Files
OpenSceneGraph/src/osgText/Text3D.cpp

632 lines
21 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgText/Text3D>
#include <osg/Vec3d>
#include <osg/io_utils>
namespace osgText
{
Text3D::Text3D():
_renderMode(PER_GLYPH)
{
}
Text3D::Text3D(const Text3D & text3D, const osg::CopyOp & copyop):
osgText::TextBase(text3D, copyop),
_renderMode(text3D._renderMode)
{
computeGlyphRepresentation();
}
float Text3D::getCharacterDepth() const
{
if (!_style) return _characterHeight*0.1f;
else return _characterHeight * _style->getThicknessRatio();
}
void Text3D::setCharacterDepth(float characterDepth)
{
getOrCreateStyle()->setThicknessRatio(characterDepth / _characterHeight);
computeGlyphRepresentation();
}
void Text3D::accept(osg::Drawable::ConstAttributeFunctor& af) const
{
if (!_coords || _coords->empty()) return;
af.apply(osg::Drawable::VERTICES, _coords->size(), &(_coords->front()));
}
void Text3D::accept(osg::PrimitiveFunctor& pf) const
{
if (!_coords || _coords->empty()) return;
pf.setVertexArray(_coords->size(), &(_coords->front()));
for(osg::Geometry::PrimitiveSetList::const_iterator itr = _frontPrimitiveSetList.begin();
itr != _frontPrimitiveSetList.end();
++itr)
{
(*itr)->accept(pf);
}
for(osg::Geometry::PrimitiveSetList::const_iterator itr = _wallPrimitiveSetList.begin();
itr != _wallPrimitiveSetList.end();
++itr)
{
(*itr)->accept(pf);
}
for(osg::Geometry::PrimitiveSetList::const_iterator itr = _backPrimitiveSetList.begin();
itr != _backPrimitiveSetList.end();
++itr)
{
(*itr)->accept(pf);
}
}
String::iterator Text3D::computeLastCharacterOnLine(osg::Vec2& cursor, String::iterator first,String::iterator last)
{
if (_font.valid() == false) return last;
bool kerning = true;
unsigned int previous_charcode = 0;
String::iterator lastChar = first;
float maximumHeight = _maximumHeight;
float maximumWidth = _maximumWidth;
float hr = 1.0f;
float wr = 1.0f;
for(bool outOfSpace=false;lastChar!=last;++lastChar)
{
unsigned int charcode = *lastChar;
if (charcode=='\n')
{
return lastChar;
}
Glyph3D* glyph = _font->getGlyph3D(_fontSize, charcode);
if (glyph)
{
const osg::BoundingBox & bb = glyph->getBoundingBox();
if (_layout==RIGHT_TO_LEFT)
{
cursor.x() -= glyph->getHorizontalAdvance() * wr;
}
// adjust cursor position w.r.t any kerning.
if (kerning && previous_charcode)
{
switch(_layout)
{
case LEFT_TO_RIGHT:
{
osg::Vec2 delta(_font->getKerning(_fontSize, previous_charcode, charcode, _kerningType));
cursor.x() += delta.x() * wr;
cursor.y() += delta.y() * hr;
break;
}
case RIGHT_TO_LEFT:
{
osg::Vec2 delta(_font->getKerning(_fontSize, charcode, previous_charcode, _kerningType));
cursor.x() -= delta.x() * wr;
cursor.y() -= delta.y() * hr;
break;
}
case VERTICAL:
break; // no kerning when vertical.
