785 lines
28 KiB
C++
785 lines
28 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgText/Text3D>
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#include <osg/Vec3d>
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#include <osg/io_utils>
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namespace osgText
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{
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Text3D::Text3D():
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_renderMode(PER_GLYPH)
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{
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}
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Text3D::Text3D(const Text3D & text3D, const osg::CopyOp & copyop):
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osgText::TextBase(text3D, copyop),
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_renderMode(text3D._renderMode)
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{
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computeGlyphRepresentation();
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}
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float Text3D::getCharacterDepth() const
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{
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if (!_style) return _characterHeight*0.1f;
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else return _characterHeight * _style->getThicknessRatio();
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}
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void Text3D::setCharacterDepth(float characterDepth)
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{
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getOrCreateStyle()->setThicknessRatio(characterDepth / _characterHeight);
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computeGlyphRepresentation();
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}
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void Text3D::accept(osg::Drawable::ConstAttributeFunctor& af) const
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{
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// ** for each line, do ...
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TextRenderInfo::const_iterator itLine, endLine = _textRenderInfo.end();
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for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
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{
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// ** for each glyph in the line, do ...
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LineRenderInfo::const_iterator it, end = itLine->end();
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for (it = itLine->begin(); it!=end; ++it)
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{
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// ** apply the vertex array
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af.apply(osg::Drawable::VERTICES, it->_glyphGeometry->getVertexArray()->size(), &(it->_glyphGeometry->getVertexArray()->front()));
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}
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}
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}
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void Text3D::accept(osg::PrimitiveFunctor& pf) const
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{
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// ** for each line, do ...
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TextRenderInfo::const_iterator itLine, endLine = _textRenderInfo.end();
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for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
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{
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// ** for each glyph in the line, do ...
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LineRenderInfo::const_iterator it, end = itLine->end();
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for (it = itLine->begin(); it!=end; ++it)
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{
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osg::Vec3Array* vertices = it->_glyphGeometry->getVertexArray();
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if (!vertices || vertices->empty())
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continue; //skip over spaces
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//pf.setVertexArray(it->_glyph->getVertexArray()->size(),&(it->_glyph->getVertexArray()->front()));
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//////////////////////////////////////////////////////////////////////////
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// now apply matrix to the glyphs.
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osg::ref_ptr<osg::Vec3Array> transformedVertices = new osg::Vec3Array;
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osg::Matrix matrix = _autoTransformCache[0]._matrix;//osg::Matrix();
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matrix.preMultTranslate(it->_position);
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transformedVertices->reserve(vertices->size());
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for (osg::Vec3Array::iterator itr=vertices->begin(); itr!=vertices->end(); itr++)
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{
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transformedVertices->push_back((*itr)*matrix);
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}
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//////////////////////////////////////////////////////////////////////////
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pf.setVertexArray(transformedVertices->size(),&(transformedVertices->front()));
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// ** render the front face of the glyph
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osg::Geometry::PrimitiveSetList & pslFront = it->_glyphGeometry->getFrontPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=pslFront.begin(), end = pslFront.end(); itr!=end; ++itr)
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{
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(*itr)->accept(pf);
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}
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// ** render the wall face of the glyph
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osg::Geometry::PrimitiveSetList & pslWall = it->_glyphGeometry->getWallPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=pslWall.begin(), end=pslWall.end(); itr!=end; ++itr)
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{
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(*itr)->accept(pf);
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}
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// ** render the back face of the glyph
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osg::Geometry::PrimitiveSetList & pslBack = it->_glyphGeometry->getBackPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=pslBack.begin(), end=pslBack.end(); itr!=end; ++itr)
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{
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(*itr)->accept(pf);
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}
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}
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}
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}
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String::iterator Text3D::computeLastCharacterOnLine(osg::Vec2& cursor, String::iterator first,String::iterator last)
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{
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if (_font.valid() == false) return last;
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bool kerning = true;
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unsigned int previous_charcode = 0;
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String::iterator lastChar = first;
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float maximumHeight = _maximumHeight;
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float maximumWidth = _maximumWidth;
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float hr = 1.0f;
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float wr = 1.0f;
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for(bool outOfSpace=false;lastChar!=last;++lastChar)
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{
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unsigned int charcode = *lastChar;
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if (charcode=='\n')
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{
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return lastChar;
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}
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Glyph3D* glyph = _font->getGlyph3D(charcode);
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if (glyph)
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{
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const osg::BoundingBox & bb = glyph->getBoundingBox();
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if (_layout==RIGHT_TO_LEFT)
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{
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cursor.x() -= glyph->getHorizontalAdvance() * wr;
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}
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// adjust cursor position w.r.t any kerning.
