Files
OpenSceneGraph/src/osgWrappers/deprecated-dotosg/osg/TextureRectangle.cpp
Robert Osfield dd996a3289 Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 13:42:19 +00:00

100 lines
3.1 KiB
C++

#include "osg/TextureRectangle"
#include "osg/ImageSequence"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
#include "osgDB/WriteFile"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool TextureRectangle_readLocalData(Object& obj, Input& fr);
bool TextureRectangle_writeLocalData(const Object& obj, Output& fw);
bool TextureRectangle_matchWrapStr(const char* str,TextureRectangle::WrapMode& wrap);
const char* TextureRectangle_getWrapStr(TextureRectangle::WrapMode wrap);
bool TextureRectangle_matchFilterStr(const char* str,TextureRectangle::FilterMode& filter);
const char* TextureRectangle_getFilterStr(TextureRectangle::FilterMode filter);
bool TextureRectangle_matchInternalFormatModeStr(const char* str,TextureRectangle::InternalFormatMode& mode);
const char* TextureRectangle_getInternalFormatModeStr(TextureRectangle::InternalFormatMode mode);
bool TextureRectangle_matchInternalFormatStr(const char* str,int& value);
const char* TextureRectangle_getInternalFormatStr(int value);
// register the read and write functions with the osgDB::Registry.
REGISTER_DOTOSGWRAPPER(TextureRectangle)
(
new osg::TextureRectangle,
"TextureRectangle",
"Object StateAttribute TextureRectangle TextureBase",
&TextureRectangle_readLocalData,
&TextureRectangle_writeLocalData
);
bool TextureRectangle_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
TextureRectangle& texture = static_cast<TextureRectangle&>(obj);
if (fr[0].matchWord("file") && fr[1].isString())
{
std::string filename = fr[1].getStr();
osg::ref_ptr<Image> image = fr.readImage(filename.c_str());
if (image)
{
// name will have already been set by the image plugin,
// but it will have absolute path, so will override it
// here to keep the original name intact.
//image->setFileName(filename);
texture.setImage(image);
}
fr += 2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("ImageSequence") || fr[0].matchWord("Image"))
{
osg::ref_ptr<osg::Image> image = fr.readImage();
if (image) texture.setImage(image);
}
return iteratorAdvanced;
}
bool TextureRectangle_writeLocalData(const Object& obj, Output& fw)
{
const TextureRectangle& texture = static_cast<const TextureRectangle&>(obj);
if (texture.getImage())
{
const osg::ImageSequence* is = dynamic_cast<const osg::ImageSequence*>(texture.getImage());
if (is)
{
fw.writeObject(*is);
}
else
{
std::string fileName = texture.getImage()->getFileName();
if (fw.getOutputTextureFiles())
{
if (fileName.empty())
{
fileName = fw.getTextureFileNameForOutput();
}
osgDB::writeImageFile(*texture.getImage(), fileName);
}
if (!fileName.empty())
{
fw.indent() << "file "<<fw.wrapString(fw.getFileNameForOutput(fileName))<< std::endl;
}
}
}
return true;
}