git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14826 16af8721-9629-0410-8352-f15c8da7e697
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/Bone>
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#include <osgAnimation/Skeleton>
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#include <osgAnimation/UpdateBone>
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using namespace osgAnimation;
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Bone::Bone(const Bone& b, const osg::CopyOp& copyop) : osg::MatrixTransform(b,copyop), _invBindInSkeletonSpace(b._invBindInSkeletonSpace), _boneInSkeletonSpace(b._boneInSkeletonSpace)
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{
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}
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Bone::Bone(const std::string& name)
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{
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if (!name.empty())
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setName(name);
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}
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void Bone::setDefaultUpdateCallback(const std::string& name)
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{
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std::string cbName = name;
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if (cbName.empty())
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cbName = getName();
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setUpdateCallback(new UpdateBone(cbName));
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}
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Bone* Bone::getBoneParent()
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{
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if (getParents().empty())
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return 0;
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osg::Node::ParentList parents = getParents();
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for (osg::Node::ParentList::iterator it = parents.begin(); it != parents.end(); ++it)
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{
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Bone* pb = dynamic_cast<Bone*>(*it);
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if (pb)
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return pb;
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}
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return 0;
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}
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const Bone* Bone::getBoneParent() const
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{
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if (getParents().empty())
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return 0;
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const osg::Node::ParentList& parents = getParents();
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for (osg::Node::ParentList::const_iterator it = parents.begin(); it != parents.end(); ++it)
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{
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const Bone* pb = dynamic_cast<const Bone*>(*it);
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if (pb)
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return pb;
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}
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return 0;
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}
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