Files
OpenSceneGraph/src/osgGA/UFOManipulator.cpp
Robert Osfield 7f8f4e331a Completed changes to osgManipulator to make it more flexible w.r.t viewer usage, and
ported osgmanipulator example across of osgViewer
2007-02-26 13:01:17 +00:00

567 lines
16 KiB
C++

#include <osgGA/UFOManipulator>
#include <osgUtil/IntersectVisitor>
#ifndef M_PI
# define M_PI 3.14159265358979323846 /* pi */
#endif
using namespace osgGA;
UFOManipulator::UFOManipulator():
_t0(0.0),
_shift(false),
_ctrl(false)
{
_minHeightAboveGround = 2.0;
_minDistanceInFront = 5.0;
_speedAccelerationFactor = 0.4;
_speedDecelerationFactor = 0.90;
_directionRotationRate = 0.0;
_directionRotationAcceleration = M_PI*0.00005;
_directionRotationDeceleration = 0.90;
_speedEpsilon = 0.02;
_directionRotationEpsilon = 0.0001;
_viewOffsetDelta = M_PI * 0.0025;
_pitchOffsetRate = 0.0;
_pitchOffset = 0.0;
_yawOffsetRate = 0.0;
_yawOffset = 0.0;
_offset.makeIdentity();
_decelerateOffsetRate = true;
_straightenOffset = false;
_direction.set( 0,1,0);
_stop();
}
void UFOManipulator::setNode( osg::Node *node )
{
_node = node;
if (getAutoComputeHomePosition())
computeHomePosition();
home(0.0);
}
const osg::Node* UFOManipulator::getNode() const
{
return _node.get();
}
osg::Node* UFOManipulator::getNode()
{
return _node.get();
}
const char* UFOManipulator::className() const
{
return "UFO";
}
void UFOManipulator::setByMatrix( const osg::Matrixd &mat )
{
_inverseMatrix = mat;
_matrix.invert( _inverseMatrix );
_position.set( _inverseMatrix(3,0), _inverseMatrix(3,1), _inverseMatrix(3,2 ));
osg::Matrix R(_inverseMatrix);
R(3,0) = R(3,1) = R(3,2) = 0.0;
_direction = osg::Vec3(0,0,-1) * R; // yep.
_stop();
}
void UFOManipulator::setByInverseMatrix( const osg::Matrixd &invmat)
{
_matrix = invmat;
_inverseMatrix.invert( _matrix );
_position.set( _inverseMatrix(3,0), _inverseMatrix(3,1), _inverseMatrix(3,2 ));
osg::Matrix R(_inverseMatrix);
R(3,0) = R(3,1) = R(3,2) = 0.0;
_direction = osg::Vec3(0,0,-1) * R; // yep.
_stop();
}
osg::Matrixd UFOManipulator::getMatrix() const
{
return (_offset * _matrix);
}
osg::Matrixd UFOManipulator::getInverseMatrix() const
{
return (_inverseMatrix * _offset);
}
void UFOManipulator::computeHomePosition()
{
if( !_node.valid() )
return;
osg::BoundingSphere bs = _node->getBound();
/*
* Find the ground - Assumption: The ground is the hit of an intersection
* from a line segment extending from above to below the database at its
* horizontal center, that intersects the database closest to zero. */
osgUtil::IntersectVisitor iv;
iv.setTraversalMask(_intersectTraversalMask);
osg::ref_ptr<osg::LineSegment> seg = new osg::LineSegment;
osg::Vec3 A = bs.center() + (osg::Vec3(0,0,1)*(bs.radius()*2));
osg::Vec3 B = bs.center() + (osg::Vec3(0,0,-1)*(bs.radius()*2));
if( (B-A).length() == 0.0)
{
return;
}
/*
seg->set( bs.center() + (osg::Vec3(0,0,1)*(bs.radius()*2)),
bs.center() + (osg::Vec3(0,0,-1)*(bs.radius()*2)) );
*/
seg->set( A, B );
iv.addLineSegment( seg.get() );
_node->accept(iv);
// start with it high
double ground = bs.radius() * 3;
if (iv.hits())
{
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(seg.get());
osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
if( fabs(ip[2]) < ground )
ground = ip[2];
}
else
{
//osg::notify(osg::WARN)<<"UFOManipulator : I can't find the ground!"<<std::endl;
ground = 0.0;
}
osg::Vec3 p(bs.center()[0], bs.center()[1], ground + (_minHeightAboveGround*1.25) );
setHomePosition( p, p + osg::Vec3(0,1,0), osg::Vec3(0,0,1) );
}
void UFOManipulator::init(const GUIEventAdapter&, GUIActionAdapter&)
{
//home(ea.getTime());
_stop();
}
void UFOManipulator::home(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&)
{
home(ea.getTime());
}
void UFOManipulator::home(double)
{
if (getAutoComputeHomePosition())
computeHomePosition();
_position = _homeEye;
_direction = _homeCenter - _homeEye;
_direction.normalize();
_directionRotationRate = 0.0;
_inverseMatrix.makeLookAt( _homeEye, _homeCenter, _homeUp );
_matrix.invert( _matrix );
_offset.makeIdentity();
_forwardSpeed = 0.0;
_sideSpeed = 0.0;
_upSpeed = 0.0;
}
bool UFOManipulator::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter &aa)
{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::FRAME):
_frame(ea,aa);
return false;
default:
break;
}
if (ea.getHandled()) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
_keyUp( ea, aa );
return false;
break;
case(osgGA::GUIEventAdapter::KEYDOWN):
_keyDown(ea, aa);
return false;
break;
case(osgGA::GUIEventAdapter::FRAME):
_frame(ea,aa);
return false;
break;
default:
return false;
}
return false;
}
void UFOManipulator::getUsage(osg::ApplicationUsage& usage) const
{
/** Way too busy. This needs to wait until we have a scrollable window
usage.addKeyboardMouseBinding("UFO Manipulator: <SpaceBar>", "Reset the viewing angle to 0.0");
usage.addKeyboardMouseBinding("UFO Manipulator: <UpArrow>", "Acceleration forward.");
usage.addKeyboardMouseBinding("UFO Manipulator: <DownArrow>", "Acceleration backward (or deceleration forward");
usage.addKeyboardMouseBinding("UFO Manipulator: <LeftArrow>", "Rotate view and direction of travel to the left.");
usage.addKeyboardMouseBinding("UFO Manipulator: <RightArrow>", "Rotate view and direction of travel to the right.");
usage.addKeyboardMouseBinding("UFO Manipulator: <SpaceBar>", "Brake. Gradually decelerates linear and rotational movement.");
usage.addKeyboardMouseBinding("UFO Manipulator: <Shift/UpArrow>", "Accelerate up.");
usage.addKeyboardMouseBinding("UFO Manipulator: <Shift/DownArrow>", "Accelerate down.");
usage.addKeyboardMouseBinding("UFO Manipulator: <Shift/LeftArrow>", "Accelerate (linearly) left.");
usage.addKeyboardMouseBinding("UFO Manipulator: <Shift/RightArrow>","Accelerate (linearly) right.");
usage.addKeyboardMouseBinding("UFO Manipulator: <Shift/SpaceBar>", "Instant brake. Immediately stop all linear and rotational movement.");
usage.addKeyboardMouseBinding("UFO Manipulator: <Ctrl/UpArrow>", "Rotate view (but not direction of travel) up.");
usage.addKeyboardMouseBinding("UFO Manipulator: <Ctrl/DownArrow>", "Rotate view (but not direction of travel) down.");
usage.addKeyboardMouseBinding("UFO Manipulator: <Ctrl/LeftArrow>", "Rotate view (but not direction of travel) left.");
