Files
OpenSceneGraph/src/osgWrappers/serializers/osgAnimation
Robert Osfield f2b746520b From Pjotr Svetachov, "We had a small problem converting skeleton animations from fbx to osgt
format. Turned out that the serializer didn't handle bone names with
spaces very well (the 3ds studio max biped for instance has spaces by
default). Here is a small fix for the problem."
2014-04-08 11:17:59 +00:00
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