}
}
osg::Vec2 local = cursor;
switch(_layout)
{
case LEFT_TO_RIGHT:
{
if (maximumWidth>0.0f && local.x()+bb.xMax()>maximumWidth) outOfSpace=true;
if(maximumHeight>0.0f && local.y()<-maximumHeight) outOfSpace=true;
break;
}
case RIGHT_TO_LEFT:
{
if (maximumWidth>0.0f && local.x()+bb.xMin()<-maximumWidth) outOfSpace=true;
if(maximumHeight>0.0f && local.y()<-maximumHeight) outOfSpace=true;
break;
}
case VERTICAL:
if (maximumHeight>0.0f && local.y()<-maximumHeight) outOfSpace=true;
break;
}
// => word boundary detection & wrapping
if (outOfSpace) break;
// move the cursor onto the next character.
switch(_layout)
{
case LEFT_TO_RIGHT: cursor.x() += glyph->getHorizontalAdvance() * wr; break;
case RIGHT_TO_LEFT: break;
case VERTICAL: cursor.y() -= glyph->getVerticalAdvance() * hr; break;
}
previous_charcode = charcode;
}
}
// word boundary detection & wrapping
if (lastChar!=last)
{
String::iterator lastValidChar = lastChar;
String::iterator prevChar;
while (lastValidChar != first){
prevChar = lastValidChar - 1;
// last char is after a hyphen
if(*lastValidChar == '-')
return lastValidChar + 1;
// last char is start of whitespace
if((*lastValidChar == ' ' || *lastValidChar == '\n') && (*prevChar != ' ' && *prevChar != '\n'))
return lastValidChar;
// Subtract off glyphs from the cursor position (to correctly center text)
if(*prevChar != '-')
{
Glyph3D* glyph = _font->getGlyph3D(_fontSize, *prevChar);
if (glyph)
{
switch(_layout)
{
case LEFT_TO_RIGHT: cursor.x() -= glyph->getHorizontalAdvance() * wr; break;
case RIGHT_TO_LEFT: cursor.x() += glyph->getHorizontalAdvance() * wr; break;
case VERTICAL: cursor.y() += glyph->getVerticalAdvance() * wr; break;
}
}
}
lastValidChar = prevChar;
}
}
return lastChar;
}
void Text3D::copyAndOffsetPrimitiveSets(osg::Geometry::PrimitiveSetList& dest_PrimitiveSetList, osg::Geometry::PrimitiveSetList& src_PrimitiveSetList, unsigned int offset)
{
for(osg::Geometry::PrimitiveSetList::const_iterator pitr = src_PrimitiveSetList.begin();
pitr != src_PrimitiveSetList.end();
++pitr)
{
const osg::PrimitiveSet* src_primset = pitr->get();
osg::PrimitiveSet* dst_primset = osg::clone(src_primset, osg::CopyOp::DEEP_COPY_ALL);
dst_primset->offsetIndices(offset);
dst_primset->setBufferObject(_ebo.get());
dest_PrimitiveSetList.push_back(dst_primset);
}
}
void Text3D::computeGlyphRepresentation()
{
if (_font.valid() == false) return;
_textRenderInfo.clear();
_lineCount = 0;
if (_text.empty())
{
_textBB.set(0,0,0, 0,0,0);//no size text
TextBase::computePositions(); //to reset the origin
return;
}
// initialize bounding box, it will be expanded during glyph position calculation
_textBB.init();
float hr = 1.0f;
float wr = 1.0f;
osg::Vec2 startOfLine_coords(0.0f,0.0f);
osg::Vec2 cursor(startOfLine_coords);
osg::Vec2 local(0.0f,0.0f);
osg::Vec2 startOffset(0.0f,0.0f);
unsigned int previous_charcode = 0;
unsigned int linelength = 0;
bool kerning = true;
unsigned int lineNumber = 0;
for(String::iterator itr=_text.begin(); itr!=_text.end(); )
{
_textRenderInfo.resize(lineNumber + 1);
LineRenderInfo & currentLineRenderInfo = _textRenderInfo.back();
// record the start of the current line
String::iterator startOfLine_itr = itr;
// find the end of the current line.
