127 lines
5.2 KiB
C++
127 lines
5.2 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Matrix>
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#include <osg/Object>
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#include <osgShadow/MinimalShadowMap>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osgShadow::MinimalShadowMap::ShadowReceivingCoarseBoundAccuracy)
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I_DeclaringFile("osgShadow/MinimalShadowMap");
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I_EnumLabel(osgShadow::MinimalShadowMap::EMPTY_BOX);
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I_EnumLabel(osgShadow::MinimalShadowMap::BOUNDING_SPHERE);
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I_EnumLabel(osgShadow::MinimalShadowMap::BOUNDING_BOX);
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I_EnumLabel(osgShadow::MinimalShadowMap::DEFAULT_ACCURACY);
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END_REFLECTOR
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TYPE_NAME_ALIAS(osgShadow::MinimalShadowMap, osgShadow::MinimalShadowMap::ThisClass)
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TYPE_NAME_ALIAS(osgShadow::StandardShadowMap, osgShadow::MinimalShadowMap::BaseClass)
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BEGIN_OBJECT_REFLECTOR(osgShadow::MinimalShadowMap)
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I_DeclaringFile("osgShadow/MinimalShadowMap");
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I_BaseType(osgShadow::StandardShadowMap);
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I_Constructor0(____MinimalShadowMap,
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"Classic OSG constructor. ",
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"");
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I_ConstructorWithDefaults2(IN, const osgShadow::MinimalShadowMap &, msm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____MinimalShadowMap__C5_MinimalShadowMap_R1__C5_osg_CopyOp_R1,
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"Classic OSG cloning constructor. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Declaration of standard OSG object methods. ",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setModellingSpaceToWorldTransform, IN, const osg::Matrix &, modellingSpaceToWorld,
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Properties::NON_VIRTUAL,
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__void__setModellingSpaceToWorldTransform__C5_osg_Matrix_R1,
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"",
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"");
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I_Method0(const osg::Matrix &, getModellingSpaceToWorldTransform,
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Properties::NON_VIRTUAL,
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__C5_osg_Matrix_R1__getModellingSpaceToWorldTransform,
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"",
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"");
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I_Method0(float, getMaxFarPlane,
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Properties::NON_VIRTUAL,
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__float__getMaxFarPlane,
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"",
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"");
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I_Method1(void, setMaxFarPlane, IN, float, maxFarPlane,
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Properties::NON_VIRTUAL,
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__void__setMaxFarPlane__float,
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"",
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"");
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I_Method0(float, getMinLightMargin,
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Properties::NON_VIRTUAL,
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__float__getMinLightMargin,
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"",
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"");
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I_Method1(void, setMinLightMargin, IN, float, minLightMargin,
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Properties::NON_VIRTUAL,
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__void__setMinLightMargin__float,
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"",
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"");
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I_Method1(void, setShadowReceivingCoarseBoundAccuracy, IN, osgShadow::MinimalShadowMap::ShadowReceivingCoarseBoundAccuracy, accuracy,
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Properties::NON_VIRTUAL,
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__void__setShadowReceivingCoarseBoundAccuracy__ShadowReceivingCoarseBoundAccuracy,
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"",
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"");
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I_Method0(osgShadow::MinimalShadowMap::ShadowReceivingCoarseBoundAccuracy, getShadowReceivingCoarseBoundAccuracy,
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Properties::NON_VIRTUAL,
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__ShadowReceivingCoarseBoundAccuracy__getShadowReceivingCoarseBoundAccuracy,
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"",
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"");
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I_SimpleProperty(float, MaxFarPlane,
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__float__getMaxFarPlane,
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__void__setMaxFarPlane__float);
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I_SimpleProperty(float, MinLightMargin,
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__float__getMinLightMargin,
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__void__setMinLightMargin__float);
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I_SimpleProperty(const osg::Matrix &, ModellingSpaceToWorldTransform,
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__C5_osg_Matrix_R1__getModellingSpaceToWorldTransform,
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__void__setModellingSpaceToWorldTransform__C5_osg_Matrix_R1);
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I_SimpleProperty(osgShadow::MinimalShadowMap::ShadowReceivingCoarseBoundAccuracy, ShadowReceivingCoarseBoundAccuracy,
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__ShadowReceivingCoarseBoundAccuracy__getShadowReceivingCoarseBoundAccuracy,
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__void__setShadowReceivingCoarseBoundAccuracy__ShadowReceivingCoarseBoundAccuracy);
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END_REFLECTOR
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