Files
OpenSceneGraph/src/osg/DisplaySettings.cpp
Robert Osfield c481f022e9 From Wojciech Lewandowski, "Building on earlier Paul's submission "[osg-users] Main branch MSFBO support change", I have added implicit buffer mask variables to DisplaySettings for setting global defaults for Camera FBOs. These mask variables are named after variables in Camera class. In Paul's submission they were named _renderBufferMask & _resolveBufferMask but I renamed them to _implicitBufferAttachmentRenderMask & _implicitBufferAttachmentResolveMask. DisplaySettings implementation includes reading of environment vars and command line options. Setters and getters follow typical OSG naming convention. I also updated names of ImplictBufferAttachment enum bits to match changed naming scheme.
DisplaySettings now define COLOR and DEPTH as defaults for implicit buffers. Consequently Camera by default uses the same defaults through USE_DISPLAY_SETTINGS_MASK. However, particular Camera mask can be easily overriden through Camera::setImplicitBufferAttachmentMask method. I hope, that in this way we can have global control over implicit buffer defaults, and we can still retain fine grained control at Camera level.

I have also replaced original unsigned ints used to store masks to signed ints because complier resolves enums as signed integer (I got a number of warnings with unsigned int)."
2009-11-19 10:10:50 +00:00

613 lines
25 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/DisplaySettings>
#include <osg/ArgumentParser>
#include <osg/ApplicationUsage>
#include <osg/Math>
#include <osg/Notify>
#include <osg/ref_ptr>
#include <algorithm>
#include <string.h>
using namespace osg;
using namespace std;
DisplaySettings* DisplaySettings::instance()
{
static ref_ptr<DisplaySettings> s_displaySettings = new DisplaySettings;
return s_displaySettings.get();
}
DisplaySettings::DisplaySettings(const DisplaySettings& vs):Referenced(true)
{
setDisplaySettings(vs);
}
DisplaySettings::~DisplaySettings()
{
}
DisplaySettings& DisplaySettings::operator = (const DisplaySettings& vs)
{
if (this==&vs) return *this;
setDisplaySettings(vs);
return *this;
}
void DisplaySettings::setDisplaySettings(const DisplaySettings& vs)
{
_displayType = vs._displayType;
_stereo = vs._stereo;
_stereoMode = vs._stereoMode;
_eyeSeparation = vs._eyeSeparation;
_screenWidth = vs._screenWidth;
_screenHeight = vs._screenHeight;
_screenDistance = vs._screenDistance;
_splitStereoHorizontalEyeMapping = vs._splitStereoHorizontalEyeMapping;
_splitStereoHorizontalSeparation = vs._splitStereoHorizontalSeparation;
_splitStereoVerticalEyeMapping = vs._splitStereoVerticalEyeMapping;
_splitStereoVerticalSeparation = vs._splitStereoVerticalSeparation;
_splitStereoAutoAdjustAspectRatio = vs._splitStereoAutoAdjustAspectRatio;
_doubleBuffer = vs._doubleBuffer;
_RGB = vs._RGB;
_depthBuffer = vs._depthBuffer;
_minimumNumberAlphaBits = vs._minimumNumberAlphaBits;
_minimumNumberStencilBits = vs._minimumNumberStencilBits;
_maxNumOfGraphicsContexts = vs._maxNumOfGraphicsContexts;
_numMultiSamples = vs._numMultiSamples;
_compileContextsHint = vs._compileContextsHint;
_serializeDrawDispatch = vs._serializeDrawDispatch;
_numDatabaseThreadsHint = vs._numDatabaseThreadsHint;
_numHttpDatabaseThreadsHint = vs._numHttpDatabaseThreadsHint;
_application = vs._application;
_maxTexturePoolSize = vs._maxTexturePoolSize;
_maxBufferObjectPoolSize = vs._maxBufferObjectPoolSize;
_implicitBufferAttachmentRenderMask = vs._implicitBufferAttachmentRenderMask;
_implicitBufferAttachmentResolveMask = vs._implicitBufferAttachmentResolveMask;
_glContextVersion = vs._glContextVersion;
_glContextFlags = vs._glContextFlags;
_glContextProfileMask = vs._glContextProfileMask;
}
void DisplaySettings::merge(const DisplaySettings& vs)
{
if (_stereo || vs._stereo) _stereo = true;
// need to think what to do about merging the stereo mode.
