277 lines
7.6 KiB
C++
277 lines
7.6 KiB
C++
// Pool.cpp
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#if defined(_MSC_VER)
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#pragma warning( disable : 4786 )
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#endif
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#include <osg/Vec4>
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#include <osg/Texture2D>
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#include <osg/TexEnv>
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#include <osgDB/ReadFile>
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#include <osgDB/Registry>
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#include "MaterialPaletteRecord.h"
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#include "OldMaterialPaletteRecord.h"
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#include "Pool.h"
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#include "Registry.h"
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#include <stdio.h>
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using namespace flt;
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osg::Vec4 ColorPool::getColor(int nColorIntensity)
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{
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// nColorIntensity:
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// bit 0-6: intensity
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// bit 7-15 color index
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osg::Vec4 col(1,1,1,1);
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if (nColorIntensity >= 0)
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{
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ColorName* cn = getColorName(nColorIntensity >> 7);
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if (cn)
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col = cn->getColor();
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float intensity = (float)(nColorIntensity & 0x7f)/127.f;
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col[0] *= intensity;
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col[1] *= intensity;
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col[2] *= intensity;
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}
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return col;
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}
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// getColor for version 11, 12 & 13.
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osg::Vec4 ColorPool::getOldColor(int nColorIntensity)
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{
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// nColorIntensity:
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// bit 0-6: intensity
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// bit 7-11 color index
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// bit 12 fixed intensity bit
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osg::Vec4 col(1,1,1,1);
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if (nColorIntensity >= 0)
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{
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int nIndex;
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bool bFixedIntensity = (nColorIntensity & 0x1000) ? true : false;
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if (bFixedIntensity)
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nIndex = (nColorIntensity & 0x0fff)+(4096>>7);
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else
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nIndex = nColorIntensity >> 7;
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ColorName* cn = getColorName(nIndex);
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if (cn)
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col = cn->getColor();
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// intensity
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if (!bFixedIntensity)
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{
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float intensity = (float)(nColorIntensity & 0x7f)/127.f;
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col[0] *= intensity;
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col[1] *= intensity;
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col[2] *= intensity;
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}
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}
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return col;
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}
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void ColorPool::addColor(int nIndex, const osg::Vec4& color)
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{
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if (nIndex >= 0)
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{
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ColorName* colorname = new ColorName;
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colorname->setColor(color);
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_colorNameMap[nIndex] = colorname;
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}
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}
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ColorPool::ColorName* ColorPool::getColorName(int nIndex)
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{
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ColorNameMap::iterator itr = _colorNameMap.find(nIndex);
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if (itr != _colorNameMap.end())
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return (*itr).second.get();
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return NULL;
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}
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////////////////////////////////////////////////////////////////////
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osg::StateSet* TexturePool::getTexture(int nIndex, int fltVersion)
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{
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TexturePaletteMap::iterator fitr = _textureMap.find(nIndex);
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if (fitr != _textureMap.end())
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{
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return (*fitr).second.get();
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}
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else
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{
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// no existing texture state set set up so lets look
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// for a file name for this nIndex..
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TextureNameMap::iterator nitr = _textureNameMap.find(nIndex);
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if (nitr != _textureNameMap.end())
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{
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const std::string& textureName = (*nitr).second;
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// Valid index, find the texture
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// Get StateSet containing texture from registry pool.
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osg::StateSet* textureStateSet = Registry::instance()->getTexture(textureName);
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if (textureStateSet)
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{
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// Add texture to local pool to be ab121le to get by index.
