Files
OpenSceneGraph/src/osgWrappers/osgSim/LightPoint.cpp
Robert Osfield 74bce0e410 Updated wrappers
2005-05-16 09:41:10 +00:00

38 lines
1.3 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osgSim/BlinkSequence>
#include <osgSim/LightPoint>
#include <osgSim/Sector>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgSim::LightPoint::BlendingMode)
I_EnumLabel(osgSim::LightPoint::ADDITIVE);
I_EnumLabel(osgSim::LightPoint::BLENDED);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osgSim::LightPoint)
I_Constructor0();
I_Constructor2(IN, const osg::Vec3 &, position, IN, const osg::Vec4 &, color);
I_ConstructorWithDefaults8(IN, bool, on, , IN, const osg::Vec3 &, position, , IN, const osg::Vec4 &, color, , IN, float, intensity, 1.0f, IN, float, radius, 1.0f, IN, osgSim::Sector *, sector, 0, IN, osgSim::BlinkSequence *, blinkSequence, 0, IN, osgSim::LightPoint::BlendingMode, blendingMode, osgSim::LightPoint::BLENDED);
I_Constructor1(IN, const osgSim::LightPoint &, lp);
END_REFLECTOR