Files
OpenSceneGraph/src/osgWrappers/osgSim/Sector.cpp
Robert Osfield 74bce0e410 Updated wrappers
2005-05-16 09:41:10 +00:00

141 lines
6.0 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
#include <osgSim/Sector>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgSim::AzimElevationSector)
I_BaseType(osgSim::Sector);
I_BaseType(osgSim::AzimRange);
I_BaseType(osgSim::ElevationRange);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgSim::AzimElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_ConstructorWithDefaults5(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osgSim::AzimRange)
I_Constructor0();
I_MethodWithDefaults3(void, setAzimuthRange, IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f);
I_Method3(void, getAzimuthRange, IN, float &, minAzimuth, IN, float &, maxAzimuth, IN, float &, fadeAngle);
I_Method1(float, azimSector, IN, const osg::Vec3 &, eyeLocal);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgSim::AzimSector)
I_BaseType(osgSim::Sector);
I_BaseType(osgSim::AzimRange);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgSim::AzimSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_ConstructorWithDefaults3(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgSim::ConeSector)
I_BaseType(osgSim::Sector);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgSim::ConeSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_ConstructorWithDefaults3(IN, const osg::Vec3 &, axis, , IN, float, angle, , IN, float, fadeangle, 0.0f);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(void, setAxis, IN, const osg::Vec3 &, axis);
I_Method0(const osg::Vec3 &, getAxis);
I_MethodWithDefaults2(void, setAngle, IN, float, angle, , IN, float, fadeangle, 0.0f);
I_Method0(float, getAngle);
I_Method0(float, getFadeAngle);
I_ReadOnlyProperty(float, Angle);
I_Property(const osg::Vec3 &, Axis);
I_ReadOnlyProperty(float, FadeAngle);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgSim::DirectionalSector)
I_BaseType(osgSim::Sector);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgSim::DirectionalSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_ConstructorWithDefaults5(IN, const osg::Vec3 &, direction, , IN, float, horizLobeAngle, , IN, float, vertLobeAngle, , IN, float, lobeRollAngle, , IN, float, fadeAngle, 0.0f);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(void, setDirection, IN, const osg::Vec3 &, direction);
I_Method0(const osg::Vec3 &, getDirection);
I_Method1(void, setHorizLobeAngle, IN, float, angle);
I_Method0(float, getHorizLobeAngle);
I_Method1(void, setLobeRollAngle, IN, float, angle);
I_Method0(float, getLobeRollAngle);
I_Method1(void, setVertLobeAngle, IN, float, angle);
I_Method0(float, getVertLobeAngle);
I_Method1(void, setFadeAngle, IN, float, angle);
I_Method0(float, getFadeAngle);
I_Method0(void, computeMatrix);
I_Property(const osg::Vec3 &, Direction);
I_Property(float, FadeAngle);
I_Property(float, HorizLobeAngle);
I_Property(float, LobeRollAngle);
I_Property(float, VertLobeAngle);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osgSim::ElevationRange)
I_Constructor0();
I_MethodWithDefaults3(void, setElevationRange, IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f);
I_Method0(float, getMinElevation);
I_Method0(float, getMaxElevation);
I_Method0(float, getFadeAngle);
I_Method1(float, elevationSector, IN, const osg::Vec3 &, eyeLocal);
I_ReadOnlyProperty(float, FadeAngle);
I_ReadOnlyProperty(float, MaxElevation);
I_ReadOnlyProperty(float, MinElevation);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgSim::ElevationSector)
I_BaseType(osgSim::Sector);
I_BaseType(osgSim::ElevationRange);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgSim::ElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_ConstructorWithDefaults3(IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgSim::Sector)
I_BaseType(osg::Object);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgSim::Sector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
END_REFLECTOR