Files
OpenSceneGraph/src/osgManipulator/AntiSquish.cpp
Robert Osfield 17db679ff0 From Rene Molenaar, "The bug is as described above:
"The dragger's corner tabs are no longer in the corners."

this fix places the cornertabs back in the corners.
(the manipulator does not make sense otherwise)."
2009-06-18 08:18:10 +00:00

191 lines
4.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/AntiSquish>
using namespace osgManipulator;
namespace
{
class AntiSquishCallback: public osg::NodeCallback
{
public:
AntiSquishCallback(AntiSquish* asq) : osg::NodeCallback(), _antiSquish(asq) {}
virtual ~AntiSquishCallback() {};
virtual void operator() (osg::Node*, osg::NodeVisitor* nv)
{
// Get the node path.
osg::NodePath np = nv->getNodePath();
// Remove the last node which is the anti squish node itself.
np.pop_back();
// Get the accumulated modeling matrix.
osg::Matrix localToWorld = osg::computeLocalToWorld(np);
// compute the unsquished matrix.
bool flag = false;
osg::Matrix _unsquishedMatrix = _antiSquish->computeUnSquishedMatrix(localToWorld, flag);
if (flag)
_antiSquish->setMatrix(_unsquishedMatrix);
}
protected:
AntiSquish* _antiSquish;
};
}
AntiSquish::AntiSquish() : _usePivot(true), _usePosition(false)
{
_asqCallback = new AntiSquishCallback(this);
setUpdateCallback(_asqCallback);
}
AntiSquish::AntiSquish(const osg::Vec3d& pivot) : _pivot(pivot), _usePivot(true), _usePosition(false)
{
_asqCallback = new AntiSquishCallback(this);
setUpdateCallback(_asqCallback);
}
AntiSquish::AntiSquish(const osg::Vec3d& pivot, const osg::Vec3d& pos)
: _pivot(pivot), _usePivot(true), _position(pos), _usePosition(true)
{
_asqCallback = new AntiSquishCallback(this);
setUpdateCallback(_asqCallback);
}
AntiSquish::AntiSquish(const AntiSquish& pat,const osg::CopyOp& copyop) :
MatrixTransform(pat,copyop),
_asqCallback(pat._asqCallback),
_pivot(pat._pivot),
_usePivot(pat._usePivot),
_position(pat._position),
_usePosition(pat._usePosition),
_cachedLocalToWorld(pat._cachedLocalToWorld)
{
}
AntiSquish::~AntiSquish()
{
}
osg::Matrix AntiSquish::computeUnSquishedMatrix(const osg::Matrix& LTW, bool& flag)
{
osg::Vec3d t, s;
osg::Quat r, so;
if (LTW == _cachedLocalToWorld && _dirty == false)
{
flag = false;
return osg::Matrix::identity();
}
_cachedLocalToWorld = LTW;
LTW.decompose(t, r, s, so);
// Let's take an average of the scale.
double av = (s[0] + s[1] + s[2])/3.0;
s[0] = av; s[1] = av; s[2]=av;
if (av == 0)
{
flag = false;
return osg::Matrix::identity();
}
osg::Matrix unsquished;
//
// Final Matrix: [-Pivot][SO]^[S][SO][R][T][Pivot][LOCALTOWORLD]^[position]
// OR [SO]^[S][SO][R][T][LOCALTOWORLD]^
//
if (_usePivot)
{
unsquished.postMultTranslate(-_pivot);
osg::Matrix tmps, invtmps;
so.get(tmps);
if (!invtmps.invert(tmps))
{
flag = false;
return osg::Matrix::identity();
}
//SO^
unsquished.postMult(invtmps);
//S
unsquished.postMultScale(s);
//SO
unsquished.postMult(tmps);
//R
unsquished.postMultRotate(r);
//T
unsquished.postMultTranslate(t);
osg::Matrix invltw;
if (!invltw.invert(LTW))
{
flag = false;
return osg::Matrix::identity();
}
// LTW^
unsquished.postMult( invltw );
// Position
if (_usePosition)
unsquished.postMultTranslate(_position);
else
unsquished.postMultTranslate(_pivot);
}
else
{
osg::Matrix tmps, invtmps;
so.get(tmps);
if (!invtmps.invert(tmps))
{
flag = false;
return osg::Matrix::identity();
}
unsquished.postMult(invtmps);
unsquished.postMultScale(s);
unsquished.postMult(tmps);
unsquished.postMultRotate(r);
unsquished.postMultTranslate(t);
osg::Matrix invltw;
if (!invltw.invert(LTW))
{
flag = false;
return osg::Matrix::identity();
}
unsquished.postMult( invltw );
}
if (unsquished.isNaN())
{
flag = false;
return osg::Matrix::identity();
}
flag = true;
_dirty = false;
return unsquished;
}