Files
OpenSceneGraph/src/osgWrappers/deprecated-dotosg/osg/Texture2DArray.cpp
Robert Osfield dd996a3289 Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 13:42:19 +00:00

110 lines
3.1 KiB
C++

#include "osg/Texture2DArray"
#include "osg/ImageSequence"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
#include "osgDB/WriteFile"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool Texture2DArray_readLocalData(Object& obj, Input& fr);
bool Texture2DArray_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
REGISTER_DOTOSGWRAPPER(Texture2DArray)
(
new osg::Texture2DArray,
"Texture2DArray",
"Object StateAttribute Texture2DArray TextureBase",
&Texture2DArray_readLocalData,
&Texture2DArray_writeLocalData
);
bool Texture2DArray_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
int index = 0;
GLint textureW = 0;
GLint textureH = 0;
bool matched=true;
Texture2DArray& texture = static_cast<Texture2DArray&>(obj);
while (matched && (fr[0].matchWord("file") || fr[0].matchWord("ImageSequence") || fr[0].matchWord("Image")))
{
matched = false;
osg::ref_ptr<Image> image;
if (fr[0].matchWord("file") && fr[1].isString())
{
std::string filename = fr[1].getStr();
image = fr.readImage(filename.c_str());
fr += 2;
iteratorAdvanced = true;
matched = true;
}
else if (fr[0].matchWord("ImageSequence") || fr[0].matchWord("Image"))
{
image = fr.readImage();
fr += 1;
iteratorAdvanced = true;
matched = true;
}
if(image)
{
if(textureW == 0) //if first image,save size
{
textureW = image->s();
textureH = image->t();
}
else if(textureW != image->s() ||
textureH != image->t())
{
//scale to match size of first image.
image->scaleImage(textureW,textureH,1);
}
texture.setImage(index,image);
}
index++;
}
return iteratorAdvanced;
}
bool Texture2DArray_writeLocalData(const Object& obj, Output& fw)
{
const Texture2DArray& ta = static_cast<const Texture2DArray&>(obj);
for(size_t i = 0; i < ta.getNumImages();i++)
{
const Image* image = ta.getImage(i);
if(image)
{
const osg::ImageSequence* is = dynamic_cast<const osg::ImageSequence*>(image);
if (is)
{
fw.writeObject(*is);
}
else
{
std::string fileName = image->getFileName();
if (fw.getOutputTextureFiles())
{
if (fileName.empty())
{
fileName = fw.getTextureFileNameForOutput();
}
osgDB::writeImageFile(*image, fileName);
}
if (!fileName.empty())
{
fw.indent() << "file "<<fw.wrapString(fw.getFileNameForOutput(fileName))<< std::endl;
}
}
}
}
return true;
}