Files
OpenSceneGraph/src/osgPlugins/flt/Pool.cpp

114 lines
2.3 KiB
C++

// Pool.cpp
#if defined(WIN32) && !defined(__CYGWIN__)
#pragma warning( disable : 4786 )
#endif
#include <osg/Vec4>
#include <osg/Texture>
#include "MaterialPaletteRecord.h"
#include "OldMaterialPaletteRecord.h"
#include "Pool.h"
using namespace flt;
osg::Vec4 ColorPool::getColor(int nColorIndex)
{
osg::Vec4 col(1,1,1,1);
if (nColorIndex >= 0)
{
int index = nColorIndex / 128; // = nColorIndex >> 7
float intensity = (nColorIndex % 128) / 128.0f; // = nColorIndex & 0x7f
ColorName* cn = getColorName(index);
if (cn)
col = cn->getColor();
col[0] *= intensity;
col[1] *= intensity;
col[2] *= intensity;
}
return col;
}
void ColorPool::addColor(int nIndex, const osg::Vec4& color)
{
if (nIndex >= 0)
{
ColorName* colorname = new ColorName;
colorname->setColor(color);
_colorNameMap[nIndex] = colorname;
}
}
ColorPool::ColorName* ColorPool::getColorName(int nIndex)
{
ColorNameMap::iterator itr = _colorNameMap.find(nIndex);
if (itr != _colorNameMap.end())
return (*itr).second.get();
return NULL;
}
////////////////////////////////////////////////////////////////////
osg::StateSet* TexturePool::getTexture(int nIndex)
{
TexturePaletteMap::iterator fitr = _textureMap.find(nIndex);
if (fitr != _textureMap.end())
return (*fitr).second.get();
else
return NULL;
}
void TexturePool::addTexture(int nIndex, osg::StateSet* stateset)
{
_textureMap[nIndex] = stateset;
}
////////////////////////////////////////////////////////////////////
MaterialPool::PoolMaterial* MaterialPool::getMaterial(int nIndex)
{
if (nIndex < 0) return NULL;
MaterialMap::iterator fitr = _MaterialMap.find(nIndex);
if (fitr != _MaterialMap.end())
return (*fitr).second.get();
return NULL;
}
void MaterialPool::addMaterial(int nIndex, PoolMaterial* material)
{
_MaterialMap[nIndex] = material;
}
osg::Group* InstancePool::getInstance(int nIndex)
{
InstanceMap::iterator fitr = _instanceMap.find(nIndex);
if (fitr != _instanceMap.end())
return (*fitr).second.get();
else
return NULL;
}
void InstancePool::addInstance(int nIndex, osg::Group* instance)
{
_instanceMap[nIndex] = instance;
}