Files
OpenSceneGraph/src/osg/Point.cpp
2014-12-09 14:57:25 +00:00

100 lines
2.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/GLExtensions>
#include <osg/GL>
#include <osg/State>
#include <osg/Point>
#include <osg/Notify>
using namespace osg;
// ARB, EXT and SGIS versions use same values as OpenGL version 1.4.
#ifndef GL_VERSION_1_4
# define GL_POINT_SIZE_MIN 0x8126
# define GL_POINT_SIZE_MAX 0x8127
# define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
# define GL_POINT_DISTANCE_ATTENUATION 0x8129
#endif
Point::Point()
{
_size = 1.0f; // TODO find proper default
_fadeThresholdSize = 1.0f; // TODO find proper default
_distanceAttenuation = Vec3(1, 0.0, 0.0); // TODO find proper default
_minSize = 0.0;
_maxSize = 100.0;//depends on mulitsampling ... some default necessary
}
Point::Point(float size)
{
_size = size;
_fadeThresholdSize = 1.0f; // TODO find proper default
_distanceAttenuation = Vec3(1, 0.0, 0.0); // TODO find proper default
_minSize = 0.0;
_maxSize = 100.0;//depends on mulitsampling ... some default necessary
}
Point::~Point()
{
}
void Point::setSize( float size )
{
_size = size;
}
void Point::setFadeThresholdSize(float fadeThresholdSize)
{
_fadeThresholdSize = fadeThresholdSize;
}
void Point::setDistanceAttenuation(const Vec3& distanceAttenuation)
{
_distanceAttenuation = distanceAttenuation;
}
void Point::setMinSize(float minSize)
{
_minSize = minSize;
}
void Point::setMaxSize(float maxSize)
{
_maxSize = maxSize;
}
void Point::apply(State& state) const
{
#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
glPointSize(_size);
const GL2Extensions* extensions = state.get<GL2Extensions>();
if (!extensions->isPointParametersSupported)
return;
extensions->glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, (const GLfloat*)&_distanceAttenuation);
extensions->glPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, _fadeThresholdSize);
extensions->glPointParameterf(GL_POINT_SIZE_MIN, _minSize);
extensions->glPointParameterf(GL_POINT_SIZE_MAX, _maxSize);
#else
OSG_NOTICE<<"Warning: Point::apply(State&) - not supported."<<std::endl;
#endif
}