usage.addKeyboardMouseBinding("UFO Manipulator: <Ctrl/RightArrow>", "Rotate view (but not direction of travel) right.");
*/
usage.addKeyboardMouseBinding("UFO: ", "Please see http://www.openscenegraph.org/html/UFOCameraManipulator.html");
// Keep this one as it might be confusing
usage.addKeyboardMouseBinding("UFO: H", "Reset the viewing position to home");
}
void UFOManipulator::_keyUp( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter & )
{
switch( ea.getKey() )
{
case osgGA::GUIEventAdapter::KEY_Control_L:
case osgGA::GUIEventAdapter::KEY_Control_R:
_ctrl = false;
_decelerateOffsetRate = true;
_straightenOffset = false;
break;
case osgGA::GUIEventAdapter::KEY_Shift_L:
case osgGA::GUIEventAdapter::KEY_Shift_R:
_shift = false;
_decelerateUpSideRate = true;
break;
}
}
void UFOManipulator::_keyDown( const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter & )
{
switch( ea.getKey() )
{
case osgGA::GUIEventAdapter::KEY_Control_L:
case osgGA::GUIEventAdapter::KEY_Control_R:
_ctrl = true;
break;
case osgGA::GUIEventAdapter::KEY_Shift_L :
case osgGA::GUIEventAdapter::KEY_Shift_R :
_shift = true;
break;
case osgGA::GUIEventAdapter::KEY_Up:
if( _ctrl )
{
_pitchOffsetRate -= _viewOffsetDelta;
_decelerateOffsetRate = false;
}
else
{
if( _shift )
{
_upSpeed += _speedAccelerationFactor;
_decelerateUpSideRate = false;
}
else
_forwardSpeed += _speedAccelerationFactor;
}
break;
case osgGA::GUIEventAdapter::KEY_Down:
if( _ctrl )
{
_pitchOffsetRate += _viewOffsetDelta;
_decelerateOffsetRate = false;
}
else
{
if( _shift )
{
_upSpeed -= _speedAccelerationFactor;
_decelerateUpSideRate = false;
}
else
_forwardSpeed -= _speedAccelerationFactor;
}
break;
case osgGA::GUIEventAdapter::KEY_Right:
if( _ctrl )
{
_yawOffsetRate += _viewOffsetDelta;
_decelerateOffsetRate = false;
}
else
{
if(_shift)
{
_sideSpeed += _speedAccelerationFactor;
_decelerateUpSideRate = false;
}
else
_directionRotationRate -= _directionRotationAcceleration;
}
break;
case osgGA::GUIEventAdapter::KEY_Left:
if( _ctrl )
{
_yawOffsetRate -= _viewOffsetDelta;
_decelerateOffsetRate = false;
}
else
{
if(_shift)
{
_sideSpeed -= _speedAccelerationFactor;
_decelerateUpSideRate = false;
}
else
_directionRotationRate += _directionRotationAcceleration;
}
break;
case osgGA::GUIEventAdapter::KEY_Return:
if( _ctrl )
{
_straightenOffset = true;
}
break;
case ' ':
if( _shift )
{
_stop();
}
else
{
if( fabs(_forwardSpeed) > 0.0 )
{
_forwardSpeed *= _speedDecelerationFactor;
if( fabs(_forwardSpeed ) < _speedEpsilon )
_forwardSpeed = 0.0;
}
if( fabs(_sideSpeed) > 0.0 )
{
_sideSpeed *= _speedDecelerationFactor;
if( fabs( _sideSpeed ) < _speedEpsilon )
_sideSpeed = 0.0;
}
if( fabs(_upSpeed) > 0.0 )
{
_upSpeed *= _speedDecelerationFactor;
if( fabs( _upSpeed ) < _speedEpsilon )
_sideSpeed = 0.0;
}
if( fabs(_directionRotationRate ) > 0.0 )
{
_directionRotationRate *= _directionRotationDeceleration;
if( fabs( _directionRotationRate ) < _directionRotationEpsilon )
_directionRotationRate = 0.0;
}
}
break;
case 'H':
home(ea.getTime());
break;
}
}
