Files
OpenSceneGraph/src/osgPlugins/dae/daeWTransforms.cpp
Robert Osfield c44ef1bfd9 From Sukender, I wrapped my change about non-empty texture units in an off-by-default option, so that it doesn't break any existing code. But AFAIK, other readers (except OSGx) generate contiguous texture units, so I guess this option to be useful for users.
Other changes in this sumbission include the added ability to tessellate polygons in Collada reader, with appropriate options.
 - No tessellation
 - Tessellate as triangle fan (previous behaviour, kept as default for backward-compatibility)
 - Full tessellation

I also put auto_ptr<> for RAII of DAE structure (as discussed), and moved reader options in a structure, as for the writer.

Code also make use of osgDB::ExternalFileWriter I submitted, so please merge this submission after the PluginImageWriter one.
2011-05-16 10:07:20 +00:00

301 lines
11 KiB
C++

/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing permissions and limitations under the
* License.
*/
#include "daeWriter.h"
#include <dom/domCOLLADA.h>
#include <dom/domNode.h>
#include <dom/domConstants.h>
#include <dae/domAny.h>
#include <osgAnimation/Bone>
#include <osgSim/DOFTransform>
using namespace osgDAE;
void daeWriter::writeUpdateTransformElements(const osg::Vec3 &pos, const osg::Quat &q, const osg::Vec3 &s)
{
// Make a scale place element
domScale *scale = daeSafeCast< domScale >( currentNode->add( COLLADA_ELEMENT_SCALE ) );
scale->setSid("scale");
scale->getValue().append3( s.x(), s.y(), s.z() );
// Make a three rotate place elements for the euler angles
// TODO decompose quaternion into three euler angles
double angle;
osg::Vec3 axis;
q.getRotate( angle, axis );
domRotate *rot = daeSafeCast< domRotate >( currentNode->add( COLLADA_ELEMENT_ROTATE ) );
rot->setSid("rotateZ");
rot->getValue().append4( 0, 0, 1, osg::RadiansToDegrees(angle) );
rot = daeSafeCast< domRotate >( currentNode->add( COLLADA_ELEMENT_ROTATE ) );
rot->setSid("rotateY");
rot->getValue().append4( 0, 1, 0, osg::RadiansToDegrees(angle) );
rot = daeSafeCast< domRotate >( currentNode->add( COLLADA_ELEMENT_ROTATE ) );
rot->setSid("rotateX");
rot->getValue().append4( 1, 0, 0, osg::RadiansToDegrees(angle) );
// Make a translate place element
domTranslate *trans = daeSafeCast< domTranslate >( currentNode->add( COLLADA_ELEMENT_TRANSLATE ) );
trans->setSid("translate");
trans->getValue().append3( pos.x(), pos.y(), pos.z() );
}
//MATRIX
void daeWriter::apply( osg::MatrixTransform &node )
{
#ifdef _DEBUG
debugPrint( node );
#endif
updateCurrentDaeNode();
currentNode = daeSafeCast< domNode >(currentNode->add( COLLADA_ELEMENT_NODE ) );
std::string nodeName = getNodeName(node,"matrixTransform");
currentNode->setId(nodeName.c_str());
osg::NodeCallback* ncb = node.getUpdateCallback();
bool handled = false;
if (ncb)
{
osgAnimation::UpdateMatrixTransform* ut = dynamic_cast<osgAnimation::UpdateMatrixTransform*>(ncb);
// If targeted by an animation we split up the matrix into multiple place element so they can be targeted individually
if (ut)
{
handled = true;
const osg::Matrix &mat = node.getMatrix();
// Note: though this is a generic matrix, based on the fact that it will be animated by and UpdateMatrixTransform,
// we assume the initial matrix can be decomposed into translation, rotation and scale elements
