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OpenSceneGraph/include/osgSim/BlinkSequence
Robert Osfield e02ae73edc Added osgSim library which encapulsulates light points.
Added osglightpoint demo.
2002-11-19 10:57:40 +00:00

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//C++ header - Open Scene Graph Simulation - Copyright (C) 1998-2002 Robert Osfield
// Distributed under the terms of the GNU General Public License (GPL)
// as published by the Free Software Foundation.
//
// All software using osgSim must be GPL'd or excempted via the
// purchase of the Open Scene Graph Professional License (OSGPL)
// for further information contact robert@openscenegraph.com.
#ifndef OSGSIM_BLINKSQUENCE
#define OSGSIM_BLINKSQUENCE 1
#include <osgSim/Export>
#include <osg/Quat>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/ref_ptr>
#include <vector>
namespace osgSim {
class OSGSIM_EXPORT BlinkSequence : public osg::Referenced
{
public:
/** sequence group which can be used to synchronize related blink sequences.*/
class OSGSIM_EXPORT SequenceGroup : public osg::Referenced
{
public:
SequenceGroup();
SequenceGroup(double baseTime);
double _baseTime;
};
BlinkSequence();
BlinkSequence(const BlinkSequence& bs);
/** add a pulse of specified color and duration to the BlinkSequence.*/
inline void addPulse(double length,const osg::Vec4& color);
/** get the total pulse period of the blink sequence, which is equal to the sum of all the pulse periods.*/
inline double getPulsePeriod() const { return _pulsePeriod; }
/** set the sequence group which can be used to synchronize related blink sequences.*/
inline void setSequenceGroup(SequenceGroup* sg) { _sequenceGroup = sg; }
/** get the non const sequence group.*/
inline SequenceGroup* getSequenceGroup() { return _sequenceGroup.get(); }
/** get the const sequence group.*/
inline const SequenceGroup* getSequenceGroup() const { return _sequenceGroup.get(); }
/** set the phase shift of the blink sequence, this would be used to shift a sequence within a sequence group.*/
inline void setPhaseShift(double ps) { _phaseShift = ps; }
/** get the pahse shift.*/
inline double getPhaseShift() const { return _phaseShift; }
/** compute the local time clamped to this BlinkSequences period, and accounting for the phase shift and sequence group.*/
inline double localTime(double time) const;
/** compute the color for the time interval sepecifed. Averages the colors if the length is greater than the current pulse.*/
inline osg::Vec4 color(double time,double length) const;
protected:
typedef std::pair<double,osg::Vec4> IntervalColor;
typedef std::vector<IntervalColor> PulseData;
double _pulsePeriod;
double _phaseShift;
PulseData _pulseData;
osg::ref_ptr<SequenceGroup> _sequenceGroup;
};
inline double BlinkSequence::localTime(double time) const
{
if (_sequenceGroup.valid()) time -= _sequenceGroup->_baseTime;
time -= _phaseShift;
return time - floor(time/_pulsePeriod)*_pulsePeriod;
}
inline void BlinkSequence::addPulse(double length,const osg::Vec4& color)
{
_pulseData.push_back(IntervalColor(length,color));
_pulsePeriod += length;
}
inline osg::Vec4 BlinkSequence::color(double time,double length) const
{
if (_pulseData.empty()) return osg::Vec4(1.0f,1.0f,1.0f,1.0f);
double lt = localTime(time);
PulseData::const_iterator itr = _pulseData.begin();
// find the first sample at this time point.
while (lt>itr->first)
{
lt -= itr->first;
++itr;
if (itr==_pulseData.end()) itr = _pulseData.begin();
}
// if time interval fits inside the current pulse
// then simply return this pulses color value.
if (lt+length<=itr->first)
{
return itr->second;
}
// time length exceeds the current pulse therefore
// we have to average out the pules to get the correct
// results...
// accumulate final part of the first active pulses.
osg::Vec4 color(itr->second*(itr->first-lt));
double len = length-(itr->first-lt);
++itr;
if (itr==_pulseData.end()) itr = _pulseData.begin();
// accumulate all the whole pluses pulses.
while (len>itr->first)
{
len -= itr->first;
color += itr->second*itr->first;
++itr;
if (itr==_pulseData.end()) itr = _pulseData.begin();
}
// add remaining part of the final pulse.
color += itr->second*len;
// normalise the time waited color.
color /= length;
return color;
}
}
#endif