Files
OpenSceneGraph/src/osgPlugins/ive/OcclusionQueryNode.cpp

67 lines
2.2 KiB
C++

/**********************************************************************
*
* FILE: OcclusionQueryNode.cpp
*
* DESCRIPTION: Read/Write osg::OcclusionQueryNode in binary format to disk.
*
* CREATED BY: Copied and hacked OccluderNode.cpp by Paul Martz
*
* HISTORY: Created 2007.12.26
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "OcclusionQueryNode.h"
#include "Group.h"
using namespace ive;
void OcclusionQueryNode::write( DataOutputStream* out )
{
// Write OcclusionQueryNode's identification.
out->writeInt(IVEOCCLUSIONQUERYNODE);
// If the osg class is inherited by any other class we should also write this to file.
osg::Group* group = dynamic_cast<osg::Group*>(this);
if(group){
((ive::Group*)(group))->write(out);
}
else
out_THROW_EXCEPTION("OcclusionQueryNode::write(): Could not cast this osg::OcclusionQueryNode to an osg::Group.");
// Write OcclusionQueryNode's properties.
out->writeBool( getQueriesEnabled() );
out->writeUInt( getVisibilityThreshold() );
out->writeInt( getQueryFrameCount() );
out->writeBool( getDebugDisplay() );
}
void OcclusionQueryNode::read( DataInputStream* in )
{
// Peek on OcclusionQueryNode's identification.
int id = in->peekInt();
if(id == IVEOCCLUSIONQUERYNODE)
{
// Read OcclusionQueryNode's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Group* group = dynamic_cast<osg::Group*>(this);
if(group){
((ive::Group*)(group))->read(in);
}
else
in_THROW_EXCEPTION("OcclusionQueryNode::read(): Could not cast this osg::OcclusionQueryNode to an osg::Group.");
// Read OcclusionQueryNode's properties
setQueriesEnabled( in->readBool() );
setVisibilityThreshold( in->readUInt() );
setQueryFrameCount( in->readInt() );
setDebugDisplay( in->readBool() );
}
else{
in_THROW_EXCEPTION("OcclusionQueryNode::read(): Expected OcclusionQueryNode identification.");
}
}