Files
OpenSceneGraph/src/osg/GLExtensions.cpp
Robert Osfield f55233b20d Updates from Bob Kuehne and Kristopher Bixler to remove the fink
dependency from the MacOSX build.
2002-07-16 19:21:31 +00:00

81 lines
2.3 KiB
C++

#if defined(WIN32)
#include <windows.h>
#elif defined(__DARWIN_OSX__)
#include <mach-o/dyld.h>
#else
#include <dlfcn.h>
#endif
#include <osg/GL>
#include <osg/GLExtensions>
#include <osg/Notify>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <string>
#include <vector>
#include <set>
const bool osg::isGLExtensionSupported(const char *extension)
{
typedef std::set<std::string> ExtensionSet;
static ExtensionSet s_extensionSet;
static const char* s_extensions = NULL;
if (s_extensions==NULL)
{
// get the extension list from OpenGL.
s_extensions = (const char*)glGetString(GL_EXTENSIONS);
if (s_extensions==NULL) return false;
// insert the ' ' delimiated extensions words into the extensionSet.
const char *startOfWord = s_extensions;
const char *endOfWord;
while ((endOfWord = strchr(startOfWord,' '))!=NULL)
{
s_extensionSet.insert(std::string(startOfWord,endOfWord));
startOfWord = endOfWord+1;
}
if (*startOfWord!=0) s_extensionSet.insert(std::string(startOfWord));
osg::notify(INFO)<<"OpenGL extensions supported by installed OpenGL drivers are:"<<std::endl;
for(ExtensionSet::iterator itr=s_extensionSet.begin();
itr!=s_extensionSet.end();
++itr)
{
osg::notify(INFO)<<" "<<*itr<<std::endl;
}
}
// true if extension found in extensionSet.
bool result = s_extensionSet.find(extension)!=s_extensionSet.end();
if (result) osg::notify(INFO)<<"OpenGL extension '"<<extension<<"' is supported."<<std::endl;
else osg::notify(INFO)<<"OpenGL extension '"<<extension<<"' is not supported."<<std::endl;
return result;
}
void* osg::getGLExtensionFuncPtr(const char *funcName)
{
#if defined(WIN32)
return wglGetProcAddress(funcName);
#elif defined(__DARWIN_OSX__)
std::string temp( "_" );
NSSymbol symbol;
temp += funcName; // Mac OS X prepends an underscore on function names
symbol = NSLookupAndBindSymbol( temp.c_str() );
return NSAddressOfSymbol( symbol );
#else // all other unixes
static void *lib = dlopen("libGL.so", RTLD_LAZY);
if (lib)
return dlsym(lib, funcName);
else
return NULL;
#endif
}