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if (kerning && previous_charcode)
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{
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switch(_layout)
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{
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case LEFT_TO_RIGHT:
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{
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osg::Vec2 delta(_font->getKerning(previous_charcode,charcode,_kerningType));
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cursor.x() += delta.x() * wr;
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cursor.y() += delta.y() * hr;
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break;
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}
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case RIGHT_TO_LEFT:
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{
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osg::Vec2 delta(_font->getKerning(charcode,previous_charcode,_kerningType));
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cursor.x() -= delta.x() * wr;
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cursor.y() -= delta.y() * hr;
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break;
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}
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case VERTICAL:
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break; // no kerning when vertical.
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}
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}
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osg::Vec2 local = cursor;
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switch(_layout)
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{
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case LEFT_TO_RIGHT:
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{
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if (maximumWidth>0.0f && local.x()+bb.xMax()>maximumWidth) outOfSpace=true;
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if(maximumHeight>0.0f && local.y()<-maximumHeight) outOfSpace=true;
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break;
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}
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case RIGHT_TO_LEFT:
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{
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if (maximumWidth>0.0f && local.x()+bb.xMin()<-maximumWidth) outOfSpace=true;
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if(maximumHeight>0.0f && local.y()<-maximumHeight) outOfSpace=true;
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break;
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}
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case VERTICAL:
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if (maximumHeight>0.0f && local.y()<-maximumHeight) outOfSpace=true;
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break;
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}
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// => word boundary detection & wrapping
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if (outOfSpace) break;
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// move the cursor onto the next character.
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switch(_layout)
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{
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case LEFT_TO_RIGHT: cursor.x() += glyph->getHorizontalAdvance() * wr; break;
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case RIGHT_TO_LEFT: break;
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case VERTICAL: cursor.y() -= glyph->getVerticalAdvance() * hr; break;
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}
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previous_charcode = charcode;
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}
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}
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// word boundary detection & wrapping
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if (lastChar!=last)
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{
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String::iterator lastValidChar = lastChar;
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String::iterator prevChar;
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while (lastValidChar != first){
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prevChar = lastValidChar - 1;
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// last char is after a hyphen
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if(*lastValidChar == '-')
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return lastValidChar + 1;
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// last char is start of whitespace
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if((*lastValidChar == ' ' || *lastValidChar == '\n') && (*prevChar != ' ' && *prevChar != '\n'))
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return lastValidChar;
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// Subtract off glyphs from the cursor position (to correctly center text)
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if(*prevChar != '-')
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{
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Glyph3D* glyph = _font->getGlyph3D(*prevChar);
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if (glyph)
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{
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switch(_layout)
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{
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case LEFT_TO_RIGHT: cursor.x() -= glyph->getHorizontalAdvance() * wr; break;
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case RIGHT_TO_LEFT: cursor.x() += glyph->getHorizontalAdvance() * wr; break;
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case VERTICAL: cursor.y() += glyph->getVerticalAdvance() * wr; break;
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}
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}
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}
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lastValidChar = prevChar;
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}
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}
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return lastChar;
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}
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void Text3D::computeGlyphRepresentation()
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{
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if (_font.valid() == false) return;
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_textRenderInfo.clear();
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_lineCount = 0;
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if (_text.empty())
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{
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_textBB.set(0,0,0, 0,0,0);//no size text
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TextBase::computePositions(); //to reset the origin
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return;
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}
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// initialize bounding box, it will be expanded during glyph position calculation
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_textBB.init();
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float hr = 1.0f;
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float wr = 1.0f;
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osg::Vec2 startOfLine_coords(0.0f,0.0f);
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osg::Vec2 cursor(startOfLine_coords);
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osg::Vec2 local(0.0f,0.0f);
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osg::Vec2 startOffset(0.0f,0.0f);
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unsigned int previous_charcode = 0;
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unsigned int linelength = 0;
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bool kerning = true;
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unsigned int lineNumber = 0;
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for(String::iterator itr=_text.begin(); itr!=_text.end(); )
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{
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_textRenderInfo.resize(lineNumber + 1);
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LineRenderInfo & currentLineRenderInfo = _textRenderInfo.back();
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// record the start of the current line
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String::iterator startOfLine_itr = itr;
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// find the end of the current line.
