Files
OpenSceneGraph/src/osgPlugins/osgTerrain/HeightFieldLayer.cpp
Robert Osfield ed617f87df Introduce the concept of layer set name, using the osg::Object::s/getName() to store
the setname, and using a compound string (set:setname:filename) in place of standard filename when reading and writing
files.
2008-08-28 16:15:57 +00:00

84 lines
2.3 KiB
C++

#include <osgTerrain/Layer>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/ReadFile>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool HeightFieldLayer_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool HeightFieldLayer_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy HeightFieldLayer_Proxy
(
new osgTerrain::HeightFieldLayer,
"HeightFieldLayer",
"Object Layer HeightFieldLayer",
HeightFieldLayer_readLocalData,
HeightFieldLayer_writeLocalData
);
bool HeightFieldLayer_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgTerrain::HeightFieldLayer& layer = static_cast<osgTerrain::HeightFieldLayer&>(obj);
bool itrAdvanced = false;
if (fr.matchSequence("file %w") || fr.matchSequence("file %s"))
{
std::string setname;
std::string filename;
osgTerrain::extractSetNameAndFileName(fr[1].getStr(),setname, filename);
if (!filename.empty())
{
osg::ref_ptr<osg::HeightField> hf = osgDB::readHeightFieldFile(filename);
if (hf.valid())
{
layer.setName(setname);
layer.setFileName(filename);
layer.setHeightField(hf.get());
}
}
fr += 2;
itrAdvanced = true;
}
osg::ref_ptr<osg::Object> readObject = fr.readObjectOfType(osgDB::type_wrapper<osg::HeightField>());
if (readObject.valid()) itrAdvanced = true;
osg::HeightField* hf = dynamic_cast<osg::HeightField*>(readObject.get());
if (hf)
{
layer.setHeightField(hf);
}
return itrAdvanced;
}
bool HeightFieldLayer_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgTerrain::HeightFieldLayer& layer = static_cast<const osgTerrain::HeightFieldLayer&>(obj);
if (!layer.getFileName().empty())
{
std::string str = osgTerrain::createCompondSetNameAndFileName(layer.getName(), layer.getFileName());
fw.indent()<<"file "<< str << std::endl;
}
else
{
if (layer.getHeightField())
{
fw.writeObject(*layer.getHeightField());
}
}
return true;
}