forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#include <osgParticle/ParticleSystemUpdater>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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static bool checkParticleSystems( const osgParticle::ParticleSystemUpdater& updater )
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{
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return updater.getNumParticleSystems()>0;
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}
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static bool readParticleSystems( osgDB::InputStream& is, osgParticle::ParticleSystemUpdater& updater )
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{
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unsigned int size = 0; is >> size >> is.BEGIN_BRACKET;
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for ( unsigned int i=0; i<size; ++i )
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{
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osg::ref_ptr<osgParticle::ParticleSystem> ps = is.readObjectOfType<osgParticle::ParticleSystem>();
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if ( ps ) updater.addParticleSystem( ps.get() );
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}
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is >> is.END_BRACKET;
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return true;
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}
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static bool writeParticleSystems( osgDB::OutputStream& os, const osgParticle::ParticleSystemUpdater& updater )
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{
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unsigned int size = updater.getNumParticleSystems();
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os << size << os.BEGIN_BRACKET << std::endl;
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for ( unsigned int i=0; i<size; ++i )
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{
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os << updater.getParticleSystem(i);
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}
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os << os.END_BRACKET << std::endl;
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return true;
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}
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REGISTER_OBJECT_WRAPPER( osgParticleParticleSystemUpdater,
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new osgParticle::ParticleSystemUpdater,
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osgParticle::ParticleSystemUpdater,
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"osg::Object osg::Node osgParticle::ParticleSystemUpdater" )
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{
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ADD_USER_SERIALIZER( ParticleSystems ); // _psv
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}
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