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osg::Vec2 endOfLine_coords(cursor);
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String::iterator endOfLine_itr = computeLastCharacterOnLine(endOfLine_coords, itr,_text.end());
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// ** position the cursor function to the Layout and the alignement
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TextBase::positionCursor(endOfLine_coords, cursor, (unsigned int) (endOfLine_itr - startOfLine_itr));
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if (itr!=endOfLine_itr)
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{
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for(;itr!=endOfLine_itr;++itr)
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{
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unsigned int charcode = *itr;
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Glyph3D* glyph = _font->getGlyph3D(charcode);
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if (glyph)
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{
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const osg::BoundingBox & bb = glyph->getBoundingBox();
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if (_layout==RIGHT_TO_LEFT)
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{
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cursor.x() -= glyph->getHorizontalAdvance() * wr;
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}
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// adjust cursor position w.r.t any kerning.
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if (kerning && previous_charcode)
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{
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switch(_layout)
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{
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case LEFT_TO_RIGHT:
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{
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osg::Vec2 delta(_font->getKerning(previous_charcode,charcode,_kerningType));
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cursor.x() += delta.x() * wr;
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cursor.y() += delta.y() * hr;
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break;
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}
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case RIGHT_TO_LEFT:
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{
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osg::Vec2 delta(_font->getKerning(charcode,previous_charcode,_kerningType));
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cursor.x() -= delta.x() * wr;
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cursor.y() -= delta.y() * hr;
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break;
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}
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case VERTICAL:
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break; // no kerning when vertical.
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}
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}
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local = cursor;
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// move the cursor onto the next character.
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// also expand bounding box
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switch (_layout)
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{
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case LEFT_TO_RIGHT:
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_textBB.expandBy(osg::Vec3(cursor.x() + bb.xMin()*wr, cursor.y() + bb.yMin()*hr, 0.0f)); //lower left corner
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_textBB.expandBy(osg::Vec3(cursor.x() + bb.xMax()*wr, cursor.y() + bb.yMax()*hr, 0.0f)); //upper right corner
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cursor.x() += glyph->getHorizontalAdvance() * wr;
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break;
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case VERTICAL:
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_textBB.expandBy(osg::Vec3(cursor.x(), cursor.y(), 0.0f)); //upper left corner
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_textBB.expandBy(osg::Vec3(cursor.x() + glyph->getWidth()*wr, cursor.y() - glyph->getHeight()*hr, 0.0f)); //lower right corner
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cursor.y() -= glyph->getVerticalAdvance() * hr;
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break;
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case RIGHT_TO_LEFT:
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_textBB.expandBy(osg::Vec3(cursor.x()+bb.xMax()*wr, cursor.y() + bb.yMax()*hr, 0.0f)); //upper right corner
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_textBB.expandBy(osg::Vec3(cursor.x()+bb.xMin()*wr, cursor.y()+bb.yMin()*hr, 0.0f)); //lower left corner
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break;
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}
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osg::Vec3 pos = osg::Vec3(local.x(), local.y(), 0.0f);
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GlyphGeometry* glyphGeometry = glyph->getGlyphGeometry(_style.get());
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currentLineRenderInfo.push_back(Text3D::GlyphRenderInfo(glyphGeometry, pos));
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previous_charcode = charcode;
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}
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}
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}
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else
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{
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++itr;
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}
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if (itr!=_text.end())
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{
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// skip over spaces and return.
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while (*itr==' ') ++itr;
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if (*itr=='\n') ++itr;
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}
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// move to new line.
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switch(_layout)
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{
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case LEFT_TO_RIGHT:
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case RIGHT_TO_LEFT:
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{
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startOfLine_coords.y() -= (1.0 + _lineSpacing) * hr;
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++_lineCount;
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break;
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}
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case VERTICAL:
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{
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startOfLine_coords.x() += _characterHeight * (1.0 + _lineSpacing) * wr;
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// because _lineCount is the max vertical no. of characters....
