource1_RGB(osg::TexEnvCombine::PRIMARY_COLOR);
texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
stateset->setTextureAttribute(1, texenv);
}
}
else if (_textureWeights->size()==3)
{
float b = ((*_textureWeights)[0]+(*_textureWeights)[1])/((*_textureWeights)[0]+(*_textureWeights)[1]+(*_textureWeights)[2]);
float a = (*_textureWeights)[0]/((*_textureWeights)[0]+(*_textureWeights)[1]);
{
osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
texenv->setSource0_RGB(osg::TexEnvCombine::TEXTURE0+0);
texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE0+1);
texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
texenv->setSource2_RGB(osg::TexEnvCombine::CONSTANT);
texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
texenv->setConstantColor(osg::Vec4(a,a,a,a));
stateset->setTextureAttribute(0, texenv);
}
{
osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
texenv->setSource1_RGB(osg::TexEnvCombine::TEXTURE0+2);
texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
texenv->setSource2_RGB(osg::TexEnvCombine::CONSTANT);
texenv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR);
texenv->setConstantColor(osg::Vec4(b,b,b,b));
stateset->setTextureAttribute(1, texenv);
}
{
osg::TexEnvCombine* texenv = new osg::TexEnvCombine;
texenv->setCombine_RGB(osg::TexEnvCombine::MODULATE);
texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
texenv->setSource1_RGB(osg::TexEnvCombine::PRIMARY_COLOR);
texenv->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
stateset->setTextureAttribute(2, texenv);
}
}
}
if (_useTextureWeightsUniform && _textureWeights->size()>0)
{
osg::ref_ptr<osg::Uniform> uniform = new osg::Uniform(osg::Uniform::FLOAT, "TextureWeights", _textureWeights->size());
#if 1
uniform->setArray(_textureWeights.get());
#else
for(unsigned int i=0; i<_textureWeights->size(); ++i)
{
uniform->setElement(i, (*_textureWeights)[i]);
}
#endif
stateset->addUniform(uniform.get());
stateset->setDefine("TEXTURE_WEIGHTS");
}
setStateSet(stateset.get());
}