share the same Producer::RenderSurface. Added support for more colors in slideshow3D's constructor code.
490 lines
14 KiB
C++
490 lines
14 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/ApplicationUsage>
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#include <osg/Timer>
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#include <osg/Notify>
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#include <osgUtil/DisplayRequirementsVisitor>
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#include <osgDB/FileUtils>
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#include <osgProducer/OsgCameraGroup>
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using namespace Producer;
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using namespace osgProducer;
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class RenderSurfaceRealizeCallback : public Producer::RenderSurface::Callback
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{
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public:
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RenderSurfaceRealizeCallback(OsgCameraGroup* cameraGroup,OsgSceneHandler* sceneHandler):
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_cameraGroup(cameraGroup),
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_sceneHandler(sceneHandler) {}
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virtual void operator()( const Producer::RenderSurface & rs)
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{
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osg::Timer timer;
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osg::Timer_t start_t = timer.tick();
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if (_cameraGroup->getRealizeCallback())
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{
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(*(_cameraGroup->getRealizeCallback()))(*_cameraGroup,*_sceneHandler,rs);
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}
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else if (_sceneHandler) _sceneHandler->init();
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osg::Timer_t end_t = timer.tick();
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double time = timer.delta_m(start_t,end_t);
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osg::notify(osg::INFO) << "Time to init = "<<time<<std::endl;
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}
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OsgCameraGroup* _cameraGroup;
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OsgSceneHandler* _sceneHandler;
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};
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std::string findCameraConfigFile(const std::string& configFile)
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{
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std::string foundFile = osgDB::findDataFile(configFile);
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if (foundFile.empty()) return "";
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else return foundFile;
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}
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std::string extractCameraConfigFile(osg::ArgumentParser& arguments)
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{
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// report the usage options.
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if (arguments.getApplicationUsage())
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{
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arguments.getApplicationUsage()->addCommandLineOption("-c <filename>","Specify camera config file");
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}
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std::string filename;
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if (arguments.read("-c",filename)) return findCameraConfigFile(filename);
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char *ptr;
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if( (ptr = getenv( "PRODUCER_CAMERA_CONFIG_FILE" )) )
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{
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osg::notify(osg::DEBUG_INFO) << "PRODUCER_CAMERA_CONFIG_FILE("<<ptr<<")"<<std::endl;
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return findCameraConfigFile(ptr);
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}
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return "";
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}
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static osg::ApplicationUsageProxy OsgCameraGroup_e1(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"PRODUCER_CAMERA_CONFIG_FILE <filename>","specify the default producer camera config to use when opening osgProducer based applications.");
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OsgCameraGroup::OsgCameraGroup() : Producer::CameraGroup()
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{
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_init();
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}
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OsgCameraGroup::OsgCameraGroup(Producer::CameraConfig *cfg):
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Producer::CameraGroup(cfg)
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{
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_init();
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}
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OsgCameraGroup::OsgCameraGroup(const std::string& configFile):
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Producer::CameraGroup(findCameraConfigFile(configFile))
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{
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_init();
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}
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OsgCameraGroup::OsgCameraGroup(osg::ArgumentParser& arguments):
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Producer::CameraGroup(extractCameraConfigFile(arguments))
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{
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_init();
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_applicationUsage = arguments.getApplicationUsage();
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for( unsigned int i = 0; i < _cfg->getNumberOfCameras(); i++ )
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{
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Producer::Camera *cam = _cfg->getCamera(i);
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Producer::RenderSurface *rs = cam->getRenderSurface();
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if (rs->getWindowName()==" *** RenderSurface *** ")
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{
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rs->setWindowName(arguments.getApplicationName());
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}
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}
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}
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void OsgCameraGroup::_init()
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{
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_thread_model = ThreadPerCamera;
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_scene_data = NULL;
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_global_stateset = NULL;
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_background_color.set( 0.2f, 0.2f, 0.4f, 1.0f );
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_LODScale = 1.0f;
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_fusionDistanceMode = osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE;
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_fusionDistanceValue = 1.0f;
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_initialized = false;
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// set up the time and frame counter.
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_frameNumber = 0;
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_start_tick = _timer.tick();
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if (!_frameStamp) _frameStamp = new osg::FrameStamp;
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// set up the maximum number of graphics contexts, before loading the scene graph
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// to ensure that texture objects and display buffers are configured to the correct size.