osg::Vec2 endOfLine_coords(cursor);
String::iterator endOfLine_itr = computeLastCharacterOnLine(endOfLine_coords, itr,_text.end());
// ** position the cursor function to the Layout and the alignement
TextBase::positionCursor(endOfLine_coords, cursor, (unsigned int) (endOfLine_itr - startOfLine_itr));
if (itr!=endOfLine_itr)
{
for(;itr!=endOfLine_itr;++itr)
{
unsigned int charcode = *itr;
Glyph3D* glyph = _font->getGlyph3D(_fontSize, charcode);
if (glyph)
{
const osg::BoundingBox & bb = glyph->getBoundingBox();
if (_layout==RIGHT_TO_LEFT)
{
cursor.x() -= glyph->getHorizontalAdvance() * wr;
}
// adjust cursor position w.r.t any kerning.
if (kerning && previous_charcode)
{
switch(_layout)
{
case LEFT_TO_RIGHT:
{
osg::Vec2 delta(_font->getKerning(_fontSize, previous_charcode, charcode, _kerningType));
cursor.x() += delta.x() * wr;
cursor.y() += delta.y() * hr;
break;
}
case RIGHT_TO_LEFT:
{
osg::Vec2 delta(_font->getKerning(_fontSize, charcode, previous_charcode, _kerningType));
cursor.x() -= delta.x() * wr;
cursor.y() -= delta.y() * hr;
break;
}
case VERTICAL:
break; // no kerning when vertical.
}
}
local = cursor;
// move the cursor onto the next character.
// also expand bounding box
switch (_layout)
{
case LEFT_TO_RIGHT:
_textBB.expandBy(osg::Vec3(cursor.x() + bb.xMin()*wr, cursor.y() + bb.yMin()*hr, 0.0f)); //lower left corner
_textBB.expandBy(osg::Vec3(cursor.x() + bb.xMax()*wr, cursor.y() + bb.yMax()*hr, 0.0f)); //upper right corner
cursor.x() += glyph->getHorizontalAdvance() * wr;
break;
case VERTICAL:
_textBB.expandBy(osg::Vec3(cursor.x(), cursor.y(), 0.0f)); //upper left corner
_textBB.expandBy(osg::Vec3(cursor.x() + glyph->getWidth()*wr, cursor.y() - glyph->getHeight()*hr, 0.0f)); //lower right corner
cursor.y() -= glyph->getVerticalAdvance() * hr;
break;
case RIGHT_TO_LEFT:
_textBB.expandBy(osg::Vec3(cursor.x()+bb.xMax()*wr, cursor.y() + bb.yMax()*hr, 0.0f)); //upper right corner
_textBB.expandBy(osg::Vec3(cursor.x()+bb.xMin()*wr, cursor.y()+bb.yMin()*hr, 0.0f)); //lower left corner
break;
}
osg::Vec3 pos = osg::Vec3(local.x(), local.y(), 0.0f);
GlyphGeometry* glyphGeometry = glyph->getGlyphGeometry(_style.get());
currentLineRenderInfo.push_back(Text3D::GlyphRenderInfo(glyphGeometry, pos));
previous_charcode = charcode;
}
}
}
else
{
++itr;
}
// skip over spaces
while ((itr!=_text.end()) && (*itr==' ')) ++itr;
// skip over return
if ((itr!=_text.end()) && (*itr=='\n')) ++itr;
// move to new line.
switch(_layout)
{
case LEFT_TO_RIGHT:
case RIGHT_TO_LEFT:
{
startOfLine_coords.y() -= (1.0 + _lineSpacing) * hr;
++_lineCount;
break;
}
case VERTICAL:
{
startOfLine_coords.x() += _characterHeight * (1.0 + _lineSpacing) * wr;
// because _lineCount is the max vertical no. of characters....