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addTexture(nIndex, textureStateSet);
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}
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else
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{
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CERR<<"setTexture attempting to load ("<<textureName<<")"<<std::endl;
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unsigned int unit = 0;
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// Read texture and attribute file
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osg::ref_ptr<osg::Image> image = osgDB::readImageFile(textureName);
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if (image.valid())
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{
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std::string attrName(textureName);
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attrName += ".attr";
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// Read attribute file
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char options[256];
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sprintf(options,"FLT_VER %d",fltVersion);
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osgDB::Registry::instance()->setOptions(new osgDB::ReaderWriter::Options(options));
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textureStateSet = dynamic_cast<osg::StateSet*>(osgDB::readObjectFile(attrName));
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osgDB::Registry::instance()->setOptions(NULL); // Delete options
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// if not found create default StateSet
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if (textureStateSet == NULL)
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{
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textureStateSet = new osg::StateSet;
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osg::Texture2D* osgTexture = new osg::Texture2D;
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osgTexture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::REPEAT);
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osgTexture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::REPEAT);
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textureStateSet->setTextureAttributeAndModes( unit, osgTexture,osg::StateAttribute::ON);
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osg::TexEnv* osgTexEnv = new osg::TexEnv;
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osgTexEnv->setMode(osg::TexEnv::MODULATE);
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textureStateSet->setTextureAttribute( unit, osgTexEnv );
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}
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osg::Texture2D *osgTexture = dynamic_cast<osg::Texture2D*>(textureStateSet->getTextureAttribute( unit, osg::StateAttribute::TEXTURE));
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if (osgTexture == NULL)
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{
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osgTexture = new osg::Texture2D;
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textureStateSet->setTextureAttributeAndModes( unit, osgTexture,osg::StateAttribute::ON);
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}
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osgTexture->setImage(image.get());
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}
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else
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{
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// invalid image file, register an empty state set
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textureStateSet = new osg::StateSet;
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}
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// Add new texture to registry pool
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// ( umm... should this have reference to the texture unit? RO. July2002)
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Registry::instance()->addTexture(textureName, textureStateSet);
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// Also add to local pool to be able to get texture by index.
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// ( umm... should this have reference to the texture unit? RO. July2002)
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addTexture(nIndex, textureStateSet);
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CERR<<"Registry::instance()->addTexture("<<textureName<<", "<<textureStateSet<<")"<<std::endl;
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CERR<<"pTexturePool->addTexture("<<nIndex<<", "<<textureStateSet<<")"<<std::endl;
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}
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return textureStateSet;
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}
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}
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return NULL;
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}
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std::string* TexturePool::getTextureName(int nIndex)
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{
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TextureNameMap::iterator fitr = _textureNameMap.find(nIndex);
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if (fitr != _textureNameMap.end())
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return &(*fitr).second;
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else
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return NULL;
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}
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void TexturePool::addTexture(int nIndex, osg::StateSet* stateset)
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{
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_textureMap[nIndex] = stateset;
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}
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void TexturePool::addTextureName(int nIndex, const std::string& name)
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{
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_textureNameMap[nIndex] = name;
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}
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////////////////////////////////////////////////////////////////////
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osg::Light* LightPool::getLight(int nIndex)
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{
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if (nIndex < 0) return NULL;
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LightPaletteMap::iterator fitr = _lightMap.find(nIndex);
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if (fitr != _lightMap.end())
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return (*fitr).second.get();
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return NULL;
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}
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void LightPool::addLight(int nIndex, osg::Light* light)
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{
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_lightMap[nIndex] = light;
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}
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MaterialPool::PoolMaterial* MaterialPool::getMaterial(int nIndex)
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{
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if (nIndex < 0) return NULL;
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MaterialMap::iterator fitr = _MaterialMap.find(nIndex);
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if (fitr != _MaterialMap.end())
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return (*fitr).second.get();
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return NULL;
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}
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void MaterialPool::addMaterial(int nIndex, PoolMaterial* material)
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{
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_MaterialMap[nIndex] = material;
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}
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osg::Group* InstancePool::getInstance(int nIndex)
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{
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InstanceMap::iterator fitr = _instanceMap.find(nIndex);
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if (fitr != _instanceMap.end())
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return (*fitr).second.get();
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else
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return NULL;
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}
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void InstancePool::addInstance(int nIndex, osg::Group* instance)
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{
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_instanceMap[nIndex] = instance;
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}
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