if (_doubleBuffer || vs._doubleBuffer) _doubleBuffer = true;
if (_RGB || vs._RGB) _RGB = true;
if (_depthBuffer || vs._depthBuffer) _depthBuffer = true;
if (vs._minimumNumberAlphaBits>_minimumNumberAlphaBits) _minimumNumberAlphaBits = vs._minimumNumberAlphaBits;
if (vs._minimumNumberStencilBits>_minimumNumberStencilBits) _minimumNumberStencilBits = vs._minimumNumberStencilBits;
if (vs._numMultiSamples>_numMultiSamples) _numMultiSamples = vs._numMultiSamples;
if (vs._compileContextsHint) _compileContextsHint = vs._compileContextsHint;
if (vs._serializeDrawDispatch) _serializeDrawDispatch = vs._serializeDrawDispatch;
if (vs._numDatabaseThreadsHint>_numDatabaseThreadsHint) _numDatabaseThreadsHint = vs._numDatabaseThreadsHint;
if (vs._numHttpDatabaseThreadsHint>_numHttpDatabaseThreadsHint) _numHttpDatabaseThreadsHint = vs._numHttpDatabaseThreadsHint;
if (_application.empty()) _application = vs._application;
if (vs._maxTexturePoolSize>_maxTexturePoolSize) _maxTexturePoolSize = vs._maxTexturePoolSize;
if (vs._maxBufferObjectPoolSize>_maxBufferObjectPoolSize) _maxBufferObjectPoolSize = vs._maxBufferObjectPoolSize;
// these are bit masks so merging them is like logical or
_implicitBufferAttachmentRenderMask |= vs._implicitBufferAttachmentRenderMask;
_implicitBufferAttachmentResolveMask |= vs._implicitBufferAttachmentResolveMask;
}
void DisplaySettings::setDefaults()
{
_displayType = MONITOR;
_stereo = false;
_stereoMode = ANAGLYPHIC;
_eyeSeparation = 0.05f;
_screenWidth = 0.325f;
_screenHeight = 0.26f;
_screenDistance = 0.5f;
_splitStereoHorizontalEyeMapping = LEFT_EYE_LEFT_VIEWPORT;
_splitStereoHorizontalSeparation = 0;
_splitStereoVerticalEyeMapping = LEFT_EYE_TOP_VIEWPORT;
_splitStereoVerticalSeparation = 0;
_splitStereoAutoAdjustAspectRatio = true;
_doubleBuffer = true;
_RGB = true;
_depthBuffer = true;
_minimumNumberAlphaBits = 0;
_minimumNumberStencilBits = 0;
_minimumNumberAccumRedBits = 0;
_minimumNumberAccumGreenBits = 0;
_minimumNumberAccumBlueBits = 0;
_minimumNumberAccumAlphaBits = 0;
_maxNumOfGraphicsContexts = 32;
_numMultiSamples = 0;
#ifdef __sgi
// switch on anti-aliasing by default, just in case we have an Onyx :-)
_numMultiSamples = 4;
#endif
_compileContextsHint = false;
_serializeDrawDispatch = true;
_numDatabaseThreadsHint = 2;
_numHttpDatabaseThreadsHint = 1;
_maxTexturePoolSize = 0;
_maxBufferObjectPoolSize = 0;
_implicitBufferAttachmentRenderMask = DEFAULT_IMPLICIT_BUFFER_ATTACHMENT;
_implicitBufferAttachmentResolveMask = DEFAULT_IMPLICIT_BUFFER_ATTACHMENT;
_glContextVersion = "1.0";
_glContextFlags = 0;
_glContextProfileMask = 0;
}
void DisplaySettings::setMaxNumberOfGraphicsContexts(unsigned int num)
{
_maxNumOfGraphicsContexts = num;
}
unsigned int DisplaySettings::getMaxNumberOfGraphicsContexts() const
{
// osg::notify(osg::NOTICE)<<"getMaxNumberOfGraphicsContexts()="<<_maxNumOfGraphicsContexts<<std::endl;
return _maxNumOfGraphicsContexts;
}
void DisplaySettings::setMinimumNumAccumBits(unsigned int red, unsigned int green, unsigned int blue, unsigned int alpha)
{
_minimumNumberAccumRedBits = red;
_minimumNumberAccumGreenBits = green;
_minimumNumberAccumBlueBits = blue;
_minimumNumberAccumAlphaBits = alpha;
}
static ApplicationUsageProxy DisplaySetting_e0(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_DISPLAY_TYPE <type>","MONITOR | POWERWALL | REALITY_CENTER | HEAD_MOUNTED_DISPLAY");
