80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
/*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or (at
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* your option) any later version. The full license is in the LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//
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// Copyright(c) 2008 Skew Matrix Software LLC.
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//
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#ifndef __FLTEXP_MATERIAL_PALETTE_MANAGER_H__
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#define __FLTEXP_MATERIAL_PALETTE_MANAGER_H__ 1
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#include "ExportOptions.h"
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#include <map>
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namespace osg {
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class Material;
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}
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namespace flt
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{
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class DataOutputStream;
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class MaterialPaletteManager : public osg::Referenced
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{
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public:
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MaterialPaletteManager( ExportOptions& fltOpt );
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// Add a material to the palette and auto-assign it the next available index
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int add(osg::Material const* material);
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// Write the material palette records out to a DataOutputStream
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void write( DataOutputStream& dos ) const;
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private:
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virtual ~MaterialPaletteManager() {}
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int _currIndex;
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// Helper struct to hold material palette records
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struct MaterialRecord
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{
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MaterialRecord(osg::Material const* m, int i)
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: Material(m)
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, Index(i) { }
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osg::Material const* Material;
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int Index;
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};
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// Map to allow lookups by Material pointer, and permit sorting by index
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typedef std::map<osg::Material const*, MaterialRecord> MaterialPalette;
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MaterialPalette _materialPalette;
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ExportOptions& _fltOpt;
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protected:
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MaterialPaletteManager& operator = (const MaterialPaletteManager&) { return *this; }
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};
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} // End namespace fltexp
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#endif // !FLTEXP_MATERIAL_PALETTE_MANAGER_H
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