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_lineCount = (_lineCount >linelength)?_lineCount:linelength;
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break;
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}
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default:
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break;
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}
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cursor = startOfLine_coords;
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previous_charcode = 0;
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++lineNumber;
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}
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float thickness = _style.valid() ? _style->getThicknessRatio() : 0.1f;
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_textBB.zMin() = -thickness;
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TextBase::computePositions();
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}
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osg::BoundingBox Text3D::computeBound() const
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{
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osg::BoundingBox bbox;
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if (_textBB.valid())
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{
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for(unsigned int i=0;i<_autoTransformCache.size();++i)
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{
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osg::Matrix& matrix = _autoTransformCache[i]._matrix;
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bbox.expandBy(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())*matrix);
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bbox.expandBy(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMax())*matrix);
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}
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}
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return bbox;
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}
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void Text3D::computePositions(unsigned int contextID) const
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{
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if (_font.valid() == false) return;
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switch(_alignment)
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{
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case LEFT_TOP: _offset.set(_textBB.xMin(),_textBB.yMax(),_textBB.zMin()); break;
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case LEFT_CENTER: _offset.set(_textBB.xMin(),(_textBB.yMax()+_textBB.yMin())*0.5f,_textBB.zMin()); break;
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case LEFT_BOTTOM: _offset.set(_textBB.xMin(),_textBB.yMin(),_textBB.zMin()); break;
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case CENTER_TOP: _offset.set((_textBB.xMax()+_textBB.xMin())*0.5f,_textBB.yMax(),_textBB.zMin()); break;
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case CENTER_CENTER: _offset.set((_textBB.xMax()+_textBB.xMin())*0.5f,(_textBB.yMax()+_textBB.yMin())*0.5f,_textBB.zMin()); break;
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case CENTER_BOTTOM: _offset.set((_textBB.xMax()+_textBB.xMin())*0.5f,_textBB.yMin(),_textBB.zMin()); break;
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case RIGHT_TOP: _offset.set(_textBB.xMax(),_textBB.yMax(),_textBB.zMin()); break;
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case RIGHT_CENTER: _offset.set(_textBB.xMax(),(_textBB.yMax()+_textBB.yMin())*0.5f,_textBB.zMin()); break;
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case RIGHT_BOTTOM: _offset.set(_textBB.xMax(),_textBB.yMin(),_textBB.zMin()); break;
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case LEFT_BASE_LINE: _offset.set(0.0f,0.0f,0.0f); break;
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case CENTER_BASE_LINE: _offset.set((_textBB.xMax()+_textBB.xMin())*0.5f,0.0f,0.0f); break;
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case RIGHT_BASE_LINE: _offset.set(_textBB.xMax(),0.0f,0.0f); break;
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case LEFT_BOTTOM_BASE_LINE: _offset.set(0.0f,-_characterHeight*(1.0 + _lineSpacing)*(_lineCount-1),0.0f); break;
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case CENTER_BOTTOM_BASE_LINE: _offset.set((_textBB.xMax()+_textBB.xMin())*0.5f,-_characterHeight*(1.0 + _lineSpacing)*(_lineCount-1),0.0f); break;
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case RIGHT_BOTTOM_BASE_LINE: _offset.set(_textBB.xMax(),-_characterHeight*(1.0 + _lineSpacing)*(_lineCount-1),0.0f); break;
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}
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AutoTransformCache& atc = _autoTransformCache[contextID];
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osg::Matrix& matrix = atc._matrix;
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osg::Vec3 scaleVec(_characterHeight / getCharacterAspectRatio(), _characterHeight , _characterHeight);