static ApplicationUsageProxy DisplaySetting_e1(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_STEREO_MODE <mode>","QUAD_BUFFER | ANAGLYPHIC | HORIZONTAL_SPLIT | VERTICAL_SPLIT | LEFT_EYE | RIGHT_EYE | VERTICAL_INTERLACE | HORIZONTAL_INTERLACE");
static ApplicationUsageProxy DisplaySetting_e2(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_STEREO <mode>","OFF | ON");
static ApplicationUsageProxy DisplaySetting_e3(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_EYE_SEPARATION <float>","physical distance between eyes");
static ApplicationUsageProxy DisplaySetting_e4(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SCREEN_DISTANCE <float>","physical distance between eyes and screen");
static ApplicationUsageProxy DisplaySetting_e5(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SCREEN_HEIGHT <float>","physical screen height");
static ApplicationUsageProxy DisplaySetting_e6(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SCREEN_WIDTH <float>","physical screen width");
static ApplicationUsageProxy DisplaySetting_e7(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_HORIZONTAL_EYE_MAPPING <mode>","LEFT_EYE_LEFT_VIEWPORT | LEFT_EYE_RIGHT_VIEWPORT");
static ApplicationUsageProxy DisplaySetting_e8(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_HORIZONTAL_SEPARATION <float>","number of pixels between viewports");
static ApplicationUsageProxy DisplaySetting_e9(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_VERTICAL_EYE_MAPPING <mode>","LEFT_EYE_TOP_VIEWPORT | LEFT_EYE_BOTTOM_VIEWPORT");
static ApplicationUsageProxy DisplaySetting_e10(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_AUTO_ADJUST_ASPECT_RATIO <mode>","OFF | ON Default to ON to compenstate for the compression of the aspect ratio when viewing in split screen stereo. Note, if you are setting fovx and fovy explicityly OFF should be used.");
static ApplicationUsageProxy DisplaySetting_e11(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SPLIT_STEREO_VERTICAL_SEPARATION <float>","number of pixels between viewports");
static ApplicationUsageProxy DisplaySetting_e12(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_MAX_NUMBER_OF_GRAPHICS_CONTEXTS <int>","maximum number of graphics contexts to be used with applications.");
static ApplicationUsageProxy DisplaySetting_e13(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_COMPILE_CONTEXTS <mode>","OFF | ON Enable/disable the use a backgrouind compile contexts and threads.");
static ApplicationUsageProxy DisplaySetting_e14(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_SERIALIZE_DRAW_DISPATCH <mode>","OFF | ON Enable/disable the use a muetx to serialize the draw dispatch when there are multiple graphics threads.");
static ApplicationUsageProxy DisplaySetting_e15(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_NUM_DATABASE_THREADS <int>","Set the hint for the total number of threads to set up in the DatabasePager.");
static ApplicationUsageProxy DisplaySetting_e16(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_NUM_HTTP_DATABASE_THREADS <int>","Set the hint for the total number of threads dedicated to http requests to set up in the DatabasePager.");
static ApplicationUsageProxy DisplaySetting_e17(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_MULTI_SAMPLES <int>","Set the hint for the number of samples to use when multi-sampling.");
static ApplicationUsageProxy DisplaySetting_e18(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_TEXTURE_POOL_SIZE <int>","Set the hint size of texture pool to manage.");
