Files
OpenSceneGraph/include/osgProducer/CameraGroup
Robert Osfield 762db56a40 Improvements to the osgProducer lib to better handle Producer's normalized
coord system.

Addition of ReadCameraConfigFile and WriteCameraConfigFile as a tempory
measure for implementing local a C++ read/write of the Producer::CameraConfig, this
will be removed once these implementations or similar have been moved to Producer.
2003-01-18 22:07:59 +00:00

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//C++ header - Open Producer - Copyright (C) 2002 Don Burns
//Distributed under the terms of the GNU LIBRARY GENERAL PUBLIC LICENSE (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_CAMERA_GROUP_H
#define OSG_CAMERA_GROUP_H
#include <Producer/CameraGroup>
#include <osg/Node>
#include <osg/StateSet>
#include <osg/FrameStamp>
#include <osg/DisplaySettings>
#include <osgProducer/SceneHandler>
namespace osgProducer {
class OSGPRODUCER_EXPORT CameraGroup : public Producer::CameraGroup
{
public :
typedef std::vector <osgProducer::SceneHandler *> SceneHandlerList;
CameraGroup();
CameraGroup(Producer::CameraConfig *cfg);
CameraGroup(const std::string& configFile);
virtual ~CameraGroup() {}
void setSceneData( osg::Node *scene );
osg::Node *getSceneData() { return _scene_data.get(); }
const osg::Node *getSceneData() const { return _scene_data.get(); }
void setDisplaySettings( osg::DisplaySettings *ds ) { _ds = ds; }
osg::DisplaySettings *getDisplaySettings() { return _ds.get(); }
const osg::DisplaySettings *getDisplaySettings() const { return _ds.get(); }
void setFrameStamp( osg::FrameStamp* fs );
osg::FrameStamp *getFrameStamp() { return _frameStamp.get(); }
const osg::FrameStamp *getFrameStamp() const { return _frameStamp.get(); }
void setGlobalStateSet( osg::StateSet *sset );
osg::StateSet *getGlobalStateSet() { return _global_stateset.get(); }
const osg::StateSet *getGlobalStateSet() const { return _global_stateset.get(); }
void setBackgroundColor( const osg::Vec4& backgroundColor );
osg::Vec4& getBackgroundColor() { return _background_color; }
const osg::Vec4& getBackgroundColor() const { return _background_color; }
void setLODScale( float bias );
void setFusionDistance( osgUtil::SceneView::FusionDistanceMode mode,float value=1.0f);
void advance();
void realize( ThreadingModel thread_model= SingleThreaded );
virtual void frame();
protected :
osg::ref_ptr<osg::Node> _scene_data;
osg::ref_ptr<osg::StateSet> _global_stateset;
osg::Vec4 _background_color;
SceneHandlerList _shvec;
osg::ref_ptr<osg::DisplaySettings> _ds;
bool _initialized;
osg::ref_ptr<osg::FrameStamp> _frameStamp;
void _init();;
};
}
#endif