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OpenSceneGraph
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f5deda56a6a691dd65038d1d51df0a0f9aee61bd
OpenSceneGraph
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src
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osgWrappers
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serializers
History
Robert Osfield
f5deda56a6
From Farshid Lashkari, "The ProxyNode serializer was not correctly reading the "Children" field. It conditionally writes the begin/end brackets, depending on whether it has children. However, during input it unconditionally attempts to read the begin/end brackets. I've modified the code to only read the brackets if it has children."
2013-09-02 10:56:48 +00:00
..
osg
From Farshid Lashkari, "The ProxyNode serializer was not correctly reading the "Children" field. It conditionally writes the begin/end brackets, depending on whether it has children. However, during input it unconditionally attempts to read the begin/end brackets. I've modified the code to only read the brackets if it has children."
2013-09-02 10:56:48 +00:00
osgAnimation
From Jan Ciger, "Here is a little patch to fix a bug in the InfluenceMap serialization. The names of the maps weren't quoted properly and therefore it was breaking loading of rigged models exported from e.g. Blender. Also names that contained spaces wouldn't have been parsed properly. "
2013-05-22 11:06:12 +00:00
osgFX
From Wang Rui, "I'd like to submit the changes that will put ObjectProperty and ObjectMark variables into the InputStream/OutputStream class instead of static ones. This should avoid the threading problem and won't repeatedly reallocate memory for the properties. Some of the wrappers will be slightly modified to use the property variable stored in the InputStream/OutputStream as well."
2012-04-05 13:53:47 +00:00
osgGA
Added serializers for osgGA
2012-10-12 14:51:08 +00:00
osgManipulator
From Wang Rui, "I'd like to submit the changes that will put ObjectProperty and ObjectMark variables into the InputStream/OutputStream class instead of static ones. This should avoid the threading problem and won't repeatedly reallocate memory for the properties. Some of the wrappers will be slightly modified to use the property variable stored in the InputStream/OutputStream as well."
2012-04-05 13:53:47 +00:00
osgParticle
From Wang Rui, "I'd like to submit the changes that will put ObjectProperty and ObjectMark variables into the InputStream/OutputStream class instead of static ones. This should avoid the threading problem and won't repeatedly reallocate memory for the properties. Some of the wrappers will be slightly modified to use the property variable stored in the InputStream/OutputStream as well."
2012-04-05 13:53:47 +00:00
osgPresentation
Added Audio, Image, Movie, Model and Volume class to osgPresentation.
2013-09-01 17:24:35 +00:00
osgShadow
Ran script to remove trailing spaces and tabs
2012-03-21 17:36:20 +00:00
osgSim
From Wang Rui, "I'd like to submit the changes that will put ObjectProperty and ObjectMark variables into the InputStream/OutputStream class instead of static ones. This should avoid the threading problem and won't repeatedly reallocate memory for the properties. Some of the wrappers will be slightly modified to use the property variable stored in the InputStream/OutputStream as well."
2012-04-05 13:53:47 +00:00
osgTerrain
From Wang Rui, "I'd like to submit the changes that will put ObjectProperty and ObjectMark variables into the InputStream/OutputStream class instead of static ones. This should avoid the threading problem and won't repeatedly reallocate memory for the properties. Some of the wrappers will be slightly modified to use the property variable stored in the InputStream/OutputStream as well."
2012-04-05 13:53:47 +00:00
osgText
From Wang Rui, "I modified the Serializer header to add a UPDATE_TO_VERSION_SCOPED
2012-10-09 16:05:50 +00:00
osgViewer
Refactored the support for stereo and keystone RTT setup so that it can be applied to an existing Camera.
2013-05-20 19:24:34 +00:00
osgVolume
From Wang Rui, "I modified the Serializer header to add a UPDATE_TO_VERSION_SCOPED
2012-10-09 16:05:50 +00:00
CMakeLists.txt
Added initial classes for present3D refactor
2013-08-21 19:54:03 +00:00