Files
OpenSceneGraph/src/osgPlugins/osg/AnimationPath.cpp
2005-04-08 09:36:42 +00:00

233 lines
6.0 KiB
C++

#include <osg/Notify>
#include <osg/Geometry>
#include <osg/AnimationPath>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool AnimationPath_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool AnimationPath_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
// register the read and write functions with the osgDB::Registry.
osgDB::RegisterDotOsgWrapperProxy AnimationPath_Proxy
(
new osg::AnimationPath,
"AnimationPath",
"Object AnimationPath",
AnimationPath_readLocalData,
AnimationPath_writeLocalData,
DotOsgWrapper::READ_AND_WRITE
);
bool AnimationPath_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osg::AnimationPath *ap = dynamic_cast<osg::AnimationPath*>(&obj);
if (!ap) return false;
bool itAdvanced = false;
if (fr[0].matchWord("LoopMode"))
{
if (fr[1].matchWord("SWING"))
{
ap->setLoopMode(AnimationPath::SWING);
fr += 2;
itAdvanced = true;
}
else if (fr[1].matchWord("LOOP"))
{
ap->setLoopMode(AnimationPath::LOOP);
fr += 2;
itAdvanced = true;
}
else if (fr[1].matchWord("NO_LOOPING"))
{
ap->setLoopMode(AnimationPath::NO_LOOPING);
fr += 2;
itAdvanced = true;
}
}
if (fr.matchSequence("ControlPoints {"))
{
int entry = fr[0].getNoNestedBrackets();
fr += 2;
double time;
Vec3d position,scale;
Quat rotation;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
if (fr[0].getFloat(time) &&
fr[1].getFloat(position[0]) &&
fr[2].getFloat(position[1]) &&
fr[3].getFloat(position[2]) &&
fr[4].getFloat(rotation[0]) &&
fr[5].getFloat(rotation[1]) &&
fr[6].getFloat(rotation[2]) &&
fr[7].getFloat(rotation[3]) &&
fr[8].getFloat(scale[0]) &&
fr[9].getFloat(scale[1]) &&
fr[10].getFloat(scale[2]))
{
osg::AnimationPath::ControlPoint ctrlPoint(position,rotation,scale);
ap->insert(time, ctrlPoint);
fr+=11;
}
else fr.advanceOverCurrentFieldOrBlock();
}
itAdvanced = true;
}
return itAdvanced;
}
bool AnimationPath_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osg::AnimationPath* ap = dynamic_cast<const osg::AnimationPath*>(&obj);
if (!ap) return false;
fw.indent() << "LoopMode ";
switch(ap->getLoopMode())
{
case AnimationPath::SWING:
fw << "SWING" <<std::endl;
break;
case AnimationPath::LOOP:
fw << "LOOP"<<std::endl;
break;
case AnimationPath::NO_LOOPING:
fw << "NO_LOOPING"<<std::endl;
break;
}
const AnimationPath::TimeControlPointMap& tcpm = ap->getTimeControlPointMap();
fw.indent() << "ControlPoints {"<< std::endl;
fw.moveIn();
int prec = fw.precision();
fw.precision(15);
for (AnimationPath::TimeControlPointMap::const_iterator itr=tcpm.begin();
itr!=tcpm.end();
++itr)
{
fw.indent() << itr->first << " " << itr->second.getPosition() << " " << itr->second.getRotation() << " " <<itr->second.getScale() << std::endl;
}
fw.precision(prec);
fw.moveOut();
fw.indent() << "}"<< std::endl;
return true;
}
// forward declare functions to use later.
bool AnimationPathCallback_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool AnimationPathCallback_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
// register the read and write functions with the osgDB::Registry.
osgDB::RegisterDotOsgWrapperProxy AnimationPathCallback_Proxy
(
new osg::AnimationPathCallback,
"AnimationPathCallback",
"Object AnimationPathCallback",
AnimationPathCallback_readLocalData,
AnimationPathCallback_writeLocalData,
DotOsgWrapper::READ_AND_WRITE
);
bool AnimationPathCallback_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osg::AnimationPathCallback *apc = dynamic_cast<osg::AnimationPathCallback*>(&obj);
if (!apc) return false;
bool iteratorAdvanced = false;
if (fr.matchSequence("pivotPoint %f %f %f"))
{
osg::Vec3 pivot;
fr[1].getFloat(pivot[0]);
fr[2].getFloat(pivot[1]);
fr[3].getFloat(pivot[2]);
apc->setPivotPoint(pivot);
fr += 4;
iteratorAdvanced = true;
}
if (fr.matchSequence("timeOffset %f"))
{
fr[1].getFloat(apc->_timeOffset);
fr+=2;
iteratorAdvanced = true;
}
else if(fr.matchSequence("timeMultiplier %f"))
{
fr[1].getFloat(apc->_timeMultiplier);
fr+=2;
iteratorAdvanced = true;
}
static osg::ref_ptr<osg::AnimationPath> s_path = new osg::AnimationPath;
ref_ptr<osg::Object> object = fr.readObjectOfType(*s_path);
if (object.valid())
{
osg::AnimationPath* animpath = dynamic_cast<osg::AnimationPath*>(object.get());
if (animpath) apc->setAnimationPath(animpath);
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool AnimationPathCallback_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osg::AnimationPathCallback* apc = dynamic_cast<const osg::AnimationPathCallback*>(&obj);
if (!apc) return false;
fw.indent() <<"pivotPoint " <<apc->getPivotPoint()<<std::endl;
fw.indent() <<"timeOffset " <<apc->_timeOffset<<std::endl;
fw.indent() <<"timeMultiplier " <<apc->_timeMultiplier << std::endl;
if (apc->getAnimationPath())
{
fw.writeObject(*(apc->getAnimationPath()));
}
return true;
}