Files
OpenSceneGraph/src/osgPlugins/ive/Switch.cpp

63 lines
1.9 KiB
C++

/**********************************************************************
*
* FILE: Switch.cpp
*
* DESCRIPTION: Read/Write osg::Switch in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 9.4.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "Switch.h"
#include "Group.h"
using namespace ive;
void Switch::write(DataOutputStream* out){
// Write Switch's identification.
out->writeInt(IVESWITCH);
// If the osg class is inherited by any other class we should also write this to file.
osg::Group* group = dynamic_cast<osg::Group*>(this);
if(group){
((ive::Group*)(group))->write(out);
}
else
out_THROW_EXCEPTION("Switch::write(): Could not cast this osg::Switch to an osg::Group.");
// Write Switch's properties.
// Write childrens value.
for(unsigned int i=0; i<getNumChildren();i++)
out->writeBool(getValue(i));
}
void Switch::read(DataInputStream* in){
// Peek on Switch's identification.
int id = in->peekInt();
if(id == IVESWITCH){
// Read Switch's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Group* group = dynamic_cast<osg::Group*>(this);
if(group){
((ive::Group*)(group))->read(in);
}
else
in_THROW_EXCEPTION("Switch::read(): Could not cast this osg::Switch to an osg::Group.");
// Read Switch's properties
// Read childrens value.
for(unsigned int i=0; i<getNumChildren();i++)
setValue(i, in->readBool());
}
else{
in_THROW_EXCEPTION("Switch::read(): Expected Switch identification.");
}
}