Files
OpenSceneGraph/src/osgAnimation/RigGeometry.cpp

196 lines
7.0 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/VertexInfluence>
#include <osgAnimation/RigGeometry>
#include <osgAnimation/RigTransformSoftware>
#include <sstream>
using namespace osgAnimation;
// The idea is to compute a bounding box with a factor x of the first step we compute the bounding box
osg::BoundingBox RigComputeBoundingBoxCallback::computeBound(const osg::Drawable& drawable) const
{
const osgAnimation::RigGeometry& rig = dynamic_cast<const osgAnimation::RigGeometry&>(drawable);
// if a valid inital bounding box is set we use it without asking more
if (rig.getInitialBound().valid())
return rig.getInitialBound();
if (_computed)
return _boundingBox;
// if the computing of bb is invalid (like no geometry inside)
// then dont tag the bounding box as computed
osg::BoundingBox bb = rig.computeBoundingBox();
if (!bb.valid())
return bb;
_boundingBox.expandBy(bb);
osg::Vec3 center = _boundingBox.center();
osg::Vec3 vec = (_boundingBox._max-center)*_factor;
_boundingBox.expandBy(center + vec);
_boundingBox.expandBy(center - vec);
_computed = true;
// OSG_NOTICE << "build the bounding box for RigGeometry " << rig.getName() << " " << _boundingBox._min << " " << _boundingBox._max << std::endl;
return _boundingBox;
}
RigGeometry::RigGeometry()
{
_supportsDisplayList = false;
setUseVertexBufferObjects(true);
setUpdateCallback(new UpdateRigGeometry);
setDataVariance(osg::Object::DYNAMIC);
_needToComputeMatrix = true;
_matrixFromSkeletonToGeometry = _invMatrixFromSkeletonToGeometry = osg::Matrix::identity();
// disable the computation of boundingbox for the rig mesh
setComputeBoundingBoxCallback(new RigComputeBoundingBoxCallback);
}
RigGeometry::RigGeometry(const RigGeometry& b, const osg::CopyOp& copyop) :
osg::Geometry(b,copyop),
_geometry(b._geometry),
_vertexInfluenceSet(b._vertexInfluenceSet),
_vertexInfluenceMap(b._vertexInfluenceMap),
_needToComputeMatrix(b._needToComputeMatrix)
{
// we dont copy the RigImplementation yet. because the RigImplementation need to be initialized in a valid graph, with a skeleton ...
// dont know yet what to do with a clone of a RigGeometry
}
const osg::Matrix& RigGeometry::getMatrixFromSkeletonToGeometry() const { return _matrixFromSkeletonToGeometry; }
const osg::Matrix& RigGeometry::getInvMatrixFromSkeletonToGeometry() const { return _invMatrixFromSkeletonToGeometry;}
void RigGeometry::drawImplementation(osg::RenderInfo& renderInfo) const
{
osg::Geometry::drawImplementation(renderInfo);
}
void RigGeometry::buildVertexInfluenceSet()
{
if (!_vertexInfluenceMap.valid())
{
OSG_WARN << "buildVertexInfluenceSet can't be called without VertexInfluence already set to the RigGeometry ( " << getName() << " ) " << std::endl;
return;
}
_vertexInfluenceSet.clear();
for (osgAnimation::VertexInfluenceMap::iterator it = _vertexInfluenceMap->begin();
it != _vertexInfluenceMap->end();
++it)
_vertexInfluenceSet.addVertexInfluence(it->second);
_vertexInfluenceSet.buildVertex2BoneList();
_vertexInfluenceSet.buildUniqVertexSetToBoneSetList();
OSG_DEBUG << "uniq groups " << _vertexInfluenceSet.getUniqVertexSetToBoneSetList().size() << " for " << getName() << std::endl;
}
void RigGeometry::computeMatrixFromRootSkeleton()
{
if (!_root.valid())
{
OSG_WARN << "Warning " << className() <<"::computeMatrixFromRootSkeleton if you have this message it means you miss to call buildTransformer(Skeleton* root), or your RigGeometry (" << getName() <<") is not attached to a Skeleton subgraph" << std::endl;
return;
}
osg::MatrixList mtxList = getParent(0)->getWorldMatrices(_root.get());
osg::Matrix notRoot = _root->getMatrix();
_matrixFromSkeletonToGeometry = mtxList[0] * osg::Matrix::inverse(notRoot);
_invMatrixFromSkeletonToGeometry = osg::Matrix::inverse(_matrixFromSkeletonToGeometry);
_needToComputeMatrix = false;
}
void RigGeometry::update()
{
if (!getRigTransformImplementation())
{
_rigTransformImplementation = new RigTransformSoftware;
}
RigTransform& implementation = *getRigTransformImplementation();
(implementation)(*this);
}
void RigGeometry::copyFrom(osg::Geometry& from)
{
bool copyToSelf = (this==&from);
osg::Geometry& target = *this;
if (!copyToSelf) target.setStateSet(from.getStateSet());
// copy over primitive sets.
if (!copyToSelf) target.getPrimitiveSetList() = from.getPrimitiveSetList();
if (from.getVertexArray())
{
if (!copyToSelf) target.setVertexArray(from.getVertexArray());
}
if (from.getNormalArray())
{
if (!copyToSelf) target.setNormalArray(from.getNormalArray());
}
if (from.getColorArray())
{
if (!copyToSelf) target.setColorArray(from.getColorArray());
}
if (from.getSecondaryColorArray())
{
if (!copyToSelf) target.setSecondaryColorArray(from.getSecondaryColorArray());
}
if (from.getFogCoordArray())
{
if (!copyToSelf) target.setFogCoordArray(from.getFogCoordArray());
}
for(unsigned int ti=0;ti<from.getNumTexCoordArrays();++ti)
{
if (from.getTexCoordArray(ti))
{
if (!copyToSelf) target.setTexCoordArray(ti,from.getTexCoordArray(ti));
}
}
osg::Geometry::ArrayList& arrayList = from.getVertexAttribArrayList();
for(unsigned int vi=0;vi< arrayList.size();++vi)
{
osg::Array* array = arrayList[vi].get();
if (array)
{
if (!copyToSelf) target.setVertexAttribArray(vi,array);
}
}
}
const VertexInfluenceSet& RigGeometry::getVertexInfluenceSet() const { return _vertexInfluenceSet;}
const Skeleton* RigGeometry::getSkeleton() const { return _root.get(); }
Skeleton* RigGeometry::getSkeleton() { return _root.get(); }
void RigGeometry::setSkeleton(Skeleton* root) { _root = root;}
RigTransform* RigGeometry::getRigTransformImplementation() { return _rigTransformImplementation.get(); }
void RigGeometry::setRigTransformImplementation(RigTransform* rig) { _rigTransformImplementation = rig; }
osg::Geometry* RigGeometry::getSourceGeometry() { return _geometry.get(); }
const osg::Geometry* RigGeometry::getSourceGeometry() const { return _geometry.get(); }
void RigGeometry::setSourceGeometry(osg::Geometry* geometry) { _geometry = geometry; }