272 lines
7.8 KiB
C++
272 lines
7.8 KiB
C++
#include <osgProducer/Viewer>
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#include <osg/Group>
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#include <osg/Geode>
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#include <osg/ShapeDrawable>
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#include <osg/Texture2D>
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#include <osg/PositionAttitudeTransform>
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#include <osg/MatrixTransform>
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#include <osg/CoordinateSystemNode>
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#include <osgDB/FileUtils>
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#include <osgDB/ReadFile>
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#include <osgText/Text>
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#include <osgTerrain/DataSet>
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#include <osgGA/NodeTrackerManipulator>
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class GraphicsContext {
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public:
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GraphicsContext()
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{
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rs = new Producer::RenderSurface;
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rs->setWindowRectangle(0,0,1,1);
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rs->useBorder(false);
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rs->useConfigEventThread(false);
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rs->realize();
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}
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virtual ~GraphicsContext()
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{
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}
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private:
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Producer::ref_ptr<Producer::RenderSurface> rs;
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};
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osg::Node* createEarth()
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{
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osg::ref_ptr<osg::Node> scene;
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{
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std::string filename = osgDB::findDataFile("Images/land_shallow_topo_2048.jpg");
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// make osgTerrain::DataSet quieter..
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osgTerrain::DataSet::setNotifyOffset(1);
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osg::ref_ptr<osgTerrain::DataSet> dataSet = new osgTerrain::DataSet;
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// register the source imagery
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{
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osgTerrain::DataSet::Source* source = new osgTerrain::DataSet::Source(osgTerrain::DataSet::Source::IMAGE, filename);
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source->setCoordinateSystemPolicy(osgTerrain::DataSet::Source::PREFER_CONFIG_SETTINGS);
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source->setCoordinateSystem(osgTerrain::DataSet::coordinateSystemStringToWTK("WGS84"));
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source->setGeoTransformPolicy(osgTerrain::DataSet::Source::PREFER_CONFIG_SETTINGS_BUT_SCALE_BY_FILE_RESOLUTION);
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source->setGeoTransformFromRange(-180.0, 180.0, -90.0, 90.0);
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dataSet->addSource(source);
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}
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// set up destination database paramters.
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dataSet->setDatabaseType(osgTerrain::DataSet::LOD_DATABASE);
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dataSet->setConvertFromGeographicToGeocentric(true);
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dataSet->setDestinationName("test.osg");
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// load the source data and record sizes.
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dataSet->loadSources();
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GraphicsContext context;
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dataSet->createDestination(30);
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if (dataSet->getDatabaseType()==osgTerrain::DataSet::LOD_DATABASE) dataSet->buildDestination();
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else dataSet->writeDestination();
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scene = dataSet->getDestinationRootNode();
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}
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return scene.release();
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}
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class ModelPositionCallback : public osg::NodeCallback
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{
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public:
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ModelPositionCallback():
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_latitude(0.0),
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_longitude(0.0),
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_height(10000.0)
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{}
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void updateParameters()
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{
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_latitude -= ((2.0*osg::PI)/360.0)/100.0;
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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updateParameters();
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osg::NodePath nodePath = nv->getNodePath();
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osg::MatrixTransform* mt = nodePath.empty() ? 0 : dynamic_cast<osg::MatrixTransform*>(nodePath.back());
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if (mt)
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{
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osg::CoordinateSystemNode* csn = 0;
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// find coordinate system node from our parental chain
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unsigned int i;
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for(i=0; i<nodePath.size() && csn==0; ++i)
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{
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csn = dynamic_cast<osg::CoordinateSystemNode*>(nodePath[i]);
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}
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if (csn)
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{
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osg::EllipsoidModel* ellipsoid = csn->getEllipsoidModel();
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if (ellipsoid)
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{
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osg::Matrixd matrix;
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for(i+=1; i<nodePath.size()-1; ++i)
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{
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osg::Transform* transform = nodePath[i]->asTransform();
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if (transform) transform->computeLocalToWorldMatrix(matrix, nv);
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}
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//osg::Matrixd matrix;
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ellipsoid->computeLocalToWorldTransformFromLatLongHeight(_latitude,_longitude,_height,matrix);
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matrix.preMult(osg::Matrixd::rotate(_rotation));
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mt->setMatrix(matrix);
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}
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}
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}
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traverse(node,nv);
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}
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double _latitude;
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double _longitude;
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double _height;
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osg::Quat _rotation;
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};
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class FindNamedNodeVisitor : public osg::NodeVisitor
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{
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public:
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FindNamedNodeVisitor(const std::string& name):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_name(name) {}
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virtual void apply(osg::Node& node)
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{
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if (node.getName()==_name)
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{
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_foundNodes.push_back(&node);
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}
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traverse(node);
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}
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typedef std::vector< osg::ref_ptr<osg::Node> > NodeList;
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std::string _name;
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NodeList _foundNodes;
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};
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int main(int argc, char **argv)
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of particle systems.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] image_file_left_eye image_file_right_eye");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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viewer.getCullSettings().setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES);
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viewer.getCullSettings().setNearFarRatio(0.0001f);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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osg::ref_ptr<osg::Node> root = createEarth();
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if (!root) return 0;
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// add a viewport to the viewer and attach the scene graph.
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viewer.setSceneData(root.get());
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osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(root.get());
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if (csn)
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{
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osg::Node* cessna = osgDB::readNodeFile("cessna.osg");
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if (cessna)
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{
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osg::MatrixTransform* mt = new osg::MatrixTransform;
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mt->addChild(cessna);
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mt->setUpdateCallback(new ModelPositionCallback);
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csn->addChild(mt);
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osgGA::NodeTrackerManipulator* tm = new osgGA::NodeTrackerManipulator;
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tm->setTrackNode(cessna);
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unsigned int num = viewer.addCameraManipulator(tm);
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viewer.selectCameraManipulator(num);
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}
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else
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{
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std::cout<<"Failed to read cessna.osg"<<std::endl;
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}
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}
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// create the windows and run the threads.
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viewer.realize();
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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// wait for all cull and draw threads to complete before exit.
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viewer.sync();
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return 0;
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}
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