related support into osgViewer::Viewer and osgViewer::StatsHandler. Added lazy updating of text in StatsHandler HUD to minimize the impact of slow text updating on observed frame rates.
54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Drawable>
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#include <osg/Matrix>
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#include <osg/RenderInfo>
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#include <osgUtil/RenderLeaf>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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#include <osgUtil/StateGraph>
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BEGIN_OBJECT_REFLECTOR(osgUtil::RenderLeaf)
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I_BaseType(osg::Referenced);
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I_ConstructorWithDefaults4(IN, osg::Drawable *, drawable, , IN, osg::RefMatrix *, projection, , IN, osg::RefMatrix *, modelview, , IN, float, depth, 0.0f,
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____RenderLeaf__osg_Drawable_P1__osg_RefMatrix_P1__osg_RefMatrix_P1__float,
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"",
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"");
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I_MethodWithDefaults4(void, set, IN, osg::Drawable *, drawable, , IN, osg::RefMatrix *, projection, , IN, osg::RefMatrix *, modelview, , IN, float, depth, 0.0f,
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__void__set__osg_Drawable_P1__osg_RefMatrix_P1__osg_RefMatrix_P1__float,
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"",
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"");
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I_Method0(void, reset,
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__void__reset,
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"",
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"");
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I_Method2(void, render, IN, osg::RenderInfo &, renderInfo, IN, osgUtil::RenderLeaf *, previous,
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__void__render__osg_RenderInfo_R1__RenderLeaf_P1,
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"",
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"");
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I_PublicMemberProperty(osgUtil::StateGraph *, _parent);
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I_PublicMemberProperty(osg::Drawable *, _drawable);
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I_PublicMemberProperty(osg::ref_ptr< osg::RefMatrix >, _projection);
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I_PublicMemberProperty(osg::ref_ptr< osg::RefMatrix >, _modelview);
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I_PublicMemberProperty(float, _depth);
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I_PublicMemberProperty(bool, _dynamic);
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END_REFLECTOR
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