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osg::DisplaySettings::instance()->setMaxNumberOfGraphicsContexts( getNumberOfCameras() );
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_applicationUsage = osg::ApplicationUsage::instance();
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}
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void OsgCameraGroup::setSceneData( osg::Node *scene )
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{
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if (_scene_data==scene) return;
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if (_scene_decorator.valid() && _scene_data.valid())
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{
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_scene_decorator->removeChild(_scene_data.get());
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}
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_scene_data = scene;
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if (_scene_decorator.valid() && _scene_data.valid())
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{
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_scene_decorator->addChild(scene);
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}
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setUpSceneViewsWithData();
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}
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void OsgCameraGroup::setSceneDecorator( osg::Group* decorator)
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{
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if (_scene_decorator==decorator) return;
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_scene_decorator = decorator;
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if (_scene_data.valid() && decorator)
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{
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decorator->addChild(_scene_data.get());
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}
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setUpSceneViewsWithData();
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}
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void OsgCameraGroup::setUpSceneViewsWithData()
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{
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for(SceneHandlerList::iterator p = _shvec.begin(); p != _shvec.end(); p++ )
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{
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osgUtil::SceneView* sv = (*p)->getSceneView();
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if (_scene_decorator.valid())
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{
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sv->setSceneData( _scene_decorator.get() );
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}
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else if (_scene_data.valid())
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{
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sv->setSceneData( _scene_data.get() );
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}
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else
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{
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sv->setSceneData( 0 );
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}
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sv->setFrameStamp( _frameStamp.get() );
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sv->setGlobalStateSet( _global_stateset.get() );
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sv->setBackgroundColor( _background_color );
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sv->setLODScale( _LODScale );
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sv->setFusionDistance( _fusionDistanceMode, _fusionDistanceValue );
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}
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}
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void OsgCameraGroup::setFrameStamp( osg::FrameStamp* fs )
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{
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_frameStamp = fs;
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setUpSceneViewsWithData();
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}
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void OsgCameraGroup::setGlobalStateSet( osg::StateSet *sset )
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{
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_global_stateset = sset;
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setUpSceneViewsWithData();
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}
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void OsgCameraGroup::setBackgroundColor( const osg::Vec4& backgroundColor )
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{
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_background_color = backgroundColor;
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setUpSceneViewsWithData();
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}
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void OsgCameraGroup::setLODScale( float scale )
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{
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// need to set a local variable?
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_LODScale = scale;
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setUpSceneViewsWithData();
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}
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void OsgCameraGroup::setFusionDistance( osgUtil::SceneView::FusionDistanceMode mode,float value)
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{
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// need to set a local variable?
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_fusionDistanceMode = mode;
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_fusionDistanceValue = value;
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setUpSceneViewsWithData();
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}
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void OsgCameraGroup::advance()
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{
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if( !_initialized ) return;
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CameraGroup::advance();
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}
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bool OsgCameraGroup::realize( ThreadingModel thread_model )
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{
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if( _realized ) return _realized;
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_thread_model = thread_model;
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return realize();
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}
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// small visitor to check for the existance of particle systems,
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// which currently arn't thread safe, so we would need to disable
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// multithreading of cull and draw.
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class SearchForSpecialNodes : public osg::NodeVisitor
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{
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public:
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SearchForSpecialNodes():
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_foundParticles(false),
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_foundPagedLOD(false)
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{
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}
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virtual void apply(osg::Node& node)
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{
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if (strcmp(node.libraryName(),"osgParticle")==0) _foundParticles = true;
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if (!_foundParticles ||
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!_foundPagedLOD) traverse(node);
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}
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virtual void apply(osg::PagedLOD& node)
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{
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_foundPagedLOD = true;
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apply((osg::Node&)node);
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}
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bool _foundParticles;
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bool _foundPagedLOD;
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};
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bool OsgCameraGroup::realize()
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{
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if( _initialized ) return _realized;
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if (!_ds) _ds = osg::DisplaySettings::instance();
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_ds->setMaxNumberOfGraphicsContexts( _cfg->getNumberOfCameras() );
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_shvec.clear();
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osg::Node* node = getTopMostSceneData();
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if (node)
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{
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// traverse the scene graphs gathering the requirements of the OpenGL buffers.
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osgUtil::DisplayRequirementsVisitor drv;
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drv.setDisplaySettings(_ds.get());
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node->accept(drv);
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}
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unsigned int numMultiSamples = 0;
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#ifdef __sgi
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// switch on anti-aliasing by default, just in case we have an Onyx :-)
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numMultiSamples = 4;
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#endif
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// set up each render stage to clear the appropriate buffers.
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GLbitfield clear_mask=0;
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if (_ds->getRGB()) clear_mask |= GL_COLOR_BUFFER_BIT;
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if (_ds->getDepthBuffer()) clear_mask |= GL_DEPTH_BUFFER_BIT;
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if (_ds->getStencilBuffer()) clear_mask |= GL_STENCIL_BUFFER_BIT;
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// make sure any camera's which share the same render surface also share the same osg::State.
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// use a std::map to keep track of what render surfaces are associated with what state.
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typedef std::map<Producer::RenderSurface*,osg::State*> RenderSurfaceStateMap;
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RenderSurfaceStateMap _renderSurfaceStateMap;
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unsigned int contextID = 0;
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for(unsigned int i = 0; i < _cfg->getNumberOfCameras(); i++ )
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{
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Producer::Camera *cam = _cfg->getCamera(i);
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Producer::RenderSurface* rs = cam->getRenderSurface();
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// create the scene handler.
