Files
OpenSceneGraph/src/osgWrappers/osgShadow/OccluderGeometry.cpp
Robert Osfield eac3dc1963 From Paul Melis, "Here is a list of fixes to misspelled APIs. Unfortunately, more than one
of these are public APIs and therefore will break linkage to existing
shared libraries."

Note from Robert Osfield, updated wrappers.
2007-06-27 20:36:16 +00:00

274 lines
12 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BoundingBox>
#include <osg/CopyOp>
#include <osg/Drawable>
#include <osg/Matrix>
#include <osg/Node>
#include <osg/Object>
#include <osg/Polytope>
#include <osg/RenderInfo>
#include <osg/Vec4>
#include <osgShadow/OccluderGeometry>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(std::vector< osg::Vec3 >, osgShadow::OccluderGeometry::Vec3List)
TYPE_NAME_ALIAS(std::vector< GLuint >, osgShadow::OccluderGeometry::UIntList)
BEGIN_OBJECT_REFLECTOR(osgShadow::OccluderGeometry)
I_DeclaringFile("osgShadow/OccluderGeometry");
I_BaseType(osg::Drawable);
I_Constructor0(____OccluderGeometry,
"",
"");
I_ConstructorWithDefaults2(IN, const osgShadow::OccluderGeometry &, oc, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____OccluderGeometry__C5_OccluderGeometry_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_MethodWithDefaults3(void, computeOccluderGeometry, IN, osg::Node *, subgraph, , IN, osg::Matrix *, matrix, 0, IN, float, sampleRatio, 1.0f,
Properties::NON_VIRTUAL,
__void__computeOccluderGeometry__osg_Node_P1__osg_Matrix_P1__float,
"Compute an occluder geometry containing all the geometry in specified subgraph. ",
"");
I_MethodWithDefaults3(void, computeOccluderGeometry, IN, osg::Drawable *, drawable, , IN, osg::Matrix *, matrix, 0, IN, float, sampleRatio, 1.0f,
Properties::NON_VIRTUAL,
__void__computeOccluderGeometry__osg_Drawable_P1__osg_Matrix_P1__float,
"Compute an occluder geometry containing the geometry in specified drawable. ",
"");
I_Method2(void, computeShadowVolumeGeometry, IN, const osg::Vec4 &, lightpos, IN, osgShadow::ShadowVolumeGeometry &, svg,
Properties::NON_VIRTUAL,
__void__computeShadowVolumeGeometry__C5_osg_Vec4_R1__ShadowVolumeGeometry_R1,
"Compute ShadowVolumeGeometry. ",
"");
I_Method1(void, setBoundingPolytope, IN, const osg::Polytope &, polytope,
Properties::NON_VIRTUAL,
__void__setBoundingPolytope__C5_osg_Polytope_R1,
"Set the bounding polytope of the OccluderGeometry. ",
"");
I_Method0(osg::Polytope &, getBoundingPolytope,
Properties::NON_VIRTUAL,
__osg_Polytope_R1__getBoundingPolytope,
"Get the bounding polytope of the OccluderGeometry. ",
"");
I_Method0(const osg::Polytope &, getBoundingPolytope,
Properties::NON_VIRTUAL,
__C5_osg_Polytope_R1__getBoundingPolytope,
"Get the const bounding polytope of the OccluderGeometry. ",
"");
I_Method1(void, drawImplementation, IN, osg::RenderInfo &, renderInfo,
Properties::VIRTUAL,
__void__drawImplementation__osg_RenderInfo_R1,
"Render the occluder geometry. ",
"");
I_Method0(osg::BoundingBox, computeBound,
Properties::VIRTUAL,
__osg_BoundingBox__computeBound,
"Compute the bounding box around occluder geometry. ",
"");
I_MethodWithDefaults3(void, processGeometry, IN, osg::Drawable *, drawable, , IN, osg::Matrix *, matrix, 0, IN, float, sampleRatio, 1.0f,
Properties::NON_VIRTUAL,
__void__processGeometry__osg_Drawable_P1__osg_Matrix_P1__float,
"",
"");
I_ProtectedMethod0(void, setUpInternalStructures,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__setUpInternalStructures,
"",
"");
I_ProtectedMethod0(void, removeDuplicateVertices,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__removeDuplicateVertices,
"",
"");
I_ProtectedMethod0(void, removeNullTriangles,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__removeNullTriangles,
"",
"");