static ApplicationUsageProxy DisplaySetting_e19(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_BUFFER_OBJECT_POOL_SIZE <int>","Set the hint size of vertex buffer object pool to manage.");
static ApplicationUsageProxy DisplaySetting_e20(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_FBO_POOL_SIZE <int>","Set the hint size of frame buffer object pool to manage.");
static ApplicationUsageProxy DisplaySetting_e21(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_IMPLICIT_BUFFER_ATTACHMENT_RENDER_MASK","OFF | DEFAULT | [~]COLOR | [~]DEPTH | [~]STENCIL. Substitute missing buffer attachments for render FBO");
static ApplicationUsageProxy DisplaySetting_e22(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_IMPLICIT_BUFFER_ATTACHMENT_RESOLVE_MASK","OFF | DEFAULT | [~]COLOR | [~]DEPTH | [~]STENCIL. Substitute missing buffer attachments for resolve FBO");
static ApplicationUsageProxy DisplaySetting_e23(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_GL_CONTEXT_VERSION <major.minor>","Set the hint for the GL version to create contexts for.");
static ApplicationUsageProxy DisplaySetting_e24(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_GL_CONTEXT_FLAGS <uint>","Set the hint for the GL context flags to use when creating contexts.");
static ApplicationUsageProxy DisplaySetting_e25(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_GL_CONTEXT_PROFILE_MASK <uint>","Set the hint for the GL context profile mask to use when creating contexts.");
void DisplaySettings::readEnvironmentalVariables()
{
const char* ptr = 0;
if ((ptr = getenv("OSG_DISPLAY_TYPE")) != 0)
{
if (strcmp(ptr,"MONITOR")==0)
{
_displayType = MONITOR;
}
else
if (strcmp(ptr,"POWERWALL")==0)
{
_displayType = POWERWALL;
}
else
if (strcmp(ptr,"REALITY_CENTER")==0)
{
_displayType = REALITY_CENTER;
}
else
if (strcmp(ptr,"HEAD_MOUNTED_DISPLAY")==0)
{
_displayType = HEAD_MOUNTED_DISPLAY;
}
}
if( (ptr = getenv("OSG_STEREO_MODE")) != 0)
{
if (strcmp(ptr,"QUAD_BUFFER")==0)
{
_stereoMode = QUAD_BUFFER;
}
else if (strcmp(ptr,"ANAGLYPHIC")==0)
{
_stereoMode = ANAGLYPHIC;
}
else if (strcmp(ptr,"HORIZONTAL_SPLIT")==0)
{
_stereoMode = HORIZONTAL_SPLIT;
}
else if (strcmp(ptr,"VERTICAL_SPLIT")==0)
{
_stereoMode = VERTICAL_SPLIT;
}
else if (strcmp(ptr,"LEFT_EYE")==0)
{
_stereoMode = LEFT_EYE;
}
else if (strcmp(ptr,"RIGHT_EYE")==0)
{
_stereoMode = RIGHT_EYE;
}
else if (strcmp(ptr,"HORIZONTAL_INTERLACE")==0)
{
_stereoMode = HORIZONTAL_INTERLACE;
}
else if (strcmp(ptr,"VERTICAL_INTERLACE")==0)
{
_stereoMode = VERTICAL_INTERLACE;
}
else if (strcmp(ptr,"CHECKERBOARD")==0)
{
_stereoMode = CHECKERBOARD;
}
}
if( (ptr = getenv("OSG_STEREO")) != 0)
{
if (strcmp(ptr,"OFF")==0)
{
_stereo = false;
}
else
if (strcmp(ptr,"ON")==0)
{
_stereo = true;
}
}
if( (ptr = getenv("OSG_EYE_SEPARATION")) != 0)
{
_eyeSeparation = osg::asciiToFloat(ptr);
}
if( (ptr = getenv("OSG_SCREEN_WIDTH")) != 0)
{
_screenWidth = osg::asciiToFloat(ptr);
}
if( (ptr = getenv("OSG_SCREEN_HEIGHT")) != 0)
{
_screenHeight = osg::asciiToFloat(ptr);
}
if( (ptr = getenv("OSG_SCREEN_DISTANCE")) != 0)
{
_screenDistance = osg::asciiToFloat(ptr);
}
if( (ptr = getenv("OSG_SPLIT_STEREO_HORIZONTAL_EYE_MAPPING")) != 0)
{
if (strcmp(ptr,"LEFT_EYE_LEFT_VIEWPORT")==0)
{
_splitStereoHorizontalEyeMapping = LEFT_EYE_LEFT_VIEWPORT;
}
else
if (strcmp(ptr,"LEFT_EYE_RIGHT_VIEWPORT")==0)
{
_splitStereoHorizontalEyeMapping = LEFT_EYE_RIGHT_VIEWPORT;