writeUpdateTransformElements(mat.getTrans(), mat.getRotate(), mat.getScale());
}
}
// If not targeted by an animation simply write a single matrix place element
if (!handled)
{
domMatrix *mat = daeSafeCast< domMatrix >(currentNode->add( COLLADA_ELEMENT_MATRIX ) );
nodeName += "_matrix";
mat->setSid(nodeName.c_str());
const osg::Matrix::value_type *mat_vals = node.getMatrix().ptr();
for ( int i = 0; i < 4; i++ )
{
for ( int j = 0; j < 4; j++ )
{
mat->getValue().append( mat_vals[i + j*4] );
}
}
}
lastDepth = _nodePath.size();
writeNodeExtra(node);
traverse( node );
}
//POSATT
void daeWriter::apply( osg::PositionAttitudeTransform &node )
{
#ifdef _DEBUG
debugPrint( node );
#endif
updateCurrentDaeNode();
currentNode = daeSafeCast< domNode >(currentNode->add( COLLADA_ELEMENT_NODE ) );
std::string nodeName = getNodeName(node,"positionAttitudeTransform");
currentNode->setId(nodeName.c_str());
const osg::Vec3 &pos = node.getPosition();
const osg::Quat &q = node.getAttitude();
const osg::Vec3 &s = node.getScale();
osg::NodeCallback* ncb = node.getUpdateCallback();
bool handled = false;
if (ncb)
{
osgAnimation::UpdateMatrixTransform* ut = dynamic_cast<osgAnimation::UpdateMatrixTransform*>(ncb);
// If targeted by an animation we split up the matrix into multiple place element so they can be targeted individually
if (ut)
{
handled = true;
writeUpdateTransformElements(pos, q, s);
}
}
// If not targeted by an animation simply add the elements that actually contribute to placement
if (!handled)
{
if ( s.x() != 1 || s.y() != 1 || s.z() != 1 )
{
// Make a scale place element
domScale *scale = daeSafeCast< domScale >( currentNode->add( COLLADA_ELEMENT_SCALE ) );
scale->setSid("scale");
scale->getValue().append3( s.x(), s.y(), s.z() );
}
double angle;
osg::Vec3 axis;
q.getRotate( angle, axis );
if ( angle != 0 )
{
// Make a rotate place element
domRotate *rot = daeSafeCast< domRotate >( currentNode->add( COLLADA_ELEMENT_ROTATE ) );
rot->setSid("rotate");
rot->getValue().append4( axis.x(), axis.y(), axis.z(), osg::RadiansToDegrees(angle) );
}
if ( s.x() != 1 || s.y() != 1 || s.z() != 1 )
{
// Make a translate place element
domTranslate *trans = daeSafeCast< domTranslate >( currentNode->add( COLLADA_ELEMENT_TRANSLATE ) );
trans->setSid("translate");
trans->getValue().append3( pos.x(), pos.y(), pos.z() );
}
}
writeNodeExtra(node);
lastDepth = _nodePath.size();
traverse( node );
}
void daeWriter::apply( osg::Transform &node )
{
debugPrint( node );
updateCurrentDaeNode();
currentNode = daeSafeCast< domNode >(currentNode->add( COLLADA_ELEMENT_NODE ) );
// If a DOFTransform node store it's data as extra "DOFTransform" data in the "OpenSceneGraph" technique
osgSim::DOFTransform* dof = dynamic_cast<osgSim::DOFTransform*>(&node);
if (_pluginOptions.writeExtras && dof)
{
// Adds the following to a node
//<extra type="DOFTransform">
// <technique profile="OpenSceneGraph">
// <MinHPR>0 -0.174533 0</MinHPR>
// <MaxHPR>0 0.872665 0</MaxHPR>
// <IncrementHPR>0 0.0174533 0</IncrementHPR>
// <CurrentHPR>0 0 0</CurrentHPR>
// <MinTranslate>0 0 0</MinTranslate>
// <MaxTranslate>0 0 0</MaxTranslate>
// <IncrementTranslate>0 0 0</IncrementTranslate>
// <CurrentTranslate>0 0 0</CurrentTranslate>
// <MinScale>0 0 0</MinScale>
