138 lines
6.1 KiB
C++
138 lines
6.1 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Matrix>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/Program>
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#include <osg/StateSet>
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#include <osg/Uniform>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osg/Vec4>
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TYPE_NAME_ALIAS(std::vector< osg::StateSet * >, osg::Uniform::ParentList);
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BEGIN_ENUM_REFLECTOR(osg::Uniform::Type)
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EnumLabel(osg::Uniform::FLOAT);
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EnumLabel(osg::Uniform::FLOAT_VEC2);
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EnumLabel(osg::Uniform::FLOAT_VEC3);
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EnumLabel(osg::Uniform::FLOAT_VEC4);
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EnumLabel(osg::Uniform::INT);
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EnumLabel(osg::Uniform::INT_VEC2);
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EnumLabel(osg::Uniform::INT_VEC3);
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EnumLabel(osg::Uniform::INT_VEC4);
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EnumLabel(osg::Uniform::BOOL);
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EnumLabel(osg::Uniform::BOOL_VEC2);
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EnumLabel(osg::Uniform::BOOL_VEC3);
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EnumLabel(osg::Uniform::BOOL_VEC4);
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EnumLabel(osg::Uniform::FLOAT_MAT2);
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EnumLabel(osg::Uniform::FLOAT_MAT3);
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EnumLabel(osg::Uniform::FLOAT_MAT4);
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EnumLabel(osg::Uniform::SAMPLER_1D);
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EnumLabel(osg::Uniform::SAMPLER_2D);
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EnumLabel(osg::Uniform::SAMPLER_3D);
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EnumLabel(osg::Uniform::SAMPLER_CUBE);
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EnumLabel(osg::Uniform::SAMPLER_1D_SHADOW);
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EnumLabel(osg::Uniform::SAMPLER_2D_SHADOW);
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EnumLabel(osg::Uniform::UNDEFINED);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::Uniform)
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BaseType(osg::Object);
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Constructor0();
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Constructor2(IN, const char *, name, IN, osg::Uniform::Type, type);
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ConstructorWithDefaults2(IN, const osg::Uniform &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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Method1(bool, setType, IN, osg::Uniform::Type, t);
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Method1(bool, setName, IN, const std::string &, name);
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Method0(const std::string &, getName);
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Method0(const osg::Uniform::Type, getType);
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Constructor2(IN, const char *, name, IN, float, f);
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Constructor2(IN, const char *, name, IN, int, i);
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Constructor2(IN, const char *, name, IN, bool, b);
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Constructor2(IN, const char *, name, IN, const osg::Vec2 &, v2);
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Constructor2(IN, const char *, name, IN, const osg::Vec3 &, v3);
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Constructor2(IN, const char *, name, IN, const osg::Vec4 &, v4);
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Constructor2(IN, const char *, name, IN, const osg::Matrix &, m4);
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Constructor3(IN, const char *, name, IN, int, i0, IN, int, i1);
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Constructor4(IN, const char *, name, IN, int, i0, IN, int, i1, IN, int, i2);
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Constructor5(IN, const char *, name, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3);
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Constructor3(IN, const char *, name, IN, bool, b0, IN, bool, b1);
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Constructor4(IN, const char *, name, IN, bool, b0, IN, bool, b1, IN, bool, b2);
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Constructor5(IN, const char *, name, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3);
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Method1(int, compare, IN, const osg::Uniform &, rhs);
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Method1(int, compareData, IN, const osg::Uniform &, rhs);
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Method1(void, copyData, IN, const osg::Uniform &, rhs);
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Method0(const osg::Uniform::ParentList &, getParents);
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Method0(osg::Uniform::ParentList, getParents);
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Method1(osg::StateSet *, getParent, IN, unsigned int, i);
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Method1(const osg::StateSet *, getParent, IN, unsigned int, i);
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Method0(unsigned int, getNumParents);
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Method1(bool, set, IN, float, f);
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Method1(bool, set, IN, int, i);
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Method1(bool, set, IN, bool, b);
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Method1(bool, set, IN, const osg::Vec2 &, v2);
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Method1(bool, set, IN, const osg::Vec3 &, v3);
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Method1(bool, set, IN, const osg::Vec4 &, v4);
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Method1(bool, set, IN, const osg::Matrix &, m4);
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Method2(bool, set, IN, int, i0, IN, int, i1);
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Method3(bool, set, IN, int, i0, IN, int, i1, IN, int, i2);
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Method4(bool, set, IN, int, i0, IN, int, i1, IN, int, i2, IN, int, i3);
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Method2(bool, set, IN, bool, b0, IN, bool, b1);
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Method3(bool, set, IN, bool, b0, IN, bool, b1, IN, bool, b2);
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Method4(bool, set, IN, bool, b0, IN, bool, b1, IN, bool, b2, IN, bool, b3);
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Method1(bool, get, IN, float &, f);
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Method1(bool, get, IN, int &, i);
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Method1(bool, get, IN, bool &, b);
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Method1(bool, get, IN, osg::Vec2 &, v2);
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Method1(bool, get, IN, osg::Vec3 &, v3);
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Method1(bool, get, IN, osg::Vec4 &, v4);
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Method1(bool, get, IN, osg::Matrix &, m4);
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Method2(bool, get, IN, int &, i0, IN, int &, i1);
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Method3(bool, get, IN, int &, i0, IN, int &, i1, IN, int &, i2);
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Method4(bool, get, IN, int &, i0, IN, int &, i1, IN, int &, i2, IN, int &, i3);
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Method2(bool, get, IN, bool &, b0, IN, bool &, b1);
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Method3(bool, get, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2);
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Method4(bool, get, IN, bool &, b0, IN, bool &, b1, IN, bool &, b2, IN, bool &, b3);
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Method1(void, setUpdateCallback, IN, osg::Uniform::Callback *, uc);
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Method0(osg::Uniform::Callback *, getUpdateCallback);
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Method0(const osg::Uniform::Callback *, getUpdateCallback);
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Method1(void, setEventCallback, IN, osg::Uniform::Callback *, ec);
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Method0(osg::Uniform::Callback *, getEventCallback);
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Method0(const osg::Uniform::Callback *, getEventCallback);
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Method2(void, apply, IN, const osg::GL2Extensions *, ext, IN, GLint, location);
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WriteOnlyPropertyWithReturnType(bool, , bool);
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Property(osg::Uniform::Callback *, EventCallback);
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PropertyWithReturnType(const std::string &, Name, bool);
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ArrayProperty_G(osg::StateSet *, Parent, Parents, unsigned int, void);
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ReadOnlyProperty(osg::Uniform::ParentList, Parents);
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WriteOnlyPropertyWithReturnType(osg::Uniform::Type, Type, bool);
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Property(osg::Uniform::Callback *, UpdateCallback);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::Uniform::Callback)
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VirtualBaseType(osg::Object);
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Constructor0();
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Constructor2(IN, const osg::Uniform::Callback &, x, IN, const osg::CopyOp &, x);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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END_REFLECTOR
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