}
}
if( (ptr = getenv("OSG_SPLIT_STEREO_HORIZONTAL_SEPARATION")) != 0)
{
_splitStereoHorizontalSeparation = atoi(ptr);
}
if( (ptr = getenv("OSG_SPLIT_STEREO_VERTICAL_EYE_MAPPING")) != 0)
{
if (strcmp(ptr,"LEFT_EYE_TOP_VIEWPORT")==0)
{
_splitStereoVerticalEyeMapping = LEFT_EYE_TOP_VIEWPORT;
}
else
if (strcmp(ptr,"LEFT_EYE_BOTTOM_VIEWPORT")==0)
{
_splitStereoVerticalEyeMapping = LEFT_EYE_BOTTOM_VIEWPORT;
}
}
if( (ptr = getenv("OSG_SPLIT_STEREO_AUTO_ADJUST_ASPECT_RATIO")) != 0)
{
if (strcmp(ptr,"OFF")==0)
{
_splitStereoAutoAdjustAspectRatio = false;
}
else
if (strcmp(ptr,"ON")==0)
{
_splitStereoAutoAdjustAspectRatio = true;
}
}
if( (ptr = getenv("OSG_SPLIT_STEREO_VERTICAL_SEPARATION")) != 0)
{
_splitStereoVerticalSeparation = atoi(ptr);
}
if( (ptr = getenv("OSG_MAX_NUMBER_OF_GRAPHICS_CONTEXTS")) != 0)
{
_maxNumOfGraphicsContexts = atoi(ptr);
}
if( (ptr = getenv("OSG_COMPIlE_CONTEXTS")) != 0)
{
if (strcmp(ptr,"OFF")==0)
{
_compileContextsHint = false;
}
else
if (strcmp(ptr,"ON")==0)
{
_compileContextsHint = true;
}
}
if( (ptr = getenv("OSG_SERIALIZE_DRAW_DISPATCH")) != 0)
{
if (strcmp(ptr,"OFF")==0)
{
_serializeDrawDispatch = false;
}
else
if (strcmp(ptr,"ON")==0)
{
_serializeDrawDispatch = true;
}
}
if( (ptr = getenv("OSG_NUM_DATABASE_THREADS")) != 0)
{
_numDatabaseThreadsHint = atoi(ptr);
}
if( (ptr = getenv("OSG_NUM_HTTP_DATABASE_THREADS")) != 0)
{
_numHttpDatabaseThreadsHint = atoi(ptr);
}
if( (ptr = getenv("OSG_MULTI_SAMPLES")) != 0)
{
_numMultiSamples = atoi(ptr);
}
if( (ptr = getenv("OSG_TEXTURE_POOL_SIZE")) != 0)
{
_maxTexturePoolSize = atoi(ptr);
}
if( (ptr = getenv("OSG_BUFFER_OBJECT_POOL_SIZE")) != 0)
{
_maxBufferObjectPoolSize = atoi(ptr);
}
{ // Read implicit buffer attachments combinations for both render and resolve mask
const char * variable[] = {
"OSG_IMPLICIT_BUFFER_ATTACHMENT_RENDER_MASK",
"OSG_IMPLICIT_BUFFER_ATTACHMENT_RESOLVE_MASK",
};
int * mask[] = {
&_implicitBufferAttachmentRenderMask,
&_implicitBufferAttachmentResolveMask,
};
for( unsigned int n = 0; n < sizeof( variable ) / sizeof( variable[0] ); n++ )
{
const char* env = getenv( variable[n] );
if ( !env ) continue;
std::string str(env);
if(str.find("OFF")!=std::string::npos) *mask[n] = 0;
if(str.find("~DEFAULT")!=std::string::npos) *mask[n] ^= DEFAULT_IMPLICIT_BUFFER_ATTACHMENT;
else if(str.find("DEFAULT")!=std::string::npos) *mask[n] |= DEFAULT_IMPLICIT_BUFFER_ATTACHMENT;
if(str.find("~COLOR")!=std::string::npos) *mask[n] ^= IMPLICIT_COLOR_BUFFER_ATTACHMENT;
else if(str.find("COLOR")!=std::string::npos) *mask[n] |= IMPLICIT_COLOR_BUFFER_ATTACHMENT;
if(str.find("~DEPTH")!=std::string::npos) *mask[n] ^= IMPLICIT_DEPTH_BUFFER_ATTACHMENT;
else if(str.find("DEPTH")!=std::string::npos) *mask[n] |= (int)IMPLICIT_DEPTH_BUFFER_ATTACHMENT;
if(str.find("~STENCIL")!=std::string::npos) *mask[n] ^= (int)IMPLICIT_STENCIL_BUFFER_ATTACHMENT;
else if(str.find("STENCIL")!=std::string::npos) *mask[n] |= (int)IMPLICIT_STENCIL_BUFFER_ATTACHMENT;
}
}
if( (ptr = getenv("OSG_GL_VERSION")) != 0 || (ptr = getenv("OSG_GL_CONTEXT_VERSION")) != 0)
{
_glContextVersion = ptr;
}
if( (ptr = getenv("OSG_GL_CONTEXT_FLAGS")) != 0)
{
_glContextFlags = atoi(ptr);
}
if( (ptr = getenv("OSG_GL_CONTEXT_PROFILE_MASK")) != 0)
{
_glContextProfileMask = atoi(ptr);
}
}
void DisplaySettings::readCommandLine(ArgumentParser& arguments)
{
if (_application.empty()) _application = arguments[0];
// report the usage options.
