Files
OpenSceneGraph/src/osgWrappers/osgShadow/MinimalShadowMap.cpp
Robert Osfield 957708b4be Updated wrappers
2009-02-11 20:02:45 +00:00

127 lines
5.2 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/Object>
#include <osgShadow/MinimalShadowMap>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgShadow::MinimalShadowMap::ShadowReceivingCoarseBoundAccuracy)
I_DeclaringFile("osgShadow/MinimalShadowMap");
I_EnumLabel(osgShadow::MinimalShadowMap::EMPTY_BOX);
I_EnumLabel(osgShadow::MinimalShadowMap::BOUNDING_SPHERE);
I_EnumLabel(osgShadow::MinimalShadowMap::BOUNDING_BOX);
I_EnumLabel(osgShadow::MinimalShadowMap::DEFAULT_ACCURACY);
END_REFLECTOR
TYPE_NAME_ALIAS(osgShadow::MinimalShadowMap, osgShadow::MinimalShadowMap::ThisClass)
TYPE_NAME_ALIAS(osgShadow::StandardShadowMap, osgShadow::MinimalShadowMap::BaseClass)
BEGIN_OBJECT_REFLECTOR(osgShadow::MinimalShadowMap)
I_DeclaringFile("osgShadow/MinimalShadowMap");
I_BaseType(osgShadow::StandardShadowMap);
I_Constructor0(____MinimalShadowMap,
"Classic OSG constructor. ",
"");
I_ConstructorWithDefaults2(IN, const osgShadow::MinimalShadowMap &, msm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____MinimalShadowMap__C5_MinimalShadowMap_R1__C5_osg_CopyOp_R1,
"Classic OSG cloning constructor. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Declaration of standard OSG object methods. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(void, setModellingSpaceToWorldTransform, IN, const osg::Matrix &, modellingSpaceToWorld,
Properties::NON_VIRTUAL,
__void__setModellingSpaceToWorldTransform__C5_osg_Matrix_R1,
"",
"");
I_Method0(const osg::Matrix &, getModellingSpaceToWorldTransform,
Properties::NON_VIRTUAL,
__C5_osg_Matrix_R1__getModellingSpaceToWorldTransform,
"",
"");
I_Method0(float, getMaxFarPlane,
Properties::NON_VIRTUAL,
__float__getMaxFarPlane,
"",
"");
I_Method1(void, setMaxFarPlane, IN, float, maxFarPlane,
Properties::NON_VIRTUAL,
__void__setMaxFarPlane__float,
"",
"");
I_Method0(float, getMinLightMargin,
Properties::NON_VIRTUAL,
__float__getMinLightMargin,
"",
"");
I_Method1(void, setMinLightMargin, IN, float, minLightMargin,
Properties::NON_VIRTUAL,
__void__setMinLightMargin__float,
"",
"");
I_Method1(void, setShadowReceivingCoarseBoundAccuracy, IN, osgShadow::MinimalShadowMap::ShadowReceivingCoarseBoundAccuracy, accuracy,
Properties::NON_VIRTUAL,
__void__setShadowReceivingCoarseBoundAccuracy__ShadowReceivingCoarseBoundAccuracy,
"",
"");
I_Method0(osgShadow::MinimalShadowMap::ShadowReceivingCoarseBoundAccuracy, getShadowReceivingCoarseBoundAccuracy,
Properties::NON_VIRTUAL,
__ShadowReceivingCoarseBoundAccuracy__getShadowReceivingCoarseBoundAccuracy,
"",
"");
I_SimpleProperty(float, MaxFarPlane,
__float__getMaxFarPlane,
__void__setMaxFarPlane__float);
I_SimpleProperty(float, MinLightMargin,
__float__getMinLightMargin,
__void__setMinLightMargin__float);
I_SimpleProperty(const osg::Matrix &, ModellingSpaceToWorldTransform,
__C5_osg_Matrix_R1__getModellingSpaceToWorldTransform,
__void__setModellingSpaceToWorldTransform__C5_osg_Matrix_R1);
I_SimpleProperty(osgShadow::MinimalShadowMap::ShadowReceivingCoarseBoundAccuracy, ShadowReceivingCoarseBoundAccuracy,
__ShadowReceivingCoarseBoundAccuracy__getShadowReceivingCoarseBoundAccuracy,
__void__setShadowReceivingCoarseBoundAccuracy__ShadowReceivingCoarseBoundAccuracy);
END_REFLECTOR