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matrix.makeTranslate(-_offset);
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matrix.postMultScale(scaleVec);
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matrix.postMultRotate(_rotation);
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matrix.postMultTranslate(_position);
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_normal = osg::Matrix::transform3x3(osg::Vec3(0.0f,0.0f,1.0f),matrix);
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_normal.normalize();
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const_cast<Text3D*>(this)->dirtyBound();
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}
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void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
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{
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osg::State & state = *renderInfo.getState();
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unsigned int contextID = state.getContextID();
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// ** save the previous modelview matrix
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osg::Matrix previous(state.getModelViewMatrix());
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// ** get the modelview for this context
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osg::Matrix modelview(_autoTransformCache[contextID]._matrix);
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// ** mult previous by the modelview for this context
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modelview.postMult(previous);
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// ** apply this new modelview matrix
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state.applyModelViewMatrix(modelview);
|
|
|
|
osg::GLBeginEndAdapter& gl = (state.getGLBeginEndAdapter());
|
|
|
|
if (_drawMode & BOUNDINGBOX)
|
|
{
|
|
if (_textBB.valid())
|
|
{
|
|
gl.Color4fv(_color.ptr());
|
|
|
|
osg::Vec3 c000(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMax()));
|
|
osg::Vec3 c100(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMax()));
|
|
osg::Vec3 c110(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMax()));
|
|
osg::Vec3 c010(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMax()));
|
|
|
|
osg::Vec3 c001(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin()));
|
|
osg::Vec3 c101(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin()));
|
|
osg::Vec3 c111(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin()));
|
|
osg::Vec3 c011(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin()));
|
|
|
|
gl.Begin(GL_LINE_LOOP);
|
|
gl.Vertex3fv(c000.ptr());
|
|
gl.Vertex3fv(c100.ptr());
|
|
gl.Vertex3fv(c110.ptr());
|
|
gl.Vertex3fv(c010.ptr());
|
|
gl.End();
|
|
|
|
gl.Begin(GL_LINE_LOOP);
|
|
gl.Vertex3fv(c001.ptr());
|
|
gl.Vertex3fv(c011.ptr());
|
|
gl.Vertex3fv(c111.ptr());
|
|
gl.Vertex3fv(c101.ptr());
|
|
gl.End();
|
|
|
|
gl.Begin(GL_LINES);
|
|
gl.Vertex3fv(c000.ptr());
|
|
gl.Vertex3fv(c001.ptr());
|
|
|
|
gl.Vertex3fv(c100.ptr());
|
|
gl.Vertex3fv(c101.ptr());
|
|
|
|
gl.Vertex3fv(c110.ptr());
|
|
gl.Vertex3fv(c111.ptr());
|
|
|
|
gl.Vertex3fv(c010.ptr());
|
|
gl.Vertex3fv(c011.ptr());
|
|
gl.End();
|
|
}
|
|
}
|
|
|
|
if (_drawMode & ALIGNMENT)
|
|
{
|
|
float cursorsize = _characterHeight*0.5f;
|
|
|
|
osg::Vec3 hl(osg::Vec3(_offset.x()-cursorsize,_offset.y(),_offset.z()));
|
|
osg::Vec3 hr(osg::Vec3(_offset.x()+cursorsize,_offset.y(),_offset.z()));
|
|
osg::Vec3 vt(osg::Vec3(_offset.x(),_offset.y()-cursorsize,_offset.z()));
|
|
osg::Vec3 vb(osg::Vec3(_offset.x(),_offset.y()+cursorsize,_offset.z()));
|
|
|
|
gl.Color4fv(_color.ptr());
|
|
|
|
gl.Begin(GL_LINES);
|
|
gl.Vertex3fv(hl.ptr());
|
|
gl.Vertex3fv(hr.ptr());
|
|
gl.Vertex3fv(vt.ptr());
|
|
gl.Vertex3fv(vb.ptr());
|
|
gl.End();
|
|
|
|
}
|
|
|
|
if (_drawMode & TEXT)
|
|
{
|
|
state.disableColorPointer();
|
|
state.Color(_color.r(),_color.g(),_color.b(),_color.a());
|
|
|
|
renderInfo.getState()->disableAllVertexArrays();
|
|
|
|
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
|
|
renderInfo.getState()->applyMode(GL_NORMALIZE, true);
|
|
#endif
|
|
|
|
switch(_renderMode)
|
|
{
|
|
case PER_FACE: renderPerFace(*renderInfo.getState()); break;
|
|
case PER_GLYPH:
|
|
default: renderPerGlyph(*renderInfo.getState()); break;
|
|
}
|
|
}
|
|
|
|
|
|
// restore the previous modelview matrix
|
|
state.applyModelViewMatrix(previous);
|
|
}
|
|
|
|
void Text3D::renderPerGlyph(osg::State & state) const
|
|
{
|
|
osg::Matrix original_modelview = state.getModelViewMatrix();
|
|
|
|
const osg::StateSet* frontStateSet = getStateSet();
|
|
const osg::StateSet* wallStateSet = getWallStateSet();
|
|
const osg::StateSet* backStateSet = getBackStateSet();
|
|
bool applyMainColor = false;
|
|
|
|
if (wallStateSet==0) wallStateSet = frontStateSet;
|
|
else if (wallStateSet->getAttribute(osg::StateAttribute::MATERIAL)!=0) applyMainColor = true;
|
|
|
|
if (backStateSet==0) backStateSet = frontStateSet;
|
|
else if (backStateSet->getAttribute(osg::StateAttribute::MATERIAL)!=0) applyMainColor = true;
|
|
|
|
// ** for each line, do ...
