Files
OpenSceneGraph/src/osgWrappers/osgAnimation/Skeleton.cpp
Robert Osfield 957708b4be Updated wrappers
2009-02-11 20:02:45 +00:00

116 lines
4.3 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgAnimation/Skeleton>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgAnimation::Skeleton)
I_DeclaringFile("osgAnimation/Skeleton");
I_BaseType(osgAnimation::Bone);
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_ConstructorWithDefaults2(IN, const osgAnimation::Skeleton &, b, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Skeleton__C5_Skeleton_R1__C5_osg_CopyOp_R1,
"",
"");
I_Constructor0(____Skeleton,
"",
"");
I_Method0(void, setDefaultUpdateCallback,
Properties::NON_VIRTUAL,
__void__setDefaultUpdateCallback,
"",
"");
I_Method0(void, computeBindMatrix,
Properties::VIRTUAL,
__void__computeBindMatrix,
"",
"");
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgAnimation::Skeleton::UpdateSkeleton)
I_DeclaringFile("osgAnimation/Skeleton");
I_BaseType(osg::NodeCallback);
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Constructor0(____UpdateSkeleton,
"",
"");
I_ConstructorWithDefaults2(IN, const osgAnimation::Skeleton::UpdateSkeleton &, us, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____UpdateSkeleton__C5_UpdateSkeleton_R1__C5_osg_CopyOp_R1,
"",
"");
END_REFLECTOR