211 lines
8.3 KiB
C++
211 lines
8.3 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Light>
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#include <osg/Object>
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#include <osg/Shader>
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#include <osg/Vec2s>
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#include <osgShadow/StandardShadowMap>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(osgShadow::StandardShadowMap, osgShadow::StandardShadowMap::ThisClass)
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TYPE_NAME_ALIAS(osgShadow::DebugShadowMap, osgShadow::StandardShadowMap::BaseClass)
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BEGIN_OBJECT_REFLECTOR(osgShadow::StandardShadowMap)
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I_DeclaringFile("osgShadow/StandardShadowMap");
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I_BaseType(osgShadow::DebugShadowMap);
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I_Constructor0(____StandardShadowMap,
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"Classic OSG constructor. ",
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"");
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I_ConstructorWithDefaults2(IN, const osgShadow::StandardShadowMap &, ssm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____StandardShadowMap__C5_StandardShadowMap_R1__C5_osg_CopyOp_R1,
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"Classic OSG cloning constructor. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Declaration of standard OSG object methods. ",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setBaseTextureUnit, IN, unsigned int, unit,
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Properties::NON_VIRTUAL,
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__void__setBaseTextureUnit__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getBaseTextureUnit,
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Properties::NON_VIRTUAL,
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__unsigned_int__getBaseTextureUnit,
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"",
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"");
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I_Method1(void, setShadowTextureUnit, IN, unsigned int, unit,
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Properties::NON_VIRTUAL,
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__void__setShadowTextureUnit__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getShadowTextureUnit,
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Properties::NON_VIRTUAL,
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__unsigned_int__getShadowTextureUnit,
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"",
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"");
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I_Method1(void, setBaseTextureCoordIndex, IN, unsigned int, index,
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Properties::NON_VIRTUAL,
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__void__setBaseTextureCoordIndex__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getBaseTextureCoordIndex,
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Properties::NON_VIRTUAL,
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__unsigned_int__getBaseTextureCoordIndex,
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"",
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"");
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I_Method1(void, setShadowTextureCoordIndex, IN, unsigned int, index,
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Properties::NON_VIRTUAL,
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__void__setShadowTextureCoordIndex__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getShadowTextureCoordIndex,
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Properties::NON_VIRTUAL,
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__unsigned_int__getShadowTextureCoordIndex,
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"",
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"");
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I_Method1(void, setTextureSize, IN, const osg::Vec2s &, textureSize,
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Properties::NON_VIRTUAL,
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__void__setTextureSize__C5_osg_Vec2s_R1,
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"",
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"");
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I_Method0(osg::Vec2s, getTextureSize,
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Properties::NON_VIRTUAL,
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__osg_Vec2s__getTextureSize,
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"",
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"");
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I_Method1(void, setLight, IN, osg::Light *, light,
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Properties::NON_VIRTUAL,
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__void__setLight__osg_Light_P1,
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"",
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"");
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I_Method0(osg::Light *, getLight,
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Properties::NON_VIRTUAL,
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__osg_Light_P1__getLight,
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"",
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"");
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I_Method0(osg::Shader *, getShadowVertexShader,
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Properties::NON_VIRTUAL,
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__osg_Shader_P1__getShadowVertexShader,
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"",
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"");
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I_Method0(osg::Shader *, getShadowFragmentShader,
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Properties::NON_VIRTUAL,
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__osg_Shader_P1__getShadowFragmentShader,
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"",
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"");
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I_Method0(osg::Shader *, getMainVertexShader,
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Properties::NON_VIRTUAL,
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__osg_Shader_P1__getMainVertexShader,
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"",
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"");
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I_Method0(osg::Shader *, getMainFragmentShader,
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Properties::NON_VIRTUAL,
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__osg_Shader_P1__getMainFragmentShader,
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"",
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"");
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I_Method1(void, setShadowVertexShader, IN, osg::Shader *, shader,
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Properties::NON_VIRTUAL,
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__void__setShadowVertexShader__osg_Shader_P1,
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"",
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"");
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I_Method1(void, setShadowFragmentShader, IN, osg::Shader *, shader,
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Properties::NON_VIRTUAL,
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__void__setShadowFragmentShader__osg_Shader_P1,
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"",
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"");
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I_Method1(void, setMainVertexShader, IN, osg::Shader *, shader,
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Properties::NON_VIRTUAL,
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__void__setMainVertexShader__osg_Shader_P1,
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"",
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"");
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I_Method1(void, setMainFragmentShader, IN, osg::Shader *, shader,
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Properties::NON_VIRTUAL,
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__void__setMainFragmentShader__osg_Shader_P1,
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"",
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"");
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I_ProtectedMethod2(void, updateTextureCoordIndices, IN, unsigned int, baseTexCoordIndex, IN, unsigned int, shadowTexCoordIndex,
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Properties::VIRTUAL,
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Properties::NON_CONST,
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__void__updateTextureCoordIndices__unsigned_int__unsigned_int,
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"",
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"");
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I_ProtectedMethod3(void, searchAndReplaceShaderSource, IN, osg::Shader *, x, IN, std::string, fromString, IN, std::string, toString,
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Properties::VIRTUAL,
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Properties::NON_CONST,
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__void__searchAndReplaceShaderSource__osg_Shader_P1__std_string__std_string,
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"",
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"");
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I_SimpleProperty(unsigned int, BaseTextureCoordIndex,
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__unsigned_int__getBaseTextureCoordIndex,
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__void__setBaseTextureCoordIndex__unsigned_int);
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I_SimpleProperty(unsigned int, BaseTextureUnit,
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__unsigned_int__getBaseTextureUnit,
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__void__setBaseTextureUnit__unsigned_int);
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I_SimpleProperty(osg::Light *, Light,
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__osg_Light_P1__getLight,
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__void__setLight__osg_Light_P1);
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I_SimpleProperty(osg::Shader *, MainFragmentShader,
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__osg_Shader_P1__getMainFragmentShader,
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__void__setMainFragmentShader__osg_Shader_P1);
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I_SimpleProperty(osg::Shader *, MainVertexShader,
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__osg_Shader_P1__getMainVertexShader,
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__void__setMainVertexShader__osg_Shader_P1);
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I_SimpleProperty(osg::Shader *, ShadowFragmentShader,
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__osg_Shader_P1__getShadowFragmentShader,
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__void__setShadowFragmentShader__osg_Shader_P1);
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I_SimpleProperty(unsigned int, ShadowTextureCoordIndex,
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__unsigned_int__getShadowTextureCoordIndex,
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__void__setShadowTextureCoordIndex__unsigned_int);
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I_SimpleProperty(unsigned int, ShadowTextureUnit,
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__unsigned_int__getShadowTextureUnit,
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__void__setShadowTextureUnit__unsigned_int);
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I_SimpleProperty(osg::Shader *, ShadowVertexShader,
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__osg_Shader_P1__getShadowVertexShader,
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__void__setShadowVertexShader__osg_Shader_P1);
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I_SimpleProperty(osg::Vec2s, TextureSize,
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__osg_Vec2s__getTextureSize,
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__void__setTextureSize__C5_osg_Vec2s_R1);
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END_REFLECTOR
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