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osgProducer::OsgSceneHandler *sh = new osgProducer::OsgSceneHandler(_ds.get());
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osgUtil::SceneView* sv = sh->getSceneView();
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sv->setDefaults();
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if (_renderSurfaceStateMap.count(rs)==0)
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{
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_renderSurfaceStateMap[rs] = sv->getState();
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sv->getState()->setContextID(contextID++);
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}
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else
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{
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sv->setState(_renderSurfaceStateMap[rs]);
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}
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_shvec.push_back( sh );
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cam->setSceneHandler( sh );
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// set up the clear mask.
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osgUtil::RenderStage *stage = sv->getRenderStage();
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if (stage) stage->setClearMask(clear_mask);
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// set the realize callback.
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rs->setRealizeCallback( new RenderSurfaceRealizeCallback(this, sh));
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// set up the visual chooser.
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if (_ds.valid() || numMultiSamples!=0)
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{
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Producer::VisualChooser* rs_vc = rs->getVisualChooser();
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if (!rs_vc)
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{
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rs_vc = new Producer::VisualChooser;
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rs_vc->setSimpleConfiguration();
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rs->setVisualChooser(rs_vc);
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}
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if (_ds->getStereo() && _ds->getStereoMode()==osg::DisplaySettings::QUAD_BUFFER) rs_vc->useStereo();
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if (_ds->getStencilBuffer()) rs_vc->setStencilSize(_ds->getMinimumNumStencilBits());
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if (_ds->getAlphaBuffer()) rs_vc->setAlphaSize(_ds->getMinimumNumAlphaBits());
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rs_vc->setDepthSize(24);
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if (numMultiSamples)
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{
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#if defined( GLX_SAMPLES_SGIS )
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rs_vc->addExtendedAttribute( GLX_SAMPLES_SGIS, numMultiSamples);
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#endif
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#if defined( GLX_SAMPLES_BUFFER_SGIS )
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rs_vc->addExtendedAttribute( GLX_SAMPLES_BUFFER_SGIS, 1);
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#endif
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}
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}
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}
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if( _global_stateset == NULL && _shvec.size() > 0 )
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{
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SceneHandlerList::iterator p = _shvec.begin();
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_global_stateset = (*p)->getSceneView()->getGlobalStateSet();
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}
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setUpSceneViewsWithData();
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if (getTopMostSceneData())
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{
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SearchForSpecialNodes sfsn;
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getTopMostSceneData()->accept(sfsn);
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if (sfsn._foundParticles)
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{
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osg::notify(osg::INFO)<<"Warning: disabling multi-threading of cull and draw"<<std::endl;
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osg::notify(osg::INFO)<<" to avoid threading problems in osgParticle."<<std::endl;
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_thread_model = Producer::CameraGroup::SingleThreaded;
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}
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else
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{
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std::set<RenderSurface*> renderSurfaceSet;
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for( unsigned int i = 0; i < _cfg->getNumberOfCameras(); i++ )
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{
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Producer::Camera *cam = _cfg->getCamera(i);
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renderSurfaceSet.insert(cam->getRenderSurface());
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}
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if (renderSurfaceSet.size()!=_cfg->getNumberOfCameras())
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{
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// camera's must be sharing a RenderSurface, so we need to ensure that we're
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// running single threaded, to avoid OpenGL threading issues.
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osg::notify(osg::INFO)<<"Warning: disabling multi-threading of cull and draw to avoid"<<std::endl;
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osg::notify(osg::INFO)<<" threading problems when camera's share a RenderSurface."<<std::endl;
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_thread_model = Producer::CameraGroup::SingleThreaded;
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}
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}
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}
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_initialized = CameraGroup::realize();
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return _initialized;
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}
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osg::Node* OsgCameraGroup::getTopMostSceneData()
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{
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if (_scene_decorator.valid())
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return _scene_decorator.get();
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else
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return _scene_data.get();
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}
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const osg::Node* OsgCameraGroup::getTopMostSceneData() const
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{
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if (_scene_decorator.valid())
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return _scene_decorator.get();
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else
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return _scene_data.get();
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}
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void OsgCameraGroup::setView(const osg::Matrixd& matrix)
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{
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Producer::Matrix pm(matrix.ptr());
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setViewByMatrix(pm);
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}
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osg::Matrixd OsgCameraGroup::getViewMatrix() const
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{
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osg::Matrixd matrix;
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if (_cfg.valid() && _cfg->getNumberOfCameras()>=1)
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{
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const Producer::Camera *cam = _cfg->getCamera(0);
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matrix.set(cam->getViewMatrix());
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}
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return matrix;
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}
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void OsgCameraGroup::sync()
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{
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CameraGroup::sync();
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// set the frame stamp for the new frame.
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double time_since_start = _timer.delta_s(_start_tick,_timer.tick());
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_frameStamp->setFrameNumber(_frameNumber++);
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_frameStamp->setReferenceTime(time_since_start);
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}
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void OsgCameraGroup::frame()
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{
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osg::Node* node = getTopMostSceneData();
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if (node) node->getBound();
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CameraGroup::frame();
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}
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