_lineCount = (_lineCount >linelength)?_lineCount:linelength;
break;
}
default:
break;
}
cursor = startOfLine_coords;
previous_charcode = 0;
++lineNumber;
}
float thickness = _style.valid() ? _style->getThicknessRatio() : 0.1f;
_textBB.zMin() = -thickness;
computePositions();
if (!_coords)
{
OSG_NOTICE<<"void Text3D::computeGlyphRepresentation() _coords = new osg::Vec3Array;"<<std::endl;
_coords = new osg::Vec3Array;
_coords->setVertexBufferObject(_vbo.get());
}
else
{
_coords->clear();
}
if (!_normals)
{
OSG_NOTICE<<"void Text3D::computeGlyphRepresentation() _normals = new osg::Vec3Array;"<<std::endl;
_normals = new osg::Vec3Array;
_normals->setVertexBufferObject(_vbo.get());
}
else
{
_normals->clear();
}
_frontPrimitiveSetList.clear();
_wallPrimitiveSetList.clear();
_backPrimitiveSetList.clear();
TextRenderInfo::const_iterator itLine, endText = _textRenderInfo.end();
for (itLine = _textRenderInfo.begin(); itLine!=endText; ++itLine)
{
// ** for each glyph in the line, do ...
LineRenderInfo::const_iterator it, endLine = itLine->end();
for (it = itLine->begin(); it!=endLine; ++it)
{
osg::Vec3Array* src_vertices = dynamic_cast<osg::Vec3Array*>(it->_glyphGeometry->getVertexArray());
osg::Vec3Array* src_normals = dynamic_cast<osg::Vec3Array*>(it->_glyphGeometry->getNormalArray());
if (!src_vertices) continue;
unsigned int base = _coords->size();
osg::Vec3 position = it->_position;
// copy vertices and place in final position
_coords->insert(_coords->end(), src_vertices->begin(), src_vertices->end());
for(unsigned int i=base; i<_coords->size(); ++i)
{
(*_coords)[i] += position;
}
// copy normals
_normals->insert(_normals->end(), src_normals->begin(), src_normals->end());
copyAndOffsetPrimitiveSets(_frontPrimitiveSetList, it->_glyphGeometry->getFrontPrimitiveSetList(), base);
copyAndOffsetPrimitiveSets(_wallPrimitiveSetList, it->_glyphGeometry->getWallPrimitiveSetList(), base);
copyAndOffsetPrimitiveSets(_backPrimitiveSetList, it->_glyphGeometry->getBackPrimitiveSetList(), base);
}
}
// set up the vertices for any boundinbox or alignment decoration
setupDecoration();
}
osg::BoundingBox Text3D::computeBoundingBox() const
{
osg::BoundingBox bbox;
if (_textBB.valid())
{
bbox.expandBy(_textBB.corner(0)*_matrix);
bbox.expandBy(_textBB.corner(1)*_matrix);
bbox.expandBy(_textBB.corner(2)*_matrix);
bbox.expandBy(_textBB.corner(3)*_matrix);
bbox.expandBy(_textBB.corner(4)*_matrix);
bbox.expandBy(_textBB.corner(5)*_matrix);
bbox.expandBy(_textBB.corner(6)*_matrix);
bbox.expandBy(_textBB.corner(7)*_matrix);
}
return bbox;
}
void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
{
osg::State & state = *renderInfo.getState();
// ** save the previous modelview matrix
osg::Matrix previous_modelview(state.getModelViewMatrix());
// set up the new modelview matrix
osg::Matrix modelview;
bool needToApplyMatrix = computeMatrix(modelview, &state);
if (needToApplyMatrix)
{
// ** mult previous by the modelview for this context
modelview.postMult(previous_modelview);
// ** apply this new modelview matrix
state.applyModelViewMatrix(modelview);
// workaround for GL3/GL2
if (state.getUseModelViewAndProjectionUniforms()) state.applyModelViewAndProjectionUniformsIfRequired();
// OSG_NOTICE<<"New state.applyModelViewMatrix() "<<modelview<<std::endl;
}
else
{
// OSG_NOTICE<<"No need to apply matrix "<<std::endl;
}
osg::VertexArrayState* vas = state.getCurrentVertexArrayState();
bool usingVertexBufferObjects = state.useVertexBufferObject(_supportsVertexBufferObjects && _useVertexBufferObjects);
bool usingVertexArrayObjects = usingVertexBufferObjects && state.useVertexArrayObject(_useVertexArrayObject);
