This change has been done to make it easier for OpenSceneGraph users to check out the svn via https without any conflicts introduced with a http externals.
101 lines
2.7 KiB
C++
101 lines
2.7 KiB
C++
/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//
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// Win32Condition.c++ - C++ Condition class built on top of posix threads.
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// ~~~~~~~~~~~~~~~~~~~~
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//
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#include <OpenThreads/Condition>
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#include <OpenThreads/Thread>
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#include "Win32ConditionPrivateData.h"
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using namespace OpenThreads;
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Win32ConditionPrivateData::~Win32ConditionPrivateData()
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{
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}
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//----------------------------------------------------------------------------
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//
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// Description: Constructor
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//
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// Use: public.
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//
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Condition::Condition() {
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Win32ConditionPrivateData *pd =
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new Win32ConditionPrivateData();
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_prvData = static_cast<void *>(pd);
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}
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//----------------------------------------------------------------------------
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//
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// Description: Destructor
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//
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// Use: public.
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//
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Condition::~Condition() {
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Win32ConditionPrivateData *pd =
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static_cast<Win32ConditionPrivateData *>(_prvData);
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delete pd;
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}
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//----------------------------------------------------------------------------
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//
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// Description: wait on a condition
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//
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// Use: public.
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//
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int Condition::wait(Mutex *mutex) {
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Win32ConditionPrivateData *pd =
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static_cast<Win32ConditionPrivateData *>(_prvData);
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return pd->wait(*mutex, INFINITE);
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}
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//----------------------------------------------------------------------------
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//
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// Description: wait on a condition, for a specified period of time
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//
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// Use: public.
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//
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int Condition::wait(Mutex *mutex, unsigned long ms) {
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Win32ConditionPrivateData *pd =
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static_cast<Win32ConditionPrivateData *>(_prvData);
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return pd->wait(*mutex, ms);
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}
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//----------------------------------------------------------------------------
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//
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// Description: signal a thread to wake up.
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//
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// Use: public.
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//
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int Condition::signal() {
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Win32ConditionPrivateData *pd =
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static_cast<Win32ConditionPrivateData *>(_prvData);
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return pd->signal();
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}
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//----------------------------------------------------------------------------
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//
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// Description: signal many threads to wake up.
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//
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// Use: public.
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//
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int Condition::broadcast() {
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Win32ConditionPrivateData *pd =
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static_cast<Win32ConditionPrivateData *>(_prvData);
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return pd->broadcast();
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}
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