Files
OpenSceneGraph/src/osgPlugins/lib3ds/mesh.h
2001-09-19 21:08:56 +00:00

123 lines
3.3 KiB
C

/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_MESH_H
#define INCLUDED_LIB3DS_MESH_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*!
* Triangular mesh point
* \ingroup mesh
*/
typedef struct _Lib3dsPoint {
Lib3dsVector pos;
} Lib3dsPoint;
/*!
* Triangular mesh face
* \ingroup mesh
*/
struct _Lib3dsFace {
Lib3dsUserData user;
char material[64];
Lib3dsWord points[3];
Lib3dsWord flags;
Lib3dsDword smoothing;
Lib3dsVector normal;
};
/*!
* Triangular mesh box mapping settings
* \ingroup mesh
*/
struct _Lib3dsBoxMap {
char front[64];
char back[64];
char left[64];
char right[64];
char top[64];
char bottom[64];
};
/*!
* Triangular mesh texture mapping data
* \ingroup mesh
*/
struct _Lib3dsMapData {
Lib3dsVector pos;
Lib3dsMatrix matrix;
Lib3dsFloat scale;
Lib3dsFloat tile[2];
Lib3dsFloat planar_size[2];
Lib3dsFloat cylinder_height;
};
/*!
* Triangular mesh object
* \ingroup mesh
*/
struct _Lib3dsMesh {
Lib3dsUserData user;
Lib3dsMesh *next;
char name[64];
Lib3dsByte color;
Lib3dsMatrix matrix;
Lib3dsDword points;
Lib3dsPoint *pointL;
Lib3dsDword flags;
Lib3dsWord *flagL;
Lib3dsDword texels;
Lib3dsTexel *texelL;
Lib3dsDword faces;
Lib3dsFace *faceL;
Lib3dsBoxMap box_map;
Lib3dsMapData map_data;
};
extern LIB3DSAPI Lib3dsMesh* lib3ds_mesh_new(const char *name);
extern LIB3DSAPI void lib3ds_mesh_free(Lib3dsMesh *mesh);
extern LIB3DSAPI Lib3dsBool lib3ds_mesh_new_point_list(Lib3dsMesh *mesh, Lib3dsDword points);
extern LIB3DSAPI void lib3ds_mesh_free_point_list(Lib3dsMesh *mesh);
extern LIB3DSAPI Lib3dsBool lib3ds_mesh_new_flag_list(Lib3dsMesh *mesh, Lib3dsDword flags);
extern LIB3DSAPI void lib3ds_mesh_free_flag_list(Lib3dsMesh *mesh);
extern LIB3DSAPI Lib3dsBool lib3ds_mesh_new_texel_list(Lib3dsMesh *mesh, Lib3dsDword texels);
extern LIB3DSAPI void lib3ds_mesh_free_texel_list(Lib3dsMesh *mesh);
extern LIB3DSAPI Lib3dsBool lib3ds_mesh_new_face_list(Lib3dsMesh *mesh, Lib3dsDword flags);
extern LIB3DSAPI void lib3ds_mesh_free_face_list(Lib3dsMesh *mesh);
extern LIB3DSAPI void lib3ds_mesh_bounding_box(Lib3dsMesh *mesh, Lib3dsVector min, Lib3dsVector max);
extern LIB3DSAPI void lib3ds_mesh_dump(Lib3dsMesh *mesh);
extern LIB3DSAPI Lib3dsBool lib3ds_mesh_read(Lib3dsMesh *mesh, FILE *f);
extern LIB3DSAPI Lib3dsBool lib3ds_mesh_write(Lib3dsMesh *mesh, FILE *f);
#ifdef __cplusplus
};
#endif
#endif