Files
OpenSceneGraph/src/osgWrappers/osg/BoundingSphere.cpp
Robert Osfield ec12a1091b Updated wrappers.
2005-05-12 20:06:39 +00:00

39 lines
1.4 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osg/Vec3>
BEGIN_VALUE_REFLECTOR(osg::BoundingSphere)
Constructor0();
Constructor2(IN, const osg::Vec3 &, center, IN, float, radius);
Constructor1(IN, const osg::BoundingSphere &, bs);
Constructor1(IN, const osg::BoundingBox &, bb);
Method0(void, init);
Method0(bool, valid);
Method2(void, set, IN, const osg::Vec3 &, center, IN, float, radius);
Method0(osg::Vec3 &, center);
Method0(const osg::Vec3 &, center);
Method0(float &, radius);
Method0(float, radius);
Method0(float, radius2);
Method1(void, expandBy, IN, const osg::Vec3 &, v);
Method1(void, expandRadiusBy, IN, const osg::Vec3 &, v);
Method1(void, expandBy, IN, const osg::BoundingSphere &, sh);
Method1(void, expandRadiusBy, IN, const osg::BoundingSphere &, sh);
Method1(void, expandBy, IN, const osg::BoundingBox &, bb);
Method1(void, expandRadiusBy, IN, const osg::BoundingBox &, bb);
Method1(bool, contains, IN, const osg::Vec3 &, v);
Method1(bool, intersects, IN, const osg::BoundingSphere &, bs);
END_REFLECTOR