if (arguments.getApplicationUsage())
{
arguments.getApplicationUsage()->addCommandLineOption("--display <type>","MONITOR | POWERWALL | REALITY_CENTER | HEAD_MOUNTED_DISPLAY");
arguments.getApplicationUsage()->addCommandLineOption("--stereo","Use default stereo mode which is ANAGLYPHIC if not overriden by environmental variable");
arguments.getApplicationUsage()->addCommandLineOption("--stereo <mode>","ANAGLYPHIC | QUAD_BUFFER | HORIZONTAL_SPLIT | VERTICAL_SPLIT | LEFT_EYE | RIGHT_EYE | HORIZONTAL_INTERLACE | VERTICAL_INTERLACE | CHECKERBOARD | ON | OFF ");
arguments.getApplicationUsage()->addCommandLineOption("--rgba","Request a RGBA color buffer visual");
arguments.getApplicationUsage()->addCommandLineOption("--stencil","Request a stencil buffer visual");
arguments.getApplicationUsage()->addCommandLineOption("--accum-rgb","Request a rgb accumulator buffer visual");
arguments.getApplicationUsage()->addCommandLineOption("--accum-rgba","Request a rgb accumulator buffer visual");
arguments.getApplicationUsage()->addCommandLineOption("--samples <num>","Request a multisample visual");
arguments.getApplicationUsage()->addCommandLineOption("--cc","Request use of compile contexts and threads");
arguments.getApplicationUsage()->addCommandLineOption("--serialize-draw <mode>","OFF | ON - set the serialization of draw dispatch");
arguments.getApplicationUsage()->addCommandLineOption("--implicit-buffer-attachment-render-mask","OFF | DEFAULT | [~]COLOR | [~]DEPTH | [~]STENCIL. Substitute missing buffer attachments for render FBO");
arguments.getApplicationUsage()->addCommandLineOption("--implicit-buffer-attachment-resolve-mask","OFF | DEFAULT | [~]COLOR | [~]DEPTH | [~]STENCIL. Substitute missing buffer attachments for resolve FBO");
arguments.getApplicationUsage()->addCommandLineOption("--gl-version <major.minor>","Set the hint of which GL version to use when creating graphics contexts.");
arguments.getApplicationUsage()->addCommandLineOption("--gl-flags <mask>","Set the hint of which GL flags projfile mask to use when creating graphics contexts.");
arguments.getApplicationUsage()->addCommandLineOption("--gl-profile-mask <mask>","Set the hint of which GL context profile mask to use when creating graphics contexts.");
}
std::string str;
while(arguments.read("--display",str))
{
if (str=="MONITOR") _displayType = MONITOR;
else if (str=="POWERWALL") _displayType = POWERWALL;
else if (str=="REALITY_CENTER") _displayType = REALITY_CENTER;
else if (str=="HEAD_MOUNTED_DISPLAY") _displayType = HEAD_MOUNTED_DISPLAY;
}
int pos;
while ((pos=arguments.find("--stereo"))>0)
{
if (arguments.match(pos+1,"ANAGLYPHIC")) { arguments.remove(pos,2); _stereo = true;_stereoMode = ANAGLYPHIC; }
else if (arguments.match(pos+1,"QUAD_BUFFER")) { arguments.remove(pos,2); _stereo = true;_stereoMode = QUAD_BUFFER; }
else if (arguments.match(pos+1,"HORIZONTAL_SPLIT")) { arguments.remove(pos,2); _stereo = true;_stereoMode = HORIZONTAL_SPLIT; }
else if (arguments.match(pos+1,"VERTICAL_SPLIT")) { arguments.remove(pos,2); _stereo = true;_stereoMode = VERTICAL_SPLIT; }