bool requiresSetArrays = !usingVertexBufferObjects || !usingVertexArrayObjects || vas->getRequiresSetArrays();
if (requiresSetArrays)
{
vas->lazyDisablingOfVertexAttributes();
vas->setVertexArray(state, _coords.get());
vas->setNormalArray(state, _normals.get());
vas->applyDisablingOfVertexAttributes(state);
}
if ((_drawMode&(~TEXT))!=0)
{
if (!_decorationPrimitives.empty())
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
osg::State::ApplyModeProxy applyLightingMode(state, GL_LIGHTING, false);
osg::State::ApplyTextureModeProxy applyTextureMode(state, 0, GL_TEXTURE_2D, false);
#endif
for(Primitives::const_iterator itr = _decorationPrimitives.begin();
itr != _decorationPrimitives.end();
++itr)
{
(*itr)->draw(state, usingVertexBufferObjects);
}
}
}
if (_drawMode & TEXT)
{
state.Color(_color.r(),_color.g(),_color.b(),_color.a());
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
osg::State::ApplyModeProxy applyNormalizeMode(state, GL_NORMALIZE, true);
osg::State::ApplyModeProxy applyLightingMode(state, GL_LIGHTING, true);
#endif
const osg::StateSet* frontStateSet = getStateSet();
const osg::StateSet* wallStateSet = getWallStateSet();
const osg::StateSet* backStateSet = getBackStateSet();
if (wallStateSet==0) wallStateSet = frontStateSet;
if (backStateSet==0) backStateSet = frontStateSet;
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_frontPrimitiveSetList.begin(), end = _frontPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->draw(state, usingVertexBufferObjects);
}
if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_wallPrimitiveSetList.begin(), end = _wallPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->draw(state, usingVertexBufferObjects);
}
if (backStateSet!=wallStateSet) state.apply(backStateSet);
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_backPrimitiveSetList.begin(), end = _backPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->draw(state, usingVertexBufferObjects);
}
}
if (usingVertexBufferObjects && !usingVertexArrayObjects)
{
// unbind the VBO's if any are used.
vas->unbindVertexBufferObject();
vas->unbindElementBufferObject();
}
if (needToApplyMatrix)
{
// restore the previous modelview matrix
state.applyModelViewMatrix(previous_modelview);
// workaround for GL3/GL2
if (state.getUseModelViewAndProjectionUniforms()) state.applyModelViewAndProjectionUniformsIfRequired();
}
}
void Text3D::resizeGLObjectBuffers(unsigned int maxSize)
{
TextBase::resizeGLObjectBuffers(maxSize);
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_frontPrimitiveSetList.begin(), end = _frontPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->resizeGLObjectBuffers(maxSize);
}
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_wallPrimitiveSetList.begin(), end = _wallPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->resizeGLObjectBuffers(maxSize);
}
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_backPrimitiveSetList.begin(), end = _backPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->resizeGLObjectBuffers(maxSize);
}
}
void Text3D::releaseGLObjects(osg::State* state) const
{
TextBase::releaseGLObjects(state);
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_frontPrimitiveSetList.begin(), end = _frontPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->releaseGLObjects(state);
}
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_wallPrimitiveSetList.begin(), end = _wallPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->releaseGLObjects(state);
}
for(osg::Geometry::PrimitiveSetList::const_iterator itr=_backPrimitiveSetList.begin(), end = _backPrimitiveSetList.end(); itr!=end; ++itr)
{
(*itr)->releaseGLObjects(state);
}
}
}