I_ProtectedMethod0(void, computeNormals,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__computeNormals,
"",
"");
I_ProtectedMethod0(void, buildEdgeMaps,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__buildEdgeMaps,
"",
"");
I_ProtectedMethod2(void, computeLightDirectionSilhouetteEdges, IN, const osg::Vec3 &, lightdirection, IN, osgShadow::OccluderGeometry::UIntList &, silhouetteIndices,
Properties::NON_VIRTUAL,
Properties::CONST,
__void__computeLightDirectionSilhouetteEdges__C5_osg_Vec3_R1__UIntList_R1,
"",
"");
I_ProtectedMethod2(void, computeLightPositionSilhouetteEdges, IN, const osg::Vec3 &, lightpos, IN, osgShadow::OccluderGeometry::UIntList &, silhouetteIndices,
Properties::NON_VIRTUAL,
Properties::CONST,
__void__computeLightPositionSilhouetteEdges__C5_osg_Vec3_R1__UIntList_R1,
"",
"");
I_SimpleProperty(const osg::Polytope &, BoundingPolytope,
__C5_osg_Polytope_R1__getBoundingPolytope,
__void__setBoundingPolytope__C5_osg_Polytope_R1);
END_REFLECTOR
TYPE_NAME_ALIAS(std::vector< osg::Vec3 >, osgShadow::ShadowVolumeGeometry::Vec3List)
TYPE_NAME_ALIAS(std::vector< GLuint >, osgShadow::ShadowVolumeGeometry::UIntList)
BEGIN_ENUM_REFLECTOR(osgShadow::ShadowVolumeGeometry::DrawMode)
I_DeclaringFile("osgShadow/OccluderGeometry");
I_EnumLabel(osgShadow::ShadowVolumeGeometry::GEOMETRY);
I_EnumLabel(osgShadow::ShadowVolumeGeometry::STENCIL_TWO_PASS);
I_EnumLabel(osgShadow::ShadowVolumeGeometry::STENCIL_TWO_SIDED);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowVolumeGeometry)
I_DeclaringFile("osgShadow/OccluderGeometry");
I_BaseType(osg::Drawable);
I_Constructor0(____ShadowVolumeGeometry,
"",
"");
I_ConstructorWithDefaults2(IN, const osgShadow::ShadowVolumeGeometry &, oc, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ShadowVolumeGeometry__C5_ShadowVolumeGeometry_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(void, setDrawMode, IN, osgShadow::ShadowVolumeGeometry::DrawMode, mode,
Properties::NON_VIRTUAL,
__void__setDrawMode__DrawMode,
"",
"");
I_Method0(osgShadow::ShadowVolumeGeometry::DrawMode, getDrawMode,
Properties::NON_VIRTUAL,
__DrawMode__getDrawMode,
"",
"");
I_Method1(void, setVertices, IN, const osgShadow::ShadowVolumeGeometry::Vec3List &, vertices,
Properties::NON_VIRTUAL,
__void__setVertices__C5_Vec3List_R1,
"",
"");
I_Method0(osgShadow::ShadowVolumeGeometry::Vec3List &, getVertices,
Properties::NON_VIRTUAL,
__Vec3List_R1__getVertices,
"",
"");
I_Method0(const osgShadow::ShadowVolumeGeometry::Vec3List &, getVertices,
Properties::NON_VIRTUAL,
__C5_Vec3List_R1__getVertices,
"",
"");
I_Method1(void, setNormals, IN, const osgShadow::ShadowVolumeGeometry::Vec3List &, normals,
Properties::NON_VIRTUAL,
__void__setNormals__C5_Vec3List_R1,
"",
"");
I_Method0(osgShadow::ShadowVolumeGeometry::Vec3List &, getNormals,
Properties::NON_VIRTUAL,
__Vec3List_R1__getNormals,
"",
"");
I_Method0(const osgShadow::ShadowVolumeGeometry::Vec3List &, getNormals,
Properties::NON_VIRTUAL,
__C5_Vec3List_R1__getNormals,
"",
"");
I_Method1(void, drawImplementation, IN, osg::RenderInfo &, renderInfo,
Properties::VIRTUAL,
__void__drawImplementation__osg_RenderInfo_R1,
"Render the occluder geometry. ",
"");
I_Method0(osg::BoundingBox, computeBound,
Properties::VIRTUAL,
__osg_BoundingBox__computeBound,
"Compute the bounding box around occluder geometry. ",
"");
I_SimpleProperty(osgShadow::ShadowVolumeGeometry::DrawMode, DrawMode,
__DrawMode__getDrawMode,
__void__setDrawMode__DrawMode);
I_SimpleProperty(const osgShadow::ShadowVolumeGeometry::Vec3List &, Normals,
__C5_Vec3List_R1__getNormals,
__void__setNormals__C5_Vec3List_R1);
I_SimpleProperty(const osgShadow::ShadowVolumeGeometry::Vec3List &, Vertices,
__C5_Vec3List_R1__getVertices,
__void__setVertices__C5_Vec3List_R1);
END_REFLECTOR
STD_VECTOR_REFLECTOR(std::vector< GLuint >)