50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef IVE_LAYER
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#define IVE_LAYER 1
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#include <osgTerrain/Layer>
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#include "ReadWrite.h"
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namespace ive
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{
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class LayerHelper
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{
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public:
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LayerHelper() {}
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void writeLayer(DataOutputStream* out, osgTerrain::Layer* layer);
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osgTerrain::Layer* readLayer(DataInputStream* in);
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void writeLocator(DataOutputStream* out, osgTerrain::Locator* locator);
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osgTerrain::Locator* readLocator(DataInputStream* in);
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};
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class Layer : public osgTerrain::Layer, public ReadWrite
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{
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public:
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void write(DataOutputStream* out);
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void read(DataInputStream* in);
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void writeValidDataOperator(DataOutputStream* out, osgTerrain::ValidDataOperator* validDataOperator);
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osgTerrain::ValidDataOperator* readValidDataOperator(DataInputStream* in);
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};
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}
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#endif
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