// <MaxScale>1 1 1</MaxScale>
// <IncrementScale>0 0 0</IncrementScale>
// <CurrentScale>1 1 1</CurrentScale>
// <MultOrder>0</MultOrder>
// <LimitationFlags>269964960</LimitationFlags>
// <AnimationOn>0</AnimationOn>
// <PutMatrix>
// 1 0 0 0
// 0 1 0 0
// 0 0 1 0
// 0 0 0 1
// </PutMatrix>
// </technique>
//</extra>
domExtra *extra = daeSafeCast<domExtra>(currentNode->add( COLLADA_ELEMENT_EXTRA ));
extra->setType("DOFTransform");
domTechnique *teq = daeSafeCast<domTechnique>(extra->add( COLLADA_ELEMENT_TECHNIQUE ) );
teq->setProfile( "OpenSceneGraph" );
domAny *minHPR = (domAny*)teq->add("MinHPR" );
minHPR->setValue(toString(dof->getMinHPR()).c_str());
domAny *maxHPR = (domAny*)teq->add("MaxHPR" );
maxHPR->setValue(toString(dof->getMaxHPR()).c_str());
domAny *incrementHPR = (domAny*)teq->add("IncrementHPR" );
incrementHPR->setValue(toString(dof->getIncrementHPR()).c_str());
domAny *currentHPR = (domAny*)teq->add("CurrentHPR" );
currentHPR->setValue(toString(dof->getCurrentHPR()).c_str());
domAny *minTranslate = (domAny*)teq->add("MinTranslate" );
minTranslate->setValue(toString(dof->getMinTranslate()).c_str());
domAny *maxTranslate = (domAny*)teq->add("MaxTranslate" );
maxTranslate->setValue(toString(dof->getMaxTranslate()).c_str());
domAny *incrementTranslate = (domAny*)teq->add("IncrementTranslate" );
incrementTranslate->setValue(toString(dof->getIncrementTranslate()).c_str());
domAny *currentTranslate = (domAny*)teq->add("CurrentTranslate" );
currentTranslate->setValue(toString(dof->getCurrentTranslate()).c_str());
domAny *minScale = (domAny*)teq->add("MinScale" );
minScale->setValue(toString(dof->getMinScale()).c_str());
domAny *maxScale = (domAny*)teq->add("MaxScale" );
maxScale->setValue(toString(dof->getMaxScale()).c_str());
domAny *incrementScale = (domAny*)teq->add("IncrementScale" );
incrementScale->setValue(toString(dof->getIncrementScale()).c_str());
domAny *currentScale = (domAny*)teq->add("CurrentScale" );
currentScale->setValue(toString(dof->getCurrentScale()).c_str());
domAny *multOrder = (domAny*)teq->add("MultOrder" );
multOrder->setValue(toString<int>(dof->getHPRMultOrder()).c_str());
domAny *limitationFlags = (domAny*)teq->add("LimitationFlags" );
limitationFlags->setValue(toString<unsigned long>(dof->getLimitationFlags()).c_str());
domAny *animationOn = (domAny*)teq->add("AnimationOn" );
animationOn->setValue(toString<bool>(dof->getAnimationOn()).c_str());
domAny *putMatrix = (domAny*)teq->add("PutMatrix" );
putMatrix->setValue(toString(dof->getPutMatrix()).c_str());
currentNode->setId(getNodeName(node, "doftransform").c_str());
}
else
{
osgAnimation::Bone* bone = dynamic_cast<osgAnimation::Bone*>(&node);
if (bone)
{
domNode *pDomNode = daeSafeCast< domNode >(currentNode->add( COLLADA_ELEMENT_NODE ));
pDomNode->setType(NODETYPE_JOINT);
pDomNode->setId(getNodeName(node, "bone").c_str());
}
else
{
currentNode->setId(getNodeName(node, "transform").c_str());
OSG_WARN << "some other transform type. Missing " << node.getNumChildren() << " children" << std::endl;
}
}
writeNodeExtra(node);
lastDepth = _nodePath.size();
traverse( node );
}
void daeWriter::apply( osg::CoordinateSystemNode &node )
{
OSG_WARN << "CoordinateSystemNode. Missing " << node.getNumChildren() << " children" << std::endl;
}