else if (arguments.match(pos+1,"HORIZONTAL_INTERLACE")) { arguments.remove(pos,2); _stereo = true;_stereoMode = HORIZONTAL_INTERLACE; }
else if (arguments.match(pos+1,"VERTICAL_INTERLACE")) { arguments.remove(pos,2); _stereo = true;_stereoMode = VERTICAL_INTERLACE; }
else if (arguments.match(pos+1,"CHECKERBOARD")) { arguments.remove(pos,2); _stereo = true;_stereoMode = CHECKERBOARD; }
else if (arguments.match(pos+1,"LEFT_EYE")) { arguments.remove(pos,2); _stereo = true;_stereoMode = LEFT_EYE; }
else if (arguments.match(pos+1,"RIGHT_EYE")) { arguments.remove(pos,2); _stereo = true;_stereoMode = RIGHT_EYE; }
else if (arguments.match(pos+1,"ON")) { arguments.remove(pos,2); _stereo = true; }
else if (arguments.match(pos+1,"OFF")) { arguments.remove(pos,2); _stereo = false; }
else { arguments.remove(pos); _stereo = true; }
}
while (arguments.read("--rgba"))
{
_RGB = true;
_minimumNumberAlphaBits = 1;
}
while (arguments.read("--stencil"))
{
_minimumNumberStencilBits = 1;
}
while (arguments.read("--accum-rgb"))
{
setMinimumNumAccumBits(8,8,8,0);
}
while (arguments.read("--accum-rgba"))
{
setMinimumNumAccumBits(8,8,8,8);
}
while(arguments.read("--samples",str))
{
_numMultiSamples = atoi(str.c_str());
}
while(arguments.read("--cc"))
{
_compileContextsHint = true;
}
while(arguments.read("--serialize-draw",str))
{
if (str=="ON") _serializeDrawDispatch = true;
else if (str=="OFF") _serializeDrawDispatch = false;
}
while(arguments.read("--num-db-threads",_numDatabaseThreadsHint)) {}
while(arguments.read("--num-http-threads",_numHttpDatabaseThreadsHint)) {}
while(arguments.read("--texture-pool-size",_maxTexturePoolSize)) {}
while(arguments.read("--buffer-object-pool-size",_maxBufferObjectPoolSize)) {}
{ // Read implicit buffer attachments combinations for both render and resolve mask
const char* option[] = {
"--implicit-buffer-attachment-render-mask",
"--implicit-buffer-attachment-resolve-mask",
};
int * mask[] = {
&_implicitBufferAttachmentRenderMask,
&_implicitBufferAttachmentResolveMask,
};
for( unsigned int n = 0; n < sizeof( option ) / sizeof( option[0]); n++ )
{
while(arguments.read( option[n],str))
{
if(str.find("OFF")!=std::string::npos) *mask[n] = 0;
if(str.find("~DEFAULT")!=std::string::npos) *mask[n] ^= DEFAULT_IMPLICIT_BUFFER_ATTACHMENT;
else if(str.find("DEFAULT")!=std::string::npos) *mask[n] |= DEFAULT_IMPLICIT_BUFFER_ATTACHMENT;
if(str.find("~COLOR")!=std::string::npos) *mask[n] ^= IMPLICIT_COLOR_BUFFER_ATTACHMENT;
else if(str.find("COLOR")!=std::string::npos) *mask[n] |= IMPLICIT_COLOR_BUFFER_ATTACHMENT;
if(str.find("~DEPTH")!=std::string::npos) *mask[n] ^= IMPLICIT_DEPTH_BUFFER_ATTACHMENT;
else if(str.find("DEPTH")!=std::string::npos) *mask[n] |= IMPLICIT_DEPTH_BUFFER_ATTACHMENT;
if(str.find("~STENCIL")!=std::string::npos) *mask[n] ^= IMPLICIT_STENCIL_BUFFER_ATTACHMENT;
else if(str.find("STENCIL")!=std::string::npos) *mask[n] |= IMPLICIT_STENCIL_BUFFER_ATTACHMENT;
}
}
}
while (arguments.read("--gl-version", _glContextVersion)) {}
while (arguments.read("--gl-flags", _glContextFlags)) {}
while (arguments.read("--gl-profile-mask", _glContextProfileMask)) {}
}