void UFOManipulator::_frame( const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter & )
{
double t1 = ea.getTime();
if( _t0 == 0.0 )
{
_t0 = ea.getTime();
_dt = 0.0;
}
else
{
_dt = t1 - _t0;
_t0 = t1;
}
if( fabs( _directionRotationRate ) > _directionRotationEpsilon )
{
_direction = _direction * osg::Matrix::rotate( _directionRotationRate, osg::Vec3(0,0,1));
}
{
osg::Vec3 _sideVec = _direction * osg::Matrix::rotate( -M_PI*0.5, osg::Vec3(0,0,1));
_position += ((_direction * _forwardSpeed) +
(_sideVec * _sideSpeed) +
(osg::Vec3(0,0,1) * _upSpeed))
* _dt;
}
_pitchOffset += _pitchOffsetRate * _dt;
if( _pitchOffset >= M_PI || _pitchOffset < -M_PI )
_pitchOffset *= -1;
_yawOffset += _yawOffsetRate * _dt;
if( _yawOffset >= M_PI || _yawOffset < -M_PI )
_yawOffset *= -1;
_offset = osg::Matrix::rotate( _yawOffset, osg::Vec3(0,1,0),
_pitchOffset, osg::Vec3(1,0,0),
0.0, osg::Vec3(0,0,1));
_adjustPosition();
_inverseMatrix.makeLookAt( _position, _position + _direction, osg::Vec3(0,0,1));
_matrix.invert(_inverseMatrix);
if( _decelerateUpSideRate )
{
_upSpeed *= 0.98;
_sideSpeed *= 0.98;
}
if( _decelerateOffsetRate )
{
_yawOffsetRate *= 0.98;
_pitchOffsetRate *= 0.98;
}
if( _straightenOffset )
{
if( _shift )
{
_pitchOffset = 0.0;
_yawOffset = 0.0;
_pitchOffsetRate = 0.0;
_yawOffsetRate = 0.0;
}
else
{
_pitchOffsetRate = 0.0;
_yawOffsetRate = 0.0;
_pitchOffset *= 0.99;
_yawOffset *= 0.99;
if( fabs(_pitchOffset ) < 0.01 )
_pitchOffset = 0.0;
if( fabs(_yawOffset ) < 0.01 )
_pitchOffset = 0.0;
}
if( _pitchOffset == 0.0 && _yawOffset == 0.0 )
_straightenOffset = false;
}
}
void UFOManipulator::_adjustPosition()
{
if( !_node.valid() )
return;
osgUtil::IntersectVisitor iv;
iv.setTraversalMask(_intersectTraversalMask);
// Forward line segment at 3 times our intersect distance
osg::ref_ptr<osg::LineSegment> segForward = new osg::LineSegment;
segForward->set(_position, _position + (_direction * (_minDistanceInFront * 3.0)) );
iv.addLineSegment( segForward.get() );
// Down line segment at 3 times our intersect distance
osg::ref_ptr<osg::LineSegment> segDown = new osg::LineSegment;
segDown->set( _position,
_position - (osg::Vec3(0,0, _minHeightAboveGround*3)));
iv.addLineSegment( segDown.get() );
_node->accept(iv);
if (iv.hits())
{
// Check intersects infront.
{
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segForward.get());
if (!hitList.empty())
{
osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
double d = (ip - _position).length();
if( d < _minDistanceInFront )
{
_position = ip + (_direction * -_minDistanceInFront);
_stop();
}
}
}
// Check intersects below.
{
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segDown.get());
if (!hitList.empty())
{
osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
if( _position[2] - ip[2] < _minHeightAboveGround )
_position[2] = ip[2] + _minHeightAboveGround;
}
}
}
}
void UFOManipulator::_stop()
{
_forwardSpeed = 0.0;
_sideSpeed = 0.0;
_upSpeed = 0.0;
_directionRotationRate = 0.0;
}
void UFOManipulator::getCurrentPositionAsLookAt( osg::Vec3 &eye, osg::Vec3 &center, osg::Vec3 &up )
{
eye = _position;
center = _position + _direction;
up.set( 0, 0, 1 );
}