Files
OpenSceneGraph/src/osgPlugins/ive/DataInputStream.h

148 lines
4.5 KiB
C++

#ifndef IVE_DATAINPUTSTREAM
#define IVE_DATAINPUTSTREAM 1
#include <iostream> // for ifstream
#include <string>
#include <map>
#include <vector>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Vec2d>
#include <osg/Vec3d>
#include <osg/Vec4d>
#include <osg/Quat>
#include <osg/Array>
#include <osg/Matrix>
#include <osg/Geometry>
#include <osg/Image>
#include <osg/StateSet>
#include <osg/Uniform>
#include <osg/ref_ptr>
#include <osgTerrain/TerrainTile>
#include <osgDB/ReaderWriter>
#include "IveVersion.h"
#include "DataTypeSize.h"
#include "Exception.h"
namespace ive{
class DataInputStream{
public:
DataInputStream(std::istream* istream);
~DataInputStream();
void setOptions(const osgDB::ReaderWriter::Options* options);
const osgDB::ReaderWriter::Options* getOptions() const { return _options.get(); }
inline unsigned int getVersion() const { return _version; }
bool readBool();
char readChar();
unsigned char readUChar();
unsigned short readUShort();
unsigned int readUInt();
int readInt();
int peekInt();
float readFloat();
long readLong();
unsigned long readULong();
double readDouble();
std::string readString();
void readCharArray(char* data, int size);
osg::Vec2 readVec2();
osg::Vec3 readVec3();
osg::Vec4 readVec4();
osg::Vec2d readVec2d();
osg::Vec3d readVec3d();
osg::Vec4d readVec4d();
osg::Plane readPlane();
osg::Vec4ub readVec4ub();
osg::Quat readQuat();
osg::Matrixf readMatrixf();
osg::Matrixd readMatrixd();
osg::Geometry::AttributeBinding readBinding();
osg::Array* readArray();
osg::IntArray* readIntArray();
osg::UByteArray* readUByteArray();
osg::UShortArray* readUShortArray();
osg::UIntArray* readUIntArray();
osg::Vec4ubArray* readVec4ubArray();
osg::FloatArray* readFloatArray();
osg::Vec2Array* readVec2Array();
osg::Vec3Array* readVec3Array();
osg::Vec4Array* readVec4Array();
osg::Vec2bArray* readVec2bArray();
osg::Vec3bArray* readVec3bArray();
osg::Vec4bArray* readVec4bArray();
osg::Vec2sArray* readVec2sArray();
osg::Vec3sArray* readVec3sArray();
osg::Vec4sArray* readVec4sArray();
osg::Vec2dArray* readVec2dArray();
osg::Vec3dArray* readVec3dArray();
osg::Vec4dArray* readVec4dArray();
osg::Image* readImage(std::string s);
osg::Image* readImage(IncludeImageMode mode);
osg::Image* readImage();
osg::StateSet* readStateSet();
osg::StateAttribute* readStateAttribute();
osg::Uniform* readUniform();
osg::Shader* readShader();
osg::Drawable* readDrawable();
osg::Shape* readShape();
osg::Node* readNode();
osgTerrain::Layer* readLayer();
osgTerrain::Locator* readLocator();
// Set and get if must be generated external reference ive files
void setLoadExternalReferenceFiles(bool b) {_loadExternalReferenceFiles=b;};
bool getLoadExternalReferenceFiles() {return _loadExternalReferenceFiles;};
typedef std::map<std::string, osg::ref_ptr<osg::Image> > ImageMap;
typedef std::map<int,osg::ref_ptr<osg::StateSet> > StateSetMap;
typedef std::map<int,osg::ref_ptr<osg::StateAttribute> > StateAttributeMap;
typedef std::map<int,osg::ref_ptr<osg::Uniform> > UniformMap;
typedef std::map<int,osg::ref_ptr<osg::Shader> > ShaderMap;
typedef std::map<int,osg::ref_ptr<osg::Drawable> > DrawableMap;
typedef std::map<int,osg::ref_ptr<osg::Shape> > ShapeMap;
typedef std::map<int,osg::ref_ptr<osg::Node> > NodeMap;
typedef std::map<int,osg::ref_ptr<osgTerrain::Layer> > LayerMap;
typedef std::map<int,osg::ref_ptr<osgTerrain::Locator> > LocatorMap;
bool _verboseOutput;
std::istream* _istream;
int _byteswap;
private:
int _version;
bool _peeking;
int _peekValue;
ImageMap _imageMap;
StateSetMap _statesetMap;
StateAttributeMap _stateAttributeMap;
UniformMap _uniformMap;
ShaderMap _shaderMap;
DrawableMap _drawableMap;
ShapeMap _shapeMap;
NodeMap _nodeMap;
LayerMap _layerMap;
LocatorMap _locatorMap;
bool _loadExternalReferenceFiles;
osg::ref_ptr<const osgDB::ReaderWriter::Options> _options;
};
}
#endif // IVE_DATAINPUTSTREAM