|
|
TextRenderInfo::const_iterator itLine, endLine = _textRenderInfo.end();
|
|
for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
|
|
{
|
|
// ** for each glyph in the line, do ...
|
|
LineRenderInfo::const_iterator it, end = itLine->end();
|
|
for (it = itLine->begin(); it!=end; ++it)
|
|
{
|
|
|
|
osg::Matrix matrix(original_modelview);
|
|
matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
|
|
state.applyModelViewMatrix(matrix);
|
|
|
|
state.lazyDisablingOfVertexAttributes();
|
|
|
|
// ** apply the vertex array
|
|
state.setVertexPointer(it->_glyphGeometry->getVertexArray());
|
|
state.setNormalPointer(it->_glyphGeometry->getNormalArray());
|
|
|
|
state.applyDisablingOfVertexAttributes();
|
|
|
|
if (frontStateSet!=backStateSet)
|
|
{
|
|
state.apply(frontStateSet);
|
|
if (applyMainColor) state.Color(_color.r(),_color.g(),_color.b(),_color.a());
|
|
}
|
|
|
|
osg::Geometry::PrimitiveSetList & pslFront = it->_glyphGeometry->getFrontPrimitiveSetList();
|
|
for(osg::Geometry::PrimitiveSetList::const_iterator itr=pslFront.begin(), end = pslFront.end(); itr!=end; ++itr)
|
|
{
|
|
(*itr)->draw(state, false);
|
|
}
|
|
|
|
if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
|
|
|
|
// ** render the wall face of the glyph
|
|
osg::Geometry::PrimitiveSetList & pslWall = it->_glyphGeometry->getWallPrimitiveSetList();
|
|
for(osg::Geometry::PrimitiveSetList::const_iterator itr=pslWall.begin(), end=pslWall.end(); itr!=end; ++itr)
|
|
{
|
|
(*itr)->draw(state, false);
|
|
}
|
|
|
|
if (backStateSet!=wallStateSet)
|
|
{
|
|
state.apply(backStateSet);
|
|
if (applyMainColor) state.Color(_color.r(),_color.g(),_color.b(),_color.a());
|
|
}
|
|
|
|
osg::Geometry::PrimitiveSetList & pslBack = it->_glyphGeometry->getBackPrimitiveSetList();
|
|
for(osg::Geometry::PrimitiveSetList::const_iterator itr=pslBack.begin(), end=pslBack.end(); itr!=end; ++itr)
|
|
{
|
|
(*itr)->draw(state, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Text3D::renderPerFace(osg::State & state) const
|
|
{
|
|
osg::Matrix original_modelview = state.getModelViewMatrix();
|
|
#if 0
|
|
// ** render all front faces
|
|
state.Normal(0.0f,0.0f,1.0f);
|
|
#endif
|
|
|
|
const osg::StateSet* frontStateSet = getStateSet();
|
|
const osg::StateSet* wallStateSet = getWallStateSet();
|
|
const osg::StateSet* backStateSet = getBackStateSet();
|
|
bool applyMainColor = false;
|
|
|
|
if (wallStateSet==0) wallStateSet = frontStateSet;
|
|
else if (wallStateSet->getAttribute(osg::StateAttribute::MATERIAL)!=0) applyMainColor = true;
|
|
|
|
if (backStateSet==0) backStateSet = frontStateSet;
|
|
else if (backStateSet->getAttribute(osg::StateAttribute::MATERIAL)!=0) applyMainColor = true;
|
|
|
|
|
|
TextRenderInfo::const_iterator itLine, endLine = _textRenderInfo.end();
|
|
for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
|
|
{
|
|
// ** for each glyph in the line, do ...
