67 lines
2.7 KiB
C++
67 lines
2.7 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Image>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/Shape>
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#include <osgTerrain/HeightFieldNode>
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#include <osgTerrain/HeightFieldRenderer>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgTerrain::HeightFieldNode)
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I_BaseType(osg::Group);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgTerrain::HeightFieldNode &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, className);
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I_Method0(const char *, libraryName);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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I_Method1(void, setHeightField, IN, osg::HeightField *, heightField);
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I_Method0(osg::HeightField *, getHeightField);
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I_Method0(const osg::HeightField *, getHeightField);
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I_Method0(void, heightFieldHasBeenModified);
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I_Method1(void, setRenderer, IN, osgTerrain::HeightFieldRenderer *, renderer);
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I_Method0(osgTerrain::HeightFieldRenderer *, getRenderer);
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I_Method0(const osgTerrain::HeightFieldRenderer *, getRenderer);
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I_Method1(void, setBaseTextureImage, IN, osg::Image *, image);
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I_Method0(osg::Image *, getBaseTextureImage);
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I_Method0(const osg::Image *, getBaseTextureImage);
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I_Method1(void, setDetailTextureImage, IN, osg::Image *, image);
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I_Method0(osg::Image *, getDetailTextureImage);
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I_Method0(const osg::Image *, getDetailTextureImage);
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I_Method1(void, setCloudShadowTextureImage, IN, osg::Image *, image);
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I_Method0(osg::Image *, getCloudShadowTextureImage);
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I_Method0(const osg::Image *, getCloudShadowTextureImage);
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I_Method1(void, setNormalMapImage, IN, osg::Image *, image);
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I_Method0(osg::Image *, getNormalMapImage);
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I_Method0(const osg::Image *, getNormalMapImage);
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I_Method0(void, computeNormalMap);
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I_Property(osg::Image *, BaseTextureImage);
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I_Property(osg::Image *, CloudShadowTextureImage);
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I_Property(osg::Image *, DetailTextureImage);
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I_Property(osg::HeightField *, HeightField);
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I_Property(osg::Image *, NormalMapImage);
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I_Property(osgTerrain::HeightFieldRenderer *, Renderer);
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END_REFLECTOR
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