76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
/*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or (at
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* your option) any later version. The full license is in the LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//
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// Copyright(c) 2008 Skew Matrix Software LLC.
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//
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#ifndef __FLTEXP_LIGHT_SOURCE_PALETTE_MANAGER_H__
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#define __FLTEXP_LIGHT_SOURCE_PALETTE_MANAGER_H__ 1
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#include "ExportOptions.h"
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#include <set>
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namespace osg {
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class Light;
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}
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namespace flt
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{
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class DataOutputStream;
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class LightSourcePaletteManager : public osg::Referenced
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{
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public:
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LightSourcePaletteManager();
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// Add a light to the palette and auto-assign it the next available index
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int add(osg::Light const* light);
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// Write the light palette records out to a DataOutputStream
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void write( DataOutputStream& dos ) const;
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private:
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int _currIndex;
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// Helper struct to hold light palette records
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struct LightRecord
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{
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LightRecord(osg::Light const* light, int i)
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: Light(light)
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, Index(i) { }
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osg::Light const* Light;
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int Index;
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};
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// Map to allow lookups by Light pointer
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typedef std::map<osg::Light const*, LightRecord> LightPalette;
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LightPalette _lightPalette;
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protected:
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LightSourcePaletteManager& operator = (const LightSourcePaletteManager&) { return *this; }
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};
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} // End namespace fltexp
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#endif // !__FLTEXP_LIGHT_SOURCE_PALETTE_MANAGER_H__
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