|
|
LineRenderInfo::const_iterator it, end = itLine->end();
|
|
for (it = itLine->begin(); it!=end; ++it)
|
|
{
|
|
osg::Matrix matrix(original_modelview);
|
|
matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
|
|
state.applyModelViewMatrix(matrix);
|
|
|
|
state.setVertexPointer(it->_glyphGeometry->getVertexArray());
|
|
state.setNormalPointer(it->_glyphGeometry->getNormalArray());
|
|
|
|
// ** render the front face of the glyph
|
|
osg::Geometry::PrimitiveSetList & psl = it->_glyphGeometry->getFrontPrimitiveSetList();
|
|
for(osg::Geometry::PrimitiveSetList::const_iterator itr=psl.begin(), end=psl.end(); itr!=end; ++itr)
|
|
{
|
|
(*itr)->draw(state, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
|
|
|
|
// ** render all wall face of the text
|
|
for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
|
|
{
|
|
// ** for each glyph in the line, do ...
|
|
LineRenderInfo::const_iterator it, end = itLine->end();
|
|
for (it = itLine->begin(); it!=end; ++it)
|
|
{
|
|
osg::Matrix matrix(original_modelview);
|
|
matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
|
|
state.applyModelViewMatrix(matrix);
|
|
|
|
state.setVertexPointer(it->_glyphGeometry->getVertexArray());
|
|
state.setNormalPointer(it->_glyphGeometry->getNormalArray());
|
|
|
|
const osg::Geometry::PrimitiveSetList & psl = it->_glyphGeometry->getWallPrimitiveSetList();
|
|
for(osg::Geometry::PrimitiveSetList::const_iterator itr=psl.begin(), end=psl.end(); itr!=end; ++itr)
|
|
{
|
|
(*itr)->draw(state, false);
|
|
}
|
|
}
|
|
}
|
|
#if 0
|
|
state.disableNormalPointer();
|
|
|
|
// ** render all back face of the text
|
|
state.Normal(0.0f,0.0f,-1.0f);
|
|
#endif
|
|
|
|
if (backStateSet!=wallStateSet)
|
|
{
|
|
state.apply(backStateSet);
|
|
if (applyMainColor) state.Color(_color.r(),_color.g(),_color.b(),_color.a());
|
|
}
|
|
|
|
for (itLine = _textRenderInfo.begin(); itLine!=endLine; ++itLine)
|
|
{
|
|
// ** for each glyph in the line, do ...
|
|
LineRenderInfo::const_iterator it, end = itLine->end();
|
|
for (it = itLine->begin(); it!=end; ++it)
|
|
{
|
|
osg::Matrix matrix(original_modelview);
|
|
matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
|
|
state.applyModelViewMatrix(matrix);
|
|
|
|
state.setVertexPointer(it->_glyphGeometry->getVertexArray());
|
|
state.setNormalPointer(it->_glyphGeometry->getNormalArray());
|
|
|
|
// ** render the back face of the glyph
|
|
const osg::Geometry::PrimitiveSetList & psl = it->_glyphGeometry->getBackPrimitiveSetList();
|
|
for(osg::Geometry::PrimitiveSetList::const_iterator itr=psl.begin(), end=psl.end(); itr!=end; ++itr)
|
|
{
|
|
(*itr)->draw(state, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void Text3D::setThreadSafeRefUnref(bool threadSafe)
|
|
{
|
|
TextBase::setThreadSafeRefUnref(threadSafe);
|
|
|
|
if (_font.valid()) _font->setThreadSafeRefUnref(threadSafe);
|
|
}
|
|
|
|
void Text3D::resizeGLObjectBuffers(unsigned int maxSize)
|
|
{
|
|
OSG_INFO<<"Text3D::resizeGLObjectBuffers("<<maxSize<<")"<<std::endl;
|
|
|
|
TextBase::resizeGLObjectBuffers(maxSize);
|
|
|
|
if (_font.valid()) _font->resizeGLObjectBuffers(maxSize);
|
|
|
|
TextBase::computePositions();
|
|
}
|
|
|
|
void Text3D::releaseGLObjects(osg::State* state) const
|
|
{
|
|
TextBase::releaseGLObjects(state);
|
|
|
|
if (_font.valid()) _font->releaseGLObjects(state);
|
|
}
|
|
|
|
}
|