Files
OpenSceneGraph/src/osgWrappers/osgGA/StateSetManipulator.cpp
Robert Osfield 45ac890f37 Updated wrappers
2008-03-14 15:33:59 +00:00

205 lines
7.6 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/ApplicationUsage>
#include <osg/PolygonMode>
#include <osg/StateSet>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgGA/StateSetManipulator>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgGA::StateSetManipulator)
I_DeclaringFile("osgGA/StateSetManipulator");
I_BaseType(osgGA::GUIEventHandler);
I_ConstructorWithDefaults1(IN, osg::StateSet *, stateset, 0,
Properties::NON_EXPLICIT,
____StateSetManipulator__osg_StateSet_P1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(void, setStateSet, IN, osg::StateSet *, x,
Properties::VIRTUAL,
__void__setStateSet__osg_StateSet_P1,
"attach a STATESTATE to the manipulator to be used for specifying view. ",
"");
I_Method0(osg::StateSet *, getStateSet,
Properties::VIRTUAL,
__osg_StateSet_P1__getStateSet,
"get the attached a STATESTATE. ",
"");
I_Method0(const osg::StateSet *, getStateSet,
Properties::VIRTUAL,
__C5_osg_StateSet_P1__getStateSet,
"get the attached a STATESTATE. ",
"");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Handle events, return true if handled, false otherwise. ",
"");
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
Properties::VIRTUAL,
__void__getUsage__osg_ApplicationUsage_R1,
"Get the keyboard and mouse usage of this manipulator. ",
"");
I_Method1(void, setMaximumNumOfTextureUnits, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__void__setMaximumNumOfTextureUnits__unsigned_int,
"",
"");
I_Method0(unsigned int, getMaximumNumOfTextureUnits,
Properties::NON_VIRTUAL,
__unsigned_int__getMaximumNumOfTextureUnits,
"",
"");
I_Method1(void, setBackfaceEnabled, IN, bool, newbackface,
Properties::NON_VIRTUAL,
__void__setBackfaceEnabled__bool,
"",
"");
I_Method0(bool, getBackfaceEnabled,
Properties::NON_VIRTUAL,
__bool__getBackfaceEnabled,
"",
"");
I_Method1(void, setLightingEnabled, IN, bool, newlighting,
Properties::NON_VIRTUAL,
__void__setLightingEnabled__bool,
"",
"");
I_Method0(bool, getLightingEnabled,
Properties::NON_VIRTUAL,
__bool__getLightingEnabled,
"",
"");
I_Method1(void, setTextureEnabled, IN, bool, newtexture,
Properties::NON_VIRTUAL,
__void__setTextureEnabled__bool,
"",
"");
I_Method0(bool, getTextureEnabled,
Properties::NON_VIRTUAL,
__bool__getTextureEnabled,
"",
"");
I_Method1(void, setPolygonMode, IN, osg::PolygonMode::Mode, newpolygonmode,
Properties::NON_VIRTUAL,
__void__setPolygonMode__osg_PolygonMode_Mode,
"",
"");
I_Method0(osg::PolygonMode::Mode, getPolygonMode,
Properties::NON_VIRTUAL,
__osg_PolygonMode_Mode__getPolygonMode,
"",
"");
I_Method0(void, cyclePolygonMode,
Properties::NON_VIRTUAL,
__void__cyclePolygonMode,
"",
"");
I_Method1(void, setKeyEventToggleBackfaceCulling, IN, int, key,
Properties::NON_VIRTUAL,
__void__setKeyEventToggleBackfaceCulling__int,
"",
"");
I_Method0(int, getKeyEventToggleBackfaceCulling,
Properties::NON_VIRTUAL,
__int__getKeyEventToggleBackfaceCulling,
"",
"");
I_Method1(void, setKeyEventToggleLighting, IN, int, key,
Properties::NON_VIRTUAL,
__void__setKeyEventToggleLighting__int,
"",
"");
I_Method0(int, getKeyEventToggleLighting,
Properties::NON_VIRTUAL,
__int__getKeyEventToggleLighting,
"",
"");
I_Method1(void, setKeyEventToggleTexturing, IN, int, key,
Properties::NON_VIRTUAL,
__void__setKeyEventToggleTexturing__int,
"",
"");
I_Method0(int, getKeyEventToggleTexturing,
Properties::NON_VIRTUAL,
__int__getKeyEventToggleTexturing,
"",
"");
I_Method1(void, setKeyEventCyclePolygonMode, IN, int, key,
Properties::NON_VIRTUAL,
__void__setKeyEventCyclePolygonMode__int,
"",
"");
I_Method0(int, getKeyEventCyclePolygonMode,
Properties::NON_VIRTUAL,
__int__getKeyEventCyclePolygonMode,
"",
"");
I_ProtectedMethod0(void, clone,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__clone,
"",
"");
I_ProtectedMethod0(osg::PolygonMode *, getOrCreatePolygonMode,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__osg_PolygonMode_P1__getOrCreatePolygonMode,
"",
"");
I_SimpleProperty(bool, BackfaceEnabled,
__bool__getBackfaceEnabled,
__void__setBackfaceEnabled__bool);
I_SimpleProperty(int, KeyEventCyclePolygonMode,
__int__getKeyEventCyclePolygonMode,
__void__setKeyEventCyclePolygonMode__int);
I_SimpleProperty(int, KeyEventToggleBackfaceCulling,
__int__getKeyEventToggleBackfaceCulling,
__void__setKeyEventToggleBackfaceCulling__int);
I_SimpleProperty(int, KeyEventToggleLighting,
__int__getKeyEventToggleLighting,
__void__setKeyEventToggleLighting__int);
I_SimpleProperty(int, KeyEventToggleTexturing,
__int__getKeyEventToggleTexturing,
__void__setKeyEventToggleTexturing__int);
I_SimpleProperty(bool, LightingEnabled,
__bool__getLightingEnabled,
__void__setLightingEnabled__bool);
I_SimpleProperty(unsigned int, MaximumNumOfTextureUnits,
__unsigned_int__getMaximumNumOfTextureUnits,
__void__setMaximumNumOfTextureUnits__unsigned_int);
I_SimpleProperty(osg::PolygonMode::Mode, PolygonMode,
__osg_PolygonMode_Mode__getPolygonMode,
__void__setPolygonMode__osg_PolygonMode_Mode);
I_SimpleProperty(osg::StateSet *, StateSet,
__osg_StateSet_P1__getStateSet,
__void__setStateSet__osg_StateSet_P1);
I_SimpleProperty(bool, TextureEnabled,
__bool__getTextureEnabled,
__void__setTextureEnabled__bool);
END_REFLECTOR