Files
OpenSceneGraph/src/osgWrappers/serializers/osgParticle/ParticleSystemUpdater.cpp
Robert Osfield dd996a3289 Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods,
forcing users to use osgDB::readRef*File() methods.  The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache.  This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero.  Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.

To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage.  The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:

    bool addChild(Node* child); // old method which can only be used with a Node*

    tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method

These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
2015-10-22 13:42:19 +00:00

42 lines
1.4 KiB
C++

#include <osgParticle/ParticleSystemUpdater>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
static bool checkParticleSystems( const osgParticle::ParticleSystemUpdater& updater )
{
return updater.getNumParticleSystems()>0;
}
static bool readParticleSystems( osgDB::InputStream& is, osgParticle::ParticleSystemUpdater& updater )
{
unsigned int size = 0; is >> size >> is.BEGIN_BRACKET;
for ( unsigned int i=0; i<size; ++i )
{
osg::ref_ptr<osgParticle::ParticleSystem> ps = is.readObjectOfType<osgParticle::ParticleSystem>();
if ( ps ) updater.addParticleSystem( ps.get() );
}
is >> is.END_BRACKET;
return true;
}
static bool writeParticleSystems( osgDB::OutputStream& os, const osgParticle::ParticleSystemUpdater& updater )
{
unsigned int size = updater.getNumParticleSystems();
os << size << os.BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<size; ++i )
{
os << updater.getParticleSystem(i);
}
os << os.END_BRACKET << std::endl;
return true;
}
REGISTER_OBJECT_WRAPPER( osgParticleParticleSystemUpdater,
new osgParticle::ParticleSystemUpdater,
osgParticle::ParticleSystemUpdater,
"osg::Object osg::Node osgParticle::ParticleSystemUpdater" )
{
ADD_USER_SERIALIZER( ParticleSystems ); // _psv
}