141 lines
6.0 KiB
C++
141 lines
6.0 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/Vec3>
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#include <osgSim/Sector>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgSim::AzimElevationSector)
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I_BaseType(osgSim::Sector);
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I_BaseType(osgSim::AzimRange);
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I_BaseType(osgSim::ElevationRange);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::AzimElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_ConstructorWithDefaults5(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgSim::AzimRange)
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I_Constructor0();
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I_MethodWithDefaults3(void, setAzimuthRange, IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f);
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I_Method3(void, getAzimuthRange, IN, float &, minAzimuth, IN, float &, maxAzimuth, IN, float &, fadeAngle);
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I_Method1(float, azimSector, IN, const osg::Vec3 &, eyeLocal);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgSim::AzimSector)
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I_BaseType(osgSim::Sector);
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I_BaseType(osgSim::AzimRange);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::AzimSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_ConstructorWithDefaults3(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgSim::ConeSector)
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I_BaseType(osgSim::Sector);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::ConeSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_ConstructorWithDefaults3(IN, const osg::Vec3 &, axis, , IN, float, angle, , IN, float, fadeangle, 0.0f);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method1(void, setAxis, IN, const osg::Vec3 &, axis);
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I_Method0(const osg::Vec3 &, getAxis);
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I_MethodWithDefaults2(void, setAngle, IN, float, angle, , IN, float, fadeangle, 0.0f);
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I_Method0(float, getAngle);
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I_Method0(float, getFadeAngle);
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I_ReadOnlyProperty(float, Angle);
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I_Property(const osg::Vec3 &, Axis);
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I_ReadOnlyProperty(float, FadeAngle);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgSim::DirectionalSector)
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I_BaseType(osgSim::Sector);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::DirectionalSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_ConstructorWithDefaults5(IN, const osg::Vec3 &, direction, , IN, float, horizLobeAngle, , IN, float, vertLobeAngle, , IN, float, lobeRollAngle, , IN, float, fadeAngle, 0.0f);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method1(void, setDirection, IN, const osg::Vec3 &, direction);
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I_Method0(const osg::Vec3 &, getDirection);
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I_Method1(void, setHorizLobeAngle, IN, float, angle);
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I_Method0(float, getHorizLobeAngle);
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I_Method1(void, setLobeRollAngle, IN, float, angle);
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I_Method0(float, getLobeRollAngle);
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I_Method1(void, setVertLobeAngle, IN, float, angle);
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I_Method0(float, getVertLobeAngle);
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I_Method1(void, setFadeAngle, IN, float, angle);
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I_Method0(float, getFadeAngle);
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I_Method0(void, computeMatrix);
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I_Property(const osg::Vec3 &, Direction);
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I_Property(float, FadeAngle);
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I_Property(float, HorizLobeAngle);
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I_Property(float, LobeRollAngle);
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I_Property(float, VertLobeAngle);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgSim::ElevationRange)
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I_Constructor0();
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I_MethodWithDefaults3(void, setElevationRange, IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f);
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I_Method0(float, getMinElevation);
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I_Method0(float, getMaxElevation);
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I_Method0(float, getFadeAngle);
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I_Method1(float, elevationSector, IN, const osg::Vec3 &, eyeLocal);
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I_ReadOnlyProperty(float, FadeAngle);
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I_ReadOnlyProperty(float, MaxElevation);
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I_ReadOnlyProperty(float, MinElevation);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgSim::ElevationSector)
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I_BaseType(osgSim::Sector);
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I_BaseType(osgSim::ElevationRange);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::ElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_ConstructorWithDefaults3(IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgSim::Sector)
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I_BaseType(osg::Object);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgSim::Sector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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END_REFLECTOR
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