Files
OpenSceneGraph/src/osgPlugins/ive/Effect.cpp
2012-03-21 17:36:20 +00:00

60 lines
1.7 KiB
C++

/**********************************************************************
*
* FILE: Effect.cpp
*
* DESCRIPTION: Read/Write osgFX::Effect in binary format to disk.
*
* CREATED BY: Liang Aibin
*
* HISTORY: Created 23.8.2008
*
**********************************************************************/
#include "Exception.h"
#include "Effect.h"
#include "Group.h"
using namespace ive;
void Effect::write(DataOutputStream* out){
// Write Effect's identification.
out->writeInt(IVEEFFECT);
// If the osg class is inherited by any other class we should also write this to file.
osg::Group* group = dynamic_cast<osg::Group*>(this);
if(group){
((ive::Group*)(group))->write(out);
}
else
out_THROW_EXCEPTION("Effect::write(): Could not cast this osgFX::Effect to an osg::Group.");
// Write Effect's properties.
out->writeBool(getEnabled());
out->writeInt(getSelectedTechnique());
}
void Effect::read(DataInputStream* in){
// Peek on Effect's identification.
int id = in->peekInt();
if(id == IVEEFFECT){
// Read Effect's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Group* group = dynamic_cast<osg::Group*>(this);
if(group){
((ive::Group*)(group))->read(in);
}
else
in_THROW_EXCEPTION("Effect::read(): Could not cast this osgFX::Effect to an osg::Group.");
// Read Effect's properties
setEnabled(in->readBool());
selectTechnique(in->readInt());
}
else{
in_THROW_EXCEPTION("Effect